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Even the most fanatical of Modern Warfare 2 players will admit that the game has many flaws. The general consensus is that Infinity Ward tried to change too much and to cater to casual players, while not having enough time to thoroughly test every new addition. That is not to detract from their success – 90% of the game is a highly polished and enjoyable experience, but it is that 10% of annoyances which players notice the most.
The main issues come with weapon and class balance. Of course, we’re referring to the multiplayer element of the game here. The single player had a wacky storyline but the experience itself didn’t have any major issues.
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1. The Marathon/Lightweight/Commando/Tactical Knife combination
The Problem
While fourzerotwo, IW’s Creative Strategist, reckons that running around stabbing people is just another playstyle, we beg to differ. Vahn, the lead multiplayer designer at Treyarch, reckons there’s a fundamental problem with Commando:
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I have this theory that an extended melee range perk is poor design.
It’s fun to knife people. It’s very satisfying.
However, I think if you making something so awesome that the other player doesn’t have equal opportunity or awareness of your tactical advantage and thus it becomes un-fun for them … it’s not very good design.
When facing down a guy with a Bayonet, you could at least see the guy had a knife on the end of his gun. You were aware that he could try to attack you from range. The tuning was also different. The range was less than Commando Pro, and the recovery a lot slower.
There are few people who can say they’ve never been frustrated by these speedy gonzalez types, so this is something which Treyarch need to look at."
The Fix
Remove either Lightweight or Marathon – there’s no reason to have two running perks in the game. Either remove Commando or replace it with a tweaked implementation of the bayonet. Tactical Knifes are unlikely to return given the supposed era of Call of Duty 7.
2. M203 Grenade Launcher/Danger Close/One Man Army
The Problem
Lazy players can post up in a building at the back of the map, protect their flanks with claymores and proceed to rain down an infinite supply of increased-power grenades on enemy players. The ease of aiming with a grenade launcher when combined with the power boost of the Danger Close perk and the ability to resupply ammo through One Man Army made for a lethal combination. Any player who has been on the receiving end of this class will tell you that it is no fun whatsoever.
The Fix
Make grenade launchers use up the first perk, as in Call of Duty 4 and World at War, and give them a difficulty boost. One Man Army then couldn’t be used with this set-up and would return to its original purpose – changing classes on the fly. Danger Close is a necessary evil – just as players want to be protected from explosions à la the Blast Shield, so players want to give their explosions a bit more kick.
3. Camping for killstreaks
The Problem
The enticing promise of a death-raining AC130 leads players to lie in a shady corner, gun aimed at the doorway in order to get those last few kills. What’s more, the 25 killstreak Tactical Nuke can effectively be achieved off a 7 killstreak, as kills from the Harriers lead to the 11 killstreak Chopper Gunner or AC130 which, with any luck, brings the player at least 10 kills.
The Fix
Vahn has already stated that killstreaks may not contribute to further killstreaks in Call of Duty 7, which would mean players actually have to go out and get the kills they need. He’s also said that Treyarch aren’t fans of a game-ending killstreak. In terms of preventing camping, the game needs to encourage aggressive play with more health/less powerful guns than Modern Warfare 2 so that players can run in the open without as much fear of being gunned down.
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Find myself agreeing with these points anyone else? Discuss :y: