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Okay, I've been thinking about this.
People have been saying Black:Ops will be "unhack-able" by Jtags.
This could be true or not.
But i've been thinking of ways Treyarch could of did this:
Put a maximum amount of XP in a lobby.
Decrypt the xex's very well.
Upon Joining a game, All DVAR's are reset.
Put a lock on each challenge (when you hit a rank, It gives you a mixture of letters an numbers you enter to be able to complete those challenges)
Put a type of security on the GSC's so they won't be able to be modded before going into a game
They could change the type of coding in the fastfiles
they could make it so every player has to run of there default commands so they can't get into a 10 lobby because that would be the hosts edited commands.
Mann I don't know......but Josh Olin is about as cocky as Brian Austin Green walking around with Meghan Fox that this game is uncrackable and it did take some time for people to break the W@W code so they must have something up there sleeve and I firmly believe that Treyarch with punish those who do manage to come up with something. :evil: