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Don't you hate it when your playing Free For All...
and the guy that has 30 kills and like 25 deaths wins...
And you over here have like 28 kills and 7 deaths...
In which only the amount of kills you have count, deaths really dont matter
I was thinking....
What if they invent a new point system, for example:
For every 10 deaths you have, you get one of your kills taken off... Or something in that sense as to where now, not only ur kills matter, but also the number of deaths...
So in the above stated example, the 28-7 guy would win, because the 30-25 guy would have two kills taken away from him because 10 ( 1 kill ) + 10 ( 1 kill ) + 5 (0 kill )= -2 kills (28-25)..
You get it?
Something in that nature... any ideas or comments?
Honestly this is how i play, rush kill a few die, rush kill a few die, and repeat until I win. Your point system is encouraging camping, because if you lost points for dieing than people will rely on camping to keep your deaths to a minimum
Truth, If your camping and have less deaths then your chopper gunner should equal them rushing. I always rush hard in FFA.
Then u won't know if you're really that good or bad, if you end up 25 deaths, it means you don't know how to play, but if you end up with 7 deaths, it means you know what you're doing.
So it is better like that, YOUR skills should define your status, not other things
I think I agree with the majority when I say, no, this is a bad idea, encourages too much camping.
However, I do believe that in Team Deathmatch the leaderboard should be re-arranged to the person with the highest K/D comes top. I don't care if a guy gets 30 kills and 40 deaths, but the guy that gets 5 kills and 1 death is more important.