Originally posted by tA.element
Heres an idea I think would be cool for this game.
Like in MW2 there was FMJ, this increased penetration damage.
I think CODBO should have different ammo unlocks in this order.
100 kills:FMJ
200 kills:Tracer rounds ( This would be good for pointing out armored people/vehicals on the radar)
300 kills: armor piercing (due to the rumors of an armor system, as-well as taking out those pesty choppers)
400 kills: HE (high explosive) < Mainly for shotguns
Post your ideas and thoughts.
Here's a good suggestions =D
Semi-Jacketed Exposed Steel Core - Those bullets have aluminum jacket with hardened steel core, exposed and pointed at the nose of the bullet. specifically made to deal with personal armor - I expect a Flak Jacket in this game since it is Vietnam era
Also,
THV - "Tres Haute Vitesse" - "Very High Speed" (French)
*Light high-speed core-less bullet with high stopping power
Hopefully, slugs will be included for Shotguns as they were in BFBC2