Post: Treyarch Dev. Releases CoD7 Multiplayer Information!
05-01-2010, 11:03 AM #1
Shepleklet
u mad cuz ur ***git
(adsbygoogle = window.adsbygoogle || []).push({}); First of all, let me just start by saying that I know, this was posted in the news section (by me), but since only a handful of users on this site ever venture into there, I decided it would be a hell of a lot more practical if it was posted in here.

You must login or register to view this content.


You may not be at all aware of it at the moment, but there’s a lot of great information about the as-yet-unnamed 7th title in the Call of Duty series, just waiting on their official web forums. It was apparently just a rumour that the new game would be called "Black Ops." Specifically, Treyarch developer Vahn (real name David Vonderhaar – he’s the Multiplayer Design Director for the upcoming CoD game) has posted several hints in a thread on killstreak rewards for the upcoming Call of Duty game – while some of this represents personal opinion, some of what he has to say may well represent the shape that their game is beginning to take.

Originally posted by another user
The main message that we want to impose upon the gaming community is that we, here at Treyarch, do listen to our community to the point that we read every single suggestion that is put to us.


It seems we can expect to see a much more rounded and polished game than Modern Warfare 2, as many posters on the Treyarch boards have called on the developers to learn from Infinity Ward’s mistakes, and Vahn has expressed his agreement on more than one occasion, which makes sense seeing as they are rival companies :p

One of his posts for example shows that he knows what the problems were in MW2, and is said in a very diplomatic fashion.

Originally posted by another user
I am seeing a lot of what I would call the “echo plex.” As fans of the previous games, we have drawn a lot of the same conclusions that many of you are drawing. Solutions to those problems may be different than any specific proposal in any specific post, but I’m glad we (generally speaking) want to go the same direction you want us to go.


In terms of actual game details, here’s a analysis of what can be deduced from Vahn’s posts:

* While they’ve tried having custom killstreaks for each class, that seemed to complicate the ‘purity and speed’ of Create a Class.

* Consequently, it’s fair to assume that customizable killstreaks are all but confirmed.

* At this stage in development, killstreaks stack and carry over if you die, but do not contribute to further killstreaks (hence eliminating the ‘camping for killstreaks’ problem of Modern Warfare 2).

* Treyarch are not fans of Commando, the extended melee range perk in Modern Warfare 2, and it is unlikely to return.

* They’ve tried a ‘manned’ version of the Sentry Gun killstreak, but weren’t fans.

* We may well see a return to pistols as the only available sidearm, or perhaps a choice between pistols and launchers. Vahn and many of the team are not fans of shotguns and machine pistols as secondary weapons – it gives a player ‘too much firepower’.

* The knife may well become a secondary weapon – although Vahn didn’t want to say too much.

* Finally, don’t expect the nuke to return as a killstreak. Vahn says they are not fans of a game-ending killstreak.


You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 11 users say thank you to Shepleklet for this useful post:

ashbash, B u X, clutch_shoota_7, Elder Legendah, Favo, Meow, MsM94, Super Arsha, TrytoYOLO, xiL3G!T v2, xVii-
05-02-2010, 09:16 AM #11
hunter12
Retired, done with gaming
i hope they keep the 3 5 7 kill streak streak
MW2 was just to much.
BTW how is the camping in mw2 now? sold it 2 months ago lol.
05-02-2010, 09:43 AM #12
Originally posted by celtic3inarow View Post
i dont know why they would hate the nuke kill streak, it inspires players to try harder
It does inspire players to try harder but it also inspires camping & boosting.
05-02-2010, 09:51 AM #13
Cooool, thanks for sharing Shep Smile
05-02-2010, 11:01 AM #14
Elder Legendah
┌∩┐(◕_◕Winky Winky┌∩┐
ewww nice Happy
05-02-2010, 07:12 PM #15
Zacheee
Save Point
Here's my two cents.

Call of Duty 4 was a brilliant game. World at War was based on the same principal but just wasn't as polished.
Most people bought Modern Warfare 2 because of CoD4's success. Then people began to hate on alot of the stuff in MW2 and have subsequently gone back to CoD4, or the Reach Beta for now.

Treyarch's best bet is to keep it simple and solid. Have customisable killstreaks up to 11 kills, and go back to the perk layout of CoD4 (Which would you prefer, Hardline and Commando, or Jug and 3 frag?) And keep FMJ as an attachment rather than a perk, because I thought that was a smart move. Also, Cold Blooded should stay in. Pistol/Stinger secondaries sounds good too.

They can learn from their mistake with World at War, and learn from IW's many, many mistakes with MW2, to produce a truly brilliant game.

For the record, I don't hate MW2, it's frustrating, but I'm always in a full team party of 4, 6 or 9 so we're always organised and usually outplay the enemy. If you're reading this far, I thank you Smile
05-02-2010, 07:44 PM #16
Dont credit me then :P
05-03-2010, 09:18 PM #17
xVii-
Big Sister
Aww shotguns as a secondary weapon are my favorite thing about Modern Warfare 2.
05-04-2010, 08:49 PM #18
fhooey
I am error
where is this forum you speak of
link plz
06-06-2010, 10:56 AM #19
Making a choice between pistols and launchers worries me because more people will be choosing launchers so more killstreaks will get shot down. Since killstreaks dount count towards further killstreaks could mean they could have a wider variety of killstreaks which is cool. Lastly I want zombies back

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo