ac_catchSize(byte, display); //catches clip size/ammo clip size and displays
ac_clipSize(rL); //clip size based on reload
ac_reLoad(); //reload
ac_catchAmmo(x999); // was originally 28
ac_display();
public void playerCurrency() {
createNewArray(byte, size, lent);
player.catchAcception;
player.addCurrency;
player.reductCurrency;
player.valueCurrency;
player.tradeCurrency;
if (player.riskCurrency) {
handler.playerAcception();
handler.playerRisk();
player.risk();
riskBy(*6, 3);
break;
createAcception();
createVoid(RL, X5(byRisk);
}
}
}
ac_catchSize(byte, display); //catches clip size/ammo clip size and displays
ac_clipSize(rL); //clip size based on reload
ac_reLoad(); //reload
ac_catchAmmo(x999); // was originally 28
ac_display();
public void playerCurrency() {
createNewArray(byte, size, lent);
player.catchAcception;
player.addCurrency;
player.reductCurrency;
player.valueCurrency;
player.tradeCurrency;
if (player.riskCurrency) {
handler.playerAcception();
handler.playerRisk();
player.risk();
riskBy(*6, 3);
break;
createAcception();
createVoid(RL, X5(byRisk);
}
}
}
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