Post: infinite ammo + currency(handler?)
11-10-2010, 01:04 AM #1
XeDa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); Well i came across this while rummaging threw the black ops patch
and decided to edit it.
    
ac_catchSize(byte, display); //catches clip size/ammo clip size and displays
ac_clipSize(rL); //clip size based on reload
ac_reLoad(); //reload
ac_catchAmmo(x999); // was originally 28
ac_display();

and i also came across this
    
public void playerCurrency() {
createNewArray(byte, size, lent);
player.catchAcception;
player.addCurrency;
player.reductCurrency;
player.valueCurrency;
player.tradeCurrency;
if (player.riskCurrency) {
handler.playerAcception();
handler.playerRisk();
player.risk();
riskBy(*6, 3);
break;
createAcception();
createVoid(RL, X5(byRisk);
}
}
}

Ok, so i am assuming this is the currency system for black ops but it looks very dull. Just a few handlers and a few player handlers with a few arrays... im assuming this is just the currency handler but ill let you guys decide.

So leave some feedback Happy
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to XeDa for this useful post:

kkid423, w8t4it
11-11-2010, 01:08 PM #20
XeDa
Banned
I know how to compress the .gsc's Smile
11-11-2010, 02:41 PM #21
alexiscoolpb
I am error
Do it I will give u rep all day!!!!
11-11-2010, 03:03 PM #22
Xcellerator
You talkin to me?
Originally posted by rustomen View Post
And not just ban, Console, and permanent ban Dancing


Why on earth would you get a console ban for hacking the game? Treyarch said themselves that they are going to take hackers into their own hands...
Treyarch would most likely just ban your PSN-ID from THEIR servers.
11-11-2010, 03:52 PM #23
XeDa
Banned
Its not are fault that they have so many flaws that they cant fix.
11-11-2010, 04:44 PM #24
Inaudax
Bounty hunter
Wait, so you're editting the Black Ops PC version?
11-11-2010, 05:20 PM #25
XeDa
Banned
No PS3 Version and PC version lol. PC version has already been hacked/modded (i am assuming cuz i did it farely easy)
11-11-2010, 08:35 PM #26
Tree
Clearly Outplayed
Flaws flaws flaws... Get it over with so they can patch.
11-11-2010, 08:58 PM #27
New York BOY !
Service Shop Owner ;
Originally posted by Xcellerator View Post
Why on earth would you get a console ban for hacking the game? Treyarch said themselves that they are going to take hackers into their own hands...
Treyarch would most likely just ban your PSN-ID from THEIR servers.


No, they will ban your ps3 from Cod7 -.-
11-12-2010, 02:09 AM #28
Masta-blasta117
»»───Knee───►
Originally posted by XeDa View Post
I know how to compress the .gsc's Smile


U CAN COMPRESS THE .gsc's??? and you have a zombie hack? DUDE, U gotta show us how!!! everyone will love you!!:wub::wub: you'll be the new hunter and unknown!!!!!

---------- Post added at 10:09 PM ---------- Previous post was at 08:36 PM ----------

Originally posted by XeDa View Post
Well i came across this while rummaging threw the black ops patch
and decided to edit it.
    
ac_catchSize(byte, display); //catches clip size/ammo clip size and displays
ac_clipSize(rL); //clip size based on reload
ac_reLoad(); //reload
ac_catchAmmo(x999); // was originally 28
ac_display();

and i also came across this
    
public void playerCurrency() {
createNewArray(byte, size, lent);
player.catchAcception;
player.addCurrency;
player.reductCurrency;
player.valueCurrency;
player.tradeCurrency;
if (player.riskCurrency) {
handler.playerAcception();
handler.playerRisk();
player.risk();
riskBy(*6, 3);
break;
createAcception();
createVoid(RL, X5(byRisk);
}
}
}

Ok, so i am assuming this is the currency system for black ops but it looks very dull. Just a few handlers and a few player handlers with a few arrays... im assuming this is just the currency handler but ill let you guys decide.

So leave some feedback Happy


where did u find this code at? just the patch.ff? or something else? what did u user to read them, i couldnt find anything using hex editor looking at the patch.ff and the patch_mp.ff.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo