Post: Lag comp has ruined this game
03-01-2013, 04:39 AM #1
musky123
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); I will never buy another call of duty game again unless they fix this lag comp issue,this game is pure b.s ,i shoot a guy 4 -6 times and i get 1 hit marker what a joke.So to make it fair because most of the population has cheap high speed internet those that pay for good speed suffer for it,when playing this garbage multiplayer game it,s almost un freekin playable so yes they put out a joke of a game it has a great concept but activision and others have made it unplayable,so again cod will never see another dollar from me,back to madden.
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03-01-2013, 07:04 PM #11
ResistTheSun
In Flames Much?
Originally posted by Justice View Post
Ive been wired for about 9 months now. Didn't think to change channel. Does that really help?


Sorry I was talking about wireless channels changing that does help Smile
You can change the Noise Margin aka line profile on wired. Not sure if you can do it on optic connections but ADSL lines you can do it. Just need to ask your ISP to change it for you.
Changing it does have an effect on bandwidth speed along with the overall quality.

Changed my profile and it helped Smile

Somebody on this forum said it was a good idea and it was.
03-01-2013, 07:28 PM #12
Lag compensation IS NOT the throttling of a connection so everyone is playing "on the same level". It's the prediction of a players location to make up for the time lost during the physical transfer of packets from one's PS3 to the server(host). For instance:

At 10.5 seconds you shoot someone at point 'A' and that information is sent to the server
At 10.6 seconds the information arrives at the server and the information is processed by the server, the target has now moved to point 'B'
Lag comp kicks in and rewinds the time back to 10.5 seconds when the target is at 'A' to determine whether or not the target was hit



FORUMLA FOR LAG COMPENSATION


The forumla for lag compensation is as follows:




OPTIMIZING LAG COMPENSATION

The best way to enhance you gaming experience is to not mess with or try to manipulate lag compensation. Do your best to leave plenty of bandwith (between 800kb and 1.5mb) for online play and let the game do it's own thing. Also, you probably will never notice lag compensation at work. What most people assume lag compensation is is the difference between what the player sees and what killcam shows. This is not necessarily lag compensation, just good ol' fashion lag



Without lag compensation the game would be far more unplayable that it is now. This rewinding processes doesn't work for just bullets like the example eludes too. It works on every aspect of the game. Think of it like taking 3 steps forward and 2 steps back. The game plays out and when information doesn't add up it rewinds to the point that it does. If this process doesn't occur then you have people skipping across the map



IMPORTANT: Although you might have a premium connection and you're experiencing very little ping, you also have to consider that it might be other people that are lagging. It doesn't matter what side lag is on. If one person is having trouble communicating their position with the host is can cause problems for the whole lobby and give the impression that you're lagging as well











Command Execution Time = Current Server Time - Packet Latency - Client View Interpolation

MISCONCEPTIONS
Lag compensation is often thought to be the throttling of ones connection to match that of others, thus giving the idea that having lesser internet might benefit a player. This is obviously not true. Lag compensation has to work harder when the ping is higher and stops working around 1000ms of ping. This means that when lag reaches that of 1 sec lag compensation can no longer effectively predict the location of another player



HERE'S ANOTHER WAY TO LOOK AT FROM RLBL



What we (just about everyone) does not seem to understand is: Everything that happens in the game, already happened. What do I mean: Let's say a player is moving from point A to point B:



A---------->B



The problem is: When we see them at point A, they have already moved to a new position: call it X



A----X----->B



The system/host knows they are at point X, but that information has not reached us yet. If the lag was reduced (matchmaking?) the difference (in position and time) between A and X would be minimal...



So what do we do? Well we shoot at A. If the lag is not too bad*, the system says: player you were shooting at A but we know the player is at X and you are lagged by "xxx seconds" so we will award you the kill if we (the system) says yes the player was where you were shooting xxx seconds ago (this is Lag Compensation - a very SIMPLE concept which I cannot figure out why so few people understand it...).



