Post: Xbox new patch notes
01-26-2013, 10:18 AM #1
glitchplz
Samurai Poster
(adsbygoogle = window.adsbygoogle || []).push({}); So the new patch notes are out for the xbox.
What do you guys think?


Originally posted by another user

Game Update Notes: Jan. 26, 2012

New Features & Feature Improvements
Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.

Issues Addressed
Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Improved the Scoreboard to make friend Playercard information more accessible.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
Improved image alignment when Stereoscopic 3D is enabled.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.

Gameplay Balancing

Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:
Trophy System: increased range.

SMGs:
All + Silencers: reduced range.

Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:
All: ADS in and out time reduced.

Shotguns:
SRM1216: slightly increased short range damage.

Pistols:
Executioner: increased medium range damage.



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The following 4 users say thank you to glitchplz for this useful post:

F34RSUM, HomelandSec, M0LDY FRIES, Redadski
01-29-2013, 04:43 AM #20
Masta X
Do a barrel roll!
the smg's got nerfed again... now you have to use stock for it, are you kidding me.. smg's are small...
01-29-2013, 04:57 AM #21
PS3 can't even get patches for glitches... Black sheep of the consoles. The 720 cannot be released soon enough.
01-29-2013, 07:15 PM #22
Masterkeant
Bounty hunter
Good patch but when does it come for ps3
01-31-2013, 08:50 AM #23
-DirtySeX-
< ^ > < ^ >
I loved smgs but I stopped using them because working on some assault challenges but this nerf was the worst idea ever. Instead of nerfing all the smgs they should have just nerfed that god damn PDW. That thing is so freaking overpowered it's not even funny. The scorestreak nerfs don't bother me much as I play free-for-all and streaks like that just ain't easy considering the low score. I think the games perk system needs an overhaul, there should be way less perks. They need to merge the perks and make pro versions of them so you have better selction like in previous cods. In my opinion Cold Blooded, Ghost, and Blind Eye should be merged into one at the very least.
01-31-2013, 10:12 AM #24
glitchplz
Samurai Poster
Originally posted by Rob
I loved smgs but I stopped using them because working on some assault challenges but this nerf was the worst idea ever. Instead of nerfing all the smgs they should have just nerfed that god damn PDW. That thing is so freaking overpowered it's not even funny. The scorestreak nerfs don't bother me much as I play free-for-all and streaks like that just ain't easy considering the low score. I think the games perk system needs an overhaul, there should be way less perks. They need to merge the perks and make pro versions of them so you have better selction like in previous cods. In my opinion Cold Blooded, Ghost, and Blind Eye should be merged into one at the very least.


Don't you think that if they merged all three of those that the perk would be slightly overpowered and everyone would use it? Ghost is already used a lot and adding the other two perks in would just make it an even better perk. I would agree that Blind Eye and Cold Blooded are less often used though.
01-31-2013, 10:22 AM #25
-DirtySeX-
< ^ > < ^ >
Originally posted by glitchplz View Post
Don't you think that if they merged all three of those that the perk would be slightly overpowered and everyone would use it? Ghost is already used a lot and adding the other two perks in would just make it an even better perk. I would agree that Blind Eye and Cold Blooded are less often used though.
Well look at black ops one for instance. Ghost did the job of all three.
01-31-2013, 12:16 PM #26
ResistTheSun
In Flames Much?
Originally posted by Rob
I loved smgs but I stopped using them because working on some assault challenges but this nerf was the worst idea ever. Instead of nerfing all the smgs they should have just nerfed that god damn PDW. That thing is so freaking overpowered it's not even funny. The scorestreak nerfs don't bother me much as I play free-for-all and streaks like that just ain't easy considering the low score. I think the games perk system needs an overhaul, there should be way less perks. They need to merge the perks and make pro versions of them so you have better selction like in previous cods. In my opinion Cold Blooded, Ghost, and Blind Eye should be merged into one at the very least.


SMG nerf was done due to the peacekeeper.
It made sense if you looked at the weapon numbers but lack of a 3 hit kill was enough of a downside. Nerfing it range with a sil bit overkill.
Pro perks was a bad idea

If I had my way you would only have 1 perk slot and 4 perks to pick from.
01-31-2013, 05:38 PM #27
glitchplz
Samurai Poster
Originally posted by ResistTheSun View Post
SMG nerf was done due to the peacekeeper.
It made sense if you looked at the weapon numbers but lack of a 3 hit kill was enough of a downside. Nerfing it range with a sil bit overkill.
Pro perks was a bad idea

If I had my way you would only have 1 perk slot and 4 perks to pick from.


What would the 4 perks be?

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