Post: All in favor of a CoD4/MW2 remake?
03-13-2013, 10:57 PM #1
Atascocita
Do a barrel roll!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys, I was recently thinking about how bad Black Ops 2 is in comparison to how good CoD 4 and MW2 were... that is, before the hacking began. Right now, the only thing that BO2 has going for itself is that it has zombies. Zombies are fun and all, but the multiplayer is just terrible. The maps are poorly constructed and the hit detection is even worse. Even when you play zombies there is bad hit detection.. and that's a problem, haha.

IF they were to remake a previous CoD video game, such as CoD 4 and MW2, I believe that all they would need to do is simply get rid of the hacks and glitches. The maps were AMAZING, just flat out: Amazing.

CONS of previous CoDs:

-Hacks/Glitches
-Grenade Launchers

PROS of previous CoDs:

-Everything else





I might've not made the best argument, but I felt like I had to get this out there. :y:
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The following 11 users say thank you to Atascocita for this useful post:

-O-Z-Z-A-8-8-, a7meDz, Contributed, Dog88Christian, RigorBro, thejamdude, TrytoYOLO, Vanz, xkoeckiiej, xKtF, ZeroFateHD

The following 3 users groaned at Atascocita for this awful post:

Eminem., Pulsar877, Richtofen
03-14-2013, 11:58 AM #20
-O-Z-Z-A-8-8-
At least I can fight
Originally posted by cbubel View Post
Hey guys, I was recently thinking about how bad Black Ops 2 is in comparison to how good CoD 4 and MW2 were... that is, before the hacking began. Right now, the only thing that BO2 has going for itself is that it has zombies. Zombies are fun and all, but the multiplayer is just terrible. The maps are poorly constructed and the hit detection is even worse. Even when you play zombies there is bad hit detection.. and that's a problem, haha.

IF they were to remake a previous CoD video game, such as CoD 4 and MW2, I believe that all they would need to do is simply get rid of the hacks and glitches. The maps were AMAZING, just flat out: Amazing.

CONS of previous CoDs:

-Hacks/Glitches
-Grenade Launchers

PROS of previous CoDs:

-Everything else





I might've not made the best argument, but I felt like I had to get this out there. :y:



mw2 remake without hacks and flaws best call of duty ive played in my opinion although all call of duty games since black ops will not top mw2 in visual and terms of how good the gameplay is since infinity ward are by far the best developers in call of duty games

all other releases are just lame mocked up revamped milking the call of duty name just to keep the games alive with fresh content but there making them worse in my opinion
03-14-2013, 12:19 PM #21
SC58
Former Staff
Originally posted by cbubel View Post
Hey guys, I was recently thinking about how bad Black Ops 2 is in comparison to how good CoD 4 and MW2 were... that is, before the hacking began. Right now, the only thing that BO2 has going for itself is that it has zombies. Zombies are fun and all, but the multiplayer is just terrible. The maps are poorly constructed and the hit detection is even worse. Even when you play zombies there is bad hit detection.. and that's a problem, haha.

IF they were to remake a previous CoD video game, such as CoD 4 and MW2, I believe that all they would need to do is simply get rid of the hacks and glitches. The maps were AMAZING, just flat out: Amazing.

CONS of previous CoDs:

-Hacks/Glitches
-Grenade Launchers

PROS of previous CoDs:

-Everything else





I might've not made the best argument, but I felt like I had to get this out there. :y:


They need to make a call of duty multiplayer and put all the cods from cod4 until bo2 and put all weapons maps and everything to do with mp all in one that would be a sick cod don't y'all thing?
03-14-2013, 01:27 PM #22
Dman93
Crawl to your cross
Originally posted by Justice View Post
The fact that you continue to say BO2 has better shotguns, "OP" snipers and better host advantage makes me question if you played very much MW2.


he obviously never seen someone using akimbo models or a spaz, which was so good it could be a primary.
03-14-2013, 02:00 PM #23
Nickolas47
Vault dweller
how about making a LAST cod having a chronicles campaighn finishing all of the storylines (playing as characters from cod4 since bo2) and a multiplayer without ranks that will be updating frequently and be everlasting with new weapons and maps like an mmofps-rpg titled { Call of Duty X: One Last Battle }