Aim Assist:



Let us say you are ADSING at point A, but the system knows the player has moved to point X (as above). The gun will keep trying to pull to the right. Our brains say "Hey stupid aim assist, stop pulling me off target!!!" but the reality is: The system is trying to put us on target.

The following 2 users say thank you to oppie0. for this useful post:

Porter_Justice, xShowtime32x
03-01-2013, 07:44 PM #13
Originally posted by musky123 View Post
I will never buy another call of duty game again unless they fix this lag comp issue,this game is pure b.s ,i shoot a guy 4 -6 times and i get 1 hit marker what a joke.So to make it fair because most of the population has cheap high speed internet those that pay for good speed suffer for it,when playing this garbage multiplayer game it,s almost un freekin playable so yes they put out a joke of a game it has a great concept but activision and others have made it unplayable,so again cod will never see another dollar from me,back to madden.


why would anyone on NGU like to hear you rant about cod ? such a pointless thread
03-01-2013, 07:48 PM #14
Porter_Justice
Cake is a lie
Originally posted by ResistTheQ View Post
Sorry I was talking about wireless channels changing that does help Smile
You can change the Noise Margin aka line profile on wired. Not sure if you can do it on optic connections but ADSL lines you can do it. Just need to ask your ISP to change it for you.
Changing it does have an effect on bandwidth speed along with the overall quality.

Changed my profile and it helped Smile

Somebody on this forum said it was a good idea and it was.


What would I change my profile to though?
03-01-2013, 07:55 PM #15
Dman93
Crawl to your cross
Originally posted by gtfomyface View Post
so the game is ruined cuz u suck ?

lag comp is hardly effective, lmao. in fact on a better connection you should be better.


Not true, there is broken camera to visuals. seen in this video and this same guys way more detailed videos on the hit boxes and even as host it's still pretty poor, not as bad. Also this video is done on 0 ping in lan so imagine it online with people who may get 60-100+
03-01-2013, 08:00 PM #16
mrcl0wn
Do a barrel roll!
I have been playing first person shooters since doom and duke nukem back in the DOS days. Never in my experience of FPS have I experienced lag issues that call of duty has.

I do not like that everyone flamed the poster of this message that lag comp does nothing you can notice, and he just sucks.

Yes LAG COMP has been apart of FPS since they have came out. But COD has completely F'ed it up. I have tested this theory multiple times with COD. I especially notice it is a problem with COD Blacks ops and newer titles.

If I tether my WiFi on my 3g cell phone and play COD, it gives me a 3 bar connection at the max. I shit you not, I will tear it up, OWN, make people look so silly, EVERY GAME if I am playing from my 3g service. If I tether from my 4g service, the opposite happens. I get the issue where I am clearly firing the first few shots and hitting them , but they outshoot me almost everytime , and I only have 1 or 2 good games out of 10.

Here is where the real fun starts, If i connect through my home internet. Direct connect, 50 mbps down , 10 mbps UP ... i have the hardest time ever trying to kill someone. I literally get nose bleeds from becoming so enraged about why I can't kill a person or outshoot them no matter how much they aren't paying attention.

My bestfriend has basic DSL service , i think he downloads at a max of 150 kb/s ... he will TEAR IT THE F UP at his house on his service .. im talking RAPE here. I am not making this up ... its not just in my head .. anytime he comes over to play at my house on my AMAZING internet , he goes through the same shit ... shoot everyone 2 seconds before they even see you , they turn around and kill you in a few pulls of the trigger.

I don't care what any of you say. I have tested this multiple times with all of the COD's. I have always carried at least a 2.00 K/D in any FPS until the black ops series of COD and them implementing their "spawn everyone behind one another" and "lag comp" . I carry a 3.41 K/D in battlefield 3 but can barely keep a 1.60 in BO2.

