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Okay, I've been thinking about this.
People have been saying Black:Ops will be "unhack-able" by Jtags.
This could be true or not.
But i've been thinking of ways Treyarch could of did this:
Put a maximum amount of XP in a lobby.
Decrypt the xex's very well.
Upon Joining a game, All DVAR's are reset.
Put a lock on each challenge (when you hit a rank, It gives you a mixture of letters an numbers you enter to be able to complete those challenges)
Put a type of security on the GSC's so they won't be able to be modded before going into a game
They could change the type of coding in the fastfiles
Well I bet Treyarch has a team of people that are dedicated to trying to hack the game (if there smart atleast). At the very least they'll bring in a team of glitchers to play the multiplayer seperate from the beta.
Detect for any changes in game on start up while connecting to servers
Encrypt the data extremely well
Try to Jtag the game them selves and patch any exploits they find