The following user thanked Nickolas47 for this useful post:

RigorBro
03-14-2013, 02:12 PM #24
People will have their own opinion. I personally think Black Ops 2 has been the best in the series since Modern Warfare. You can't stop glitches or hacks, so there would be no point in remaking the game.
03-14-2013, 04:54 PM #25
Contributed
I defeated!
Originally posted by Justice View Post
The fact that you continue to say BO2 has better shotguns, "OP" snipers and better host advantage makes me question if you played very much MW2.

Host was everything in MW2. If you managed to pull host in MW2 you could be a god. Most people agree MW2 is a better game. Your arguments aren't very well thought out and you make asinine points. I don't get while you have this insatiable need for people to say BO2 sucks and MW2 is great. MW2 was a great game but it certainly wasny because it was so balanced and lacked "OP" shotguns and sniper rifles. MW2 was a innovative game and was made 4 years ago. It had the advantage of being something different and before we all have become bored of the COD series.

We get it, you don't enjoy BO2. Just don't play the game. BO2 isn't as good as MW2 and honestly barely beats out MW3 for me but it's still a decent game.

Lmao again at you saying BO2 shotguns are OP but MW2's aren't and host is a huge advantage inBO2 but in MW2 it didn't matter.

Next you're gonna say BO2's assault rifles are OP and MW2's were balanced. You don't have to make down right false claims to convince people MW2 was great.



Originally posted by spudeeelad View Post
MW2 was better for many, many reasons.

1) 99% good connection and extremely rare that I ended up with foreigners in my games. These days, I am playing against all sorts of fucking languages that I can't even understand - I can understand a fair bit of French and German and a tiny bit of Spanish, so fuck knows where these people are that i'm getting matched up with these days, but I would guess at Turkey. But i've ended up in matches with people from South fuckin' Africa! Is it really any wonder I lag?!

2) Hosting (not modding) gave me like a 0.00001 second advantage, often useless, but every once in every 1000 or so times, that 0.00001 second would save my life.

3) Whilst stabbing across the map with Commando was undoubtedly stupid, at least it worked! Since Black Ops 1 stabbing has become completely and utterly pointless because my knife seemingly goes straight through people and they just ignore it and it's like what the actual fuck? I've just butchered you mate. . . The problem could have been solved simply by reducing the range of the stab, or even just removing Commando but leaving the other aspects of the stab intact.

4) S&Awesome face was the dogs bollocks on MW2, mostly because people played it properly and the maps allowed it. S&Awesome face these days has become one big camp fest and you may as well set up a tent and go roast some fuckin' marshmellows on a bonfire whilst you wait for someone to actually change position.

The MW2 maps made it instant chaos because you had to be quick to avoid sniper fire if you were not a sniper yourself and it was a fast moving game mode where the planting the bomb was massively tactical, usually when you were last alive and there was one enemy left, you would plant the bomb purely to draw them out. These days, it's either all this rushing to the bomb and planting in 15 seconds, which is really boring, or someone picking up the bomb and camping in the same spot.

5) Having Ghost (or whatever they call it these days) as something you unlock at the last level is stupid. There should NEVER be a point in which you are not able to hide from UAVs and it should be a level 5 perk which is unlocked as soon as you can create your first class. Stealth is a HUGE part of the game and it's effectively been completely neutralised because there is so much UAV spam because people know if you're under a certain level you cannot hide and as the game has grown older and people gone up the levels, the spam has not subsided, people still totally overuse and rely on it.

6) Spawn points are once again horrendous in Black Ops 2. I don't recall ever having spawned in stupid places on MW2 with the exception of Demolition where you always spawned in the same 3 or 4 places, which is still the same but has now seemingly spread to other game modes. It is now sp predictable that you can literally yell out 'Spawn switch!' down your headset and your entire clan knows to instantly turn and head in the opposite direction.