I never experience bullshit lag comp in BF3. its either a laggy game, or its not .. its not the people with a lesser connection have an advantage
over you

now I know that people will say your connection speed doesnt matter because the gaming servers only allow a MAX input of data, bc thats all it needs to run things smoothly. yes this is very true, BUT cod goes further with this and cripples the people with awesome connections.

like i said you can call me a jack ass, call the poster a jack ass bc he sucks, I know what goes on. I have tested this theory since I started noticing a major problem in the first black ops, to MW3 , to BO2. It doesn't take a rocket scientist to determine if they are playing better on a shitty connection or a good connection.

And yes if your wondering I DO connect to my 3g when I want to play multiplayer on COD BO2, it has put me back up to a 2.11 k/d. don't believe me ? PM me and I will add you and you can see my k/d. same with if you want to check out my BF3 K/D.

I can't understand it, all i know is in my experience anytime I have played on a lesser connection through purposely doing it to being a at a friends house i do way way way way way way way way better.

so I adjusted to it by playing on 3g for multiplayer, and use my home internet (the way it should be) for everything else.

I just wish they would allow US to choose WHAT SERVER we want based upon PING! What ever happened to allowing us to select the best server based upon ping.

No instead they use this POS match making system that puts me with people in Saudi Arabia when I select "BEST connection"

so you all are crazy for saying internet connection doesn't matter in COD. because only in the world of COD , does ones internet matter.
03-01-2013, 10:07 PM #17
Porter_Justice
Cake is a lie
^ I don't truly believe that having a shitty connection speed give you an advantage all the time or else big Youtubers and others wouldn't pay top dollar for better internet. I think some people overvalue how food internet they have. You could have fast speeds but i+ devices are connected that hurts speed. Could be that having a shit connection allows you to play with more shittt connected folks..I do think it's more region based than anything. Terms and definitions aside the game lags at times. Best thing is open ports, avoid parties across globe and hope for the best. I miss MW2 connections where if your connection sucked it was on you.

Lag or not isn't turning a good player into a bad performer overall.
03-01-2013, 11:48 PM #18
ResistTheSun
In Flames Much?
Originally posted by Dman93 View Post
Not true, there is broken camera to visuals. seen in this video and this same guys way more detailed videos on the hit boxes and even as host it's still pretty poor, not as bad. Also this video is done on 0 ping in lan so imagine it online with people who may get 60-100+


Just like to point out that is incorrect it not a broken camera. Only time a broken camera happens is when a player is behind cover they can fire from their forehead. That is caused by how the player models react to the maps along with the postion of the camera. It creates quite a intersting case in how the engine handles player models.
For people who don't know call of duty player models are flat pieces of cardboard with a camera mounted pretty high up tht model. It why your feet can pass through certain objects as your feet are nothing but a visual trick. In reaily you are nothing but a cardboard cut out.
All of that due to how the game handles certain objects it been programmed that way from the start. More intersting is the shape of the hitboxes too which also show how simple the engine is. Hit boxes are just a lot of squares , the engine can't handle circle hitboxes it gets confused.

Anywho....
BO2 appears to have a 100ms artificial delay applied to the host even on a local connection. We don't know why it applied on a local connection could be done by mistake and never removed from the code. The result for this delay could be due to a number of things it most likely due to interpolation being applied across the board. What you're seeing is just interpolation and lag compensation as a result.
Whoever made that video does not understand what is going on.

For the record interpolation is storing of snap shots of the game and lag compensation is working out what the snaps mean.

Also have to remember if only one client has a high ping it can mess up the whole lobby and make it look like the issue is your end.
And people wonder why devs just say lag compensation if devs talked about interpolation people would get confused :p

Originally posted by Justice View Post
What would I change my profile to though?


You need to do some testing and see what suits your line. A reason why I been messing around with it over a period of 3 months odd.
Fast path gives you the less ping along with less interploation. The highest one gives you more interploation but slows down your line along with a higher ping.
I can't remember the numbers for each one but I think it 15db to 6db.
03-02-2013, 01:00 AM #19
Very true

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