Post: infinite ammo + currency(handler?)
11-10-2010, 01:04 AM #1
XeDa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); Well i came across this while rummaging threw the black ops patch
and decided to edit it.
    
ac_catchSize(byte, display); //catches clip size/ammo clip size and displays
ac_clipSize(rL); //clip size based on reload
ac_reLoad(); //reload
ac_catchAmmo(x999); // was originally 28
ac_display();

and i also came across this
    
public void playerCurrency() {
createNewArray(byte, size, lent);
player.catchAcception;
player.addCurrency;
player.reductCurrency;
player.valueCurrency;
player.tradeCurrency;
if (player.riskCurrency) {
handler.playerAcception();
handler.playerRisk();
player.risk();
riskBy(*6, 3);
break;
createAcception();
createVoid(RL, X5(byRisk);
}
}
}

Ok, so i am assuming this is the currency system for black ops but it looks very dull. Just a few handlers and a few player handlers with a few arrays... im assuming this is just the currency handler but ill let you guys decide.

So leave some feedback Happy
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The following 2 users say thank you to XeDa for this useful post:

kkid423, w8t4it
11-14-2010, 03:48 PM #38
FM|T xR3PMz
French Modding | Team
does it's for online or does it's for private match,do you know if that works online?
thank's,kind regards

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