7) I've had well in excess of 50 hard freezes on Black Ops 2 and it has barely improved despite the patches and installation of the textures. This never happened on MW2, EVER.

Cool Man (aka Tustin) Partying up has been difficult on all games since MW2, particularly on both Black Ops games. Bsck in MW2, there was no sitting there for 15 minutes whilst it says 'reconnecting to party' and all this nonsense, it just worked. There was also no loss of party members who get stuck in the party, but don't get taken into the pre-game lobby with you and the rest of the clan, forcing you to back out.

9) On MW2 there was no lag compensation meaning that when I died and watched the killcam, it actually showed me what happened, not something completely different to what my screen had just shown me 5 seconds earlier.

10) On Black Ops 2, you can throw C4s across the map and detonate them in mid-air, which is ludicrous.

11) Quick-scoping was out of control on MW2, but if you were smart, you could cope with it. Now on BO2 it's not even quick scoping, it's no scoping half the time and thanks to aim-assist, it takes absolutely no fucking talent to do it.

12) The introduction of Scorestreaks has been a step forward overall I think, but it has created some really bullshit scenarios. For example, i'm on a streak which is a combination of say, objective point captures and kills and i'm like 50 points away from VTOL Warship or whatever my highest streak is, and some person who I just killed 5 seconds earlier spawns near an objective and instantly captures it, like on Hardpoint, and they have Hardline on and it instantly gives them one of them fucking exploding paper airplanes which flies across the map and wipes me out. It's like DAFUQ?! That's not right.

What I would like to see is a compromise where in which, like Assault and Support Package, where you choose an option of whether you are an objective based player, or a pure kills type of player. Then, depending on which you choose, you can decide within certain boundaries what weighting your kills and objective captures (or bomb plants or whatever) hold towards your scorestreaks. For example, you should be able to run as 50/50 up to 75%:25% and then, for example, given a 75% weighting towards objectives, you'd need 3 kills to achieve the same points as an objective capture or vice versa 3 objective captures to 1 kill.


Porter you just hop on the bandwagon. This kid actually has common sense unlike you.

The following user thanked Contributed for this useful post:

xkoeckiiej
03-14-2013, 05:10 PM #26
xkoeckiiej
At least I can fight
Originally Posted by spudeeelad View Post
MW2 was better for many, many reasons.

1) 99% good connection and extremely rare that I ended up with foreigners in my games. These days, I am playing against all sorts of fucking languages that I can't even understand - I can understand a fair bit of French and German and a tiny bit of Spanish, so fuck knows where these people are that i'm getting matched up with these days, but I would guess at Turkey. But i've ended up in matches with people from South fuckin' Africa! Is it really any wonder I lag?!

2) Hosting (not modding) gave me like a 0.00001 second advantage, often useless, but every once in every 1000 or so times, that 0.00001 second would save my life.

3) Whilst stabbing across the map with Commando was undoubtedly stupid, at least it worked! Since Black Ops 1 stabbing has become completely and utterly pointless because my knife seemingly goes straight through people and they just ignore it and it's like what the actual fuck? I've just butchered you mate. . . The problem could have been solved simply by reducing the range of the stab, or even just removing Commando but leaving the other aspects of the stab intact.

4) S&Awesome face was the dogs bollocks on MW2, mostly because people played it properly and the maps allowed it. S&Awesome face these days has become one big camp fest and you may as well set up a tent and go roast some fuckin' marshmellows on a bonfire whilst you wait for someone to actually change position.

The MW2 maps made it instant chaos because you had to be quick to avoid sniper fire if you were not a sniper yourself and it was a fast moving game mode where the planting the bomb was massively tactical, usually when you were last alive and there was one enemy left, you would plant the bomb purely to draw them out. These days, it's either all this rushing to the bomb and planting in 15 seconds, which is really boring, or someone picking up the bomb and camping in the same spot.

