Post: [Release] All gsc files...
11-09-2010, 01:54 AM #1
Gendjisan
A.k.a. Bushigan
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Enjoy :rolleyes:
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11-09-2010, 02:33 AM #11
shajal
Extract yourselF
good progress me like
11-09-2010, 02:40 AM #12
hunter12
Retired, done with gaming
Originally posted by Gendjisan View Post
Here a hint ; You must login or register to view this content.


Ok LZO thats great it doesnt explain how you got radiant,
rumble files.? These are compiled into the fast files theres no
way you could have gotten them perfectly decompiled out.

i mean theres vision, xmodel, ATR files. Theres no way you
could have gotten half the games engine decompiled out like
that. Also do you have the compilar, or WHOLE /bin/ folder?



ok its definatly the SDK

    Local debugging
---------------

In the game console or bound to a key:
scriptDebugger

Remote debugging
----------------

In the debugger console:
net_listen
scriptDebugger

In the game console:
net_connect <optional game ip address>

Global
------

F1 display help
1 display script window
2 display watch window
3 display scripts list
4 display call stack
5 display open scripts list
pause pause game
F3 find next in script window
shift-F3 find previous in script window
F5 continue
F10 step over
F11 step into
shift-F11 step out
ctrl-tab cycle script forward
ctrl-shift-tab cycle script back
left mouse select, move scroll bars, move center divider up and down
escape exit debugger
ctrl-f find next text in script window

All windows
-----------

page up page up
page down page down
mousewheel up scroll 3 lines up
mousewheel down scroll 3 lines down
ctrl-up scroll 1 line up
ctrl-down scroll 1 line down
ctrl-left scroll 1 character left
ctrl-right scroll 1 character right
ctrl-page up go to top of page
ctrl-page down go to bottom of page
ctrl-home go to top
ctrl-end go to bottom
ctrl-g go to line
up up 1 line
down down 1 line

Script window
-------------

F7 add builtin command breakpoint
F9 toggle breakpoint
ctrl-F7 add disabled builtin command breakpoint
ctrl-F9 toggle enable breakpoint
ctrl-F10 run to cursor
enter go to function (and leave a breakpoint marker)
left mouse dbl go to function (and leave a breakpoint marker)

Script list window
------------------

enter add script file to open scripts list
left mouse dbl add script file to open scripts list

Watch window
------------

enter clone element, go to breakpoint
left mouse dbl clone element, go to breakpoint
left collapse element
right expand element
ins insert element
backspace delete element
del delete element
F8 toggle conditional breakpoint
F7 enable builtin command breakpoint
F9 toggle breakpoint
~ edit element (change name or value)
ctrl-F7 disable builtin command breakpoint
ctrl-F9 toggle enable breakpoint
ctrl-x cut element
ctrl-c copy element
ctrl-v paste element
shift-del cut element
ctrl-ins copy element
shift-ins paste element

Console
-------

enter commit choice
~ cancel choice
escape cancel choice

Open scripts list
-----------------

backspace delete entry
del delete entry
ctrl-x cut entry
ctrl-c copy entry
ctrl-v paste entry
shift-del cut entry
ctrl-ins copy entry
shift-ins paste entry


Watch window notes
------------------

1) Changed variable values turn yellow and fade to white over a second when not at a breakpoint.
2) When script location hits a disabled line breakpoint, it turns yellow and fades to white over a second when not at a breakpoint.

Watch window special expression key
-----------------------------------

$t thread
$a builtin command argument
$e entity
$h hudelem
$p pathnode
$v vehiclenode
<entity> breakon( <string> ) Current hit count of specified notify - set breakpoint on this.

The following user thanked hunter12 for this useful post:

IDontbreak
11-09-2010, 02:48 AM #13
CRaZyY
Banned
well this is interesting...hmmmm... unlock all?

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11-09-2010, 02:52 AM #14
Toker Face
Huge heart, small dick
Do I have permission to suck you off right now?
11-09-2010, 02:52 AM #15
NOTANOOB
Gym leader
i love you no homo
11-09-2010, 02:55 AM #16
SYN1ST3R
< ^ > < ^ >
It's great to have friends in high places Smile
11-09-2010, 03:12 AM #17
AtlasK
Eyes don't lie
Originally posted by hunter12 View Post
Ok LZO thats great it doesnt explain how you got radiant, rumble files.? These are compiled into the fast files theres noway you could have gotten them perfectly decompiled out.

i mean theres vision, xmodel, ATR files. Theres no way you
could have gotten half the games engine decompiled out like
that. Also do you have the compilar, or WHOLE /bin/ folder?



:n: think different now !
You ask how he do ,but when all people was asking u for mod mw2 ,... euuh ... [amnezia] :mad: what i was saying ???

The following user thanked AtlasK for this useful post:

Hakaan
11-09-2010, 03:13 AM #18
Release in Premium xD

The following 2 users say thank you to Selena Gomez for this useful post:

TheMagicPancake, Vampytwistッ
11-09-2010, 03:17 AM #19
Phrenzy
Suck My Cock
niceee man :y:

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