5) Having Ghost (or whatever they call it these days) as something you unlock at the last level is stupid. There should NEVER be a point in which you are not able to hide from UAVs and it should be a level 5 perk which is unlocked as soon as you can create your first class. Stealth is a HUGE part of the game and it's effectively been completely neutralised because there is so much UAV spam because people know if you're under a certain level you cannot hide and as the game has grown older and people gone up the levels, the spam has not subsided, people still totally overuse and rely on it.

6) Spawn points are once again horrendous in Black Ops 2. I don't recall ever having spawned in stupid places on MW2 with the exception of Demolition where you always spawned in the same 3 or 4 places, which is still the same but has now seemingly spread to other game modes. It is now sp predictable that you can literally yell out 'Spawn switch!' down your headset and your entire clan knows to instantly turn and head in the opposite direction.

7) I've had well in excess of 50 hard freezes on Black Ops 2 and it has barely improved despite the patches and installation of the textures. This never happened on MW2, EVER.

Partying up has been difficult on all games since MW2, particularly on both Black Ops games. Bsck in MW2, there was no sitting there for 15 minutes whilst it says 'reconnecting to party' and all this nonsense, it just worked. There was also no loss of party members who get stuck in the party, but don't get taken into the pre-game lobby with you and the rest of the clan, forcing you to back out.

9) On MW2 there was no lag compensation meaning that when I died and watched the killcam, it actually showed me what happened, not something completely different to what my screen had just shown me 5 seconds earlier.

10) On Black Ops 2, you can throw C4s across the map and detonate them in mid-air, which is ludicrous.

11) Quick-scoping was out of control on MW2, but if you were smart, you could cope with it. Now on BO2 it's not even quick scoping, it's no scoping half the time and thanks to aim-assist, it takes absolutely no fucking talent to do it.

12) The introduction of Scorestreaks has been a step forward overall I think, but it has created some really bullshit scenarios. For example, i'm on a streak which is a combination of say, objective point captures and kills and i'm like 50 points away from VTOL Warship or whatever my highest streak is, and some person who I just killed 5 seconds earlier spawns near an objective and instantly captures it, like on Hardpoint, and they have Hardline on and it instantly gives them one of them fucking exploding paper airplanes which flies across the map and wipes me out. It's like DAFUQ?! That's not right.

What I would like to see is a compromise where in which, like Assault and Support Package, where you choose an option of whether you are an objective based player, or a pure kills type of player. Then, depending on which you choose, you can decide within certain boundaries what weighting your kills and objective captures (or bomb plants or whatever) hold towards your scorestreaks. For example, you should be able to run as 50/50 up to 75%:25% and then, for example, given a 75% weighting towards objectives, you'd need 3 kills to achieve the same points as an objective capture or vice versa 3 objective captures to 1 kill.

-------------------------------------------------------------------------------------------------------------

100% Right
03-14-2013, 05:20 PM #27
Contributed
I defeated!
Originally posted by xkoeckiiej View Post
Originally Posted by spudeeelad View Post
MW2 was better for many, many reasons.

1) 99% good connection and extremely rare that I ended up with foreigners in my games. These days, I am playing against all sorts of fucking languages that I can't even understand - I can understand a fair bit of French and German and a tiny bit of Spanish, so fuck knows where these people are that i'm getting matched up with these days, but I would guess at Turkey. But i've ended up in matches with people from South fuckin' Africa! Is it really any wonder I lag?!

2) Hosting (not modding) gave me like a 0.00001 second advantage, often useless, but every once in every 1000 or so times, that 0.00001 second would save my life.

3) Whilst stabbing across the map with Commando was undoubtedly stupid, at least it worked! Since Black Ops 1 stabbing has become completely and utterly pointless because my knife seemingly goes straight through people and they just ignore it and it's like what the actual fuck? I've just butchered you mate. . . The problem could have been solved simply by reducing the range of the stab, or even just removing Commando but leaving the other aspects of the stab intact.

4) S&Awesome face was the dogs bollocks on MW2, mostly because people played it properly and the maps allowed it. S&Awesome face these days has become one big camp fest and you may as well set up a tent and go roast some fuckin' marshmellows on a bonfire whilst you wait for someone to actually change position.

The MW2 maps made it instant chaos because you had to be quick to avoid sniper fire if you were not a sniper yourself and it was a fast moving game mode where the planting the bomb was massively tactical, usually when you were last alive and there was one enemy left, you would plant the bomb purely to draw them out. These days, it's either all this rushing to the bomb and planting in 15 seconds, which is really boring, or someone picking up the bomb and camping in the same spot.

5) Having Ghost (or whatever they call it these days) as something you unlock at the last level is stupid. There should NEVER be a point in which you are not able to hide from UAVs and it should be a level 5 perk which is unlocked as soon as you can create your first class. Stealth is a HUGE part of the game and it's effectively been completely neutralised because there is so much UAV spam because people know if you're under a certain level you cannot hide and as the game has grown older and people gone up the levels, the spam has not subsided, people still totally overuse and rely on it.

6) Spawn points are once again horrendous in Black Ops 2. I don't recall ever having spawned in stupid places on MW2 with the exception of Demolition where you always spawned in the same 3 or 4 places, which is still the same but has now seemingly spread to other game modes. It is now sp predictable that you can literally yell out 'Spawn switch!' down your headset and your entire clan knows to instantly turn and head in the opposite direction.

7) I've had well in excess of 50 hard freezes on Black Ops 2 and it has barely improved despite the patches and installation of the textures. This never happened on MW2, EVER.

Partying up has been difficult on all games since MW2, particularly on both Black Ops games. Bsck in MW2, there was no sitting there for 15 minutes whilst it says 'reconnecting to party' and all this nonsense, it just worked. There was also no loss of party members who get stuck in the party, but don't get taken into the pre-game lobby with you and the rest of the clan, forcing you to back out.

9) On MW2 there was no lag compensation meaning that when I died and watched the killcam, it actually showed me what happened, not something completely different to what my screen had just shown me 5 seconds earlier.

10) On Black Ops 2, you can throw C4s across the map and detonate them in mid-air, which is ludicrous.

11) Quick-scoping was out of control on MW2, but if you were smart, you could cope with it. Now on BO2 it's not even quick scoping, it's no scoping half the time and thanks to aim-assist, it takes absolutely no fucking talent to do it.

12) The introduction of Scorestreaks has been a step forward overall I think, but it has created some really bullshit scenarios. For example, i'm on a streak which is a combination of say, objective point captures and kills and i'm like 50 points away from VTOL Warship or whatever my highest streak is, and some person who I just killed 5 seconds earlier spawns near an objective and instantly captures it, like on Hardpoint, and they have Hardline on and it instantly gives them one of them fucking exploding paper airplanes which flies across the map and wipes me out. It's like DAFUQ?! That's not right.

What I would like to see is a compromise where in which, like Assault and Support Package, where you choose an option of whether you are an objective based player, or a pure kills type of player. Then, depending on which you choose, you can decide within certain boundaries what weighting your kills and objective captures (or bomb plants or whatever) hold towards your scorestreaks. For example, you should be able to run as 50/50 up to 75%:25% and then, for example, given a 75% weighting towards objectives, you'd need 3 kills to achieve the same points as an objective capture or vice versa 3 objective captures to 1 kill.

-------------------------------------------------------------------------------------------------------------

100% Right



I added his post to my thread. Me and him give great reasons aka proven facts.
03-14-2013, 05:38 PM #28
Richtofen
Ze Doctor
Let me just start off by saying:
You're complaining about hackers and glitches on a gaming forum like NGU which has tons of modders and glitchers AND EVEN specific sections dedicated to modding/glitching in games. :dumb:

Second, grenade launchers are only bad when used in excess, or when used to boost nukes via the OMA Perk.

and last but not least, The first MW game was okay, but MW2 was shit in general due to the massive amount of matchmaking problems from the very start. not only that, but there were too many glitches in that game even before the whole modding scene exploded into a messy situation.
MW2 was shit from the very beginning, no offense to any diehard Modern Whorefare 2 fans out there, but that's my honest opinion and i'm sticking with it.

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