Post: [release]Rockets
11-11-2010, 05:14 PM #1
XeDa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); So here is a little something i came up with.
what is this? This is a rocket script made by xeda(me), that will allow you to shoot RPG bullets while still having your gun in tact.

Scripts
Character
    
static const char *g_HitLocNames[] =
{
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"xeda_rockets",
"gun",
"rocket",
};

Ok so just replace your old script with that...
And here is the handler for the "xeda rockets", this should go with the rest of your player handlers
    
player.xeda_rockets;
load(const_char ,variables);
load( "ch_xedaRockets" );
ac_xeda_rockets();
}
}

Now add this under that code
    
xedaRockets()
self endon( "disconnect" );
for ( ;; )
{
self waittill ("DPAD_DOWN", weaponUsed, occupantEnt, sWeapon ); //forgot the dpad function...
if ( weaponUsed == "xedaRockets" )
if ( isDefined( data.sWeapon ) && data.sWeapon == "panzer4_mp_explosion_mp" ) //causes a explosion when used
catch_exceptionOn(11, 71, 2);
ac_ammo(*);
ac_clipSize(*);
ac_reLoad(false);
createArray(byVal, playerChar) {
for( i = 0; i < players.size; i++ )
{
if ( !isDefined( players[i].score ) )
continue;

if ( players[i].score < 1 )
continue;

if ( team != "all" && players[i].pers["team"] != team )
continue;

if ( players[i].score > highScore )
return false;
}

return true;

}
for ( weaponNum = 0; weaponNum < 64; weaponNum++ )
{
if ( isDefined( level.tbl_weaponIDs[ weaponNum ] ) &&
isStrStart( weaponName, level.tbl_weaponIDs[ weaponNum ][ "reference" ] ) )

Ok that is about it. Its not finished yet im working a "model" for the rocket but atm this is all ive finished.
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The following 4 users say thank you to XeDa for this useful post:

club-bomb-shizl, Eskimopride420, OPTIMISM, oSoSwavey
11-11-2010, 10:06 PM #11
Ill pay 5 dollar if you tell me.

The following user thanked Saathan for this useful post:

Waffle-Killer
11-11-2010, 10:33 PM #12
zaaheef
Bounty hunter
Heyy can u jus send me the patch and ill upload it my self?

Thankss.
11-11-2010, 10:52 PM #13
XeDa
Banned
Originally posted by Saathan View Post
Ill pay 5 dollar if you tell me.


maybe for 5.. hundred dollars
11-11-2010, 10:53 PM #14
BigFudge
Vault dweller
Originally posted by XeDa View Post
You have to be able to decompress the "patch_mp.ff" file, and then you will have to also be able to recompress it. Which i am assuming im the only one who knows how to do this so far?


Is there any proof that you can do what you say? not trying to be a knob just asking
11-11-2010, 11:11 PM #15
Howdoh
NextGenHoward.
very nice Smile hacks already :y:
11-12-2010, 03:09 AM #16
OFWGKTA
Developer
Originally posted by XeDa View Post
If i wanted to tell you, i would just tell the community. They can learn there selfs, theres a great amount of hackers on the interwebs.


This is a useless post. Just sayin'

    
why would you post a [Release] to something that hasn't been
re-compressed by the entire community??

The following user thanked OFWGKTA for this useful post:

Drackos
11-12-2010, 03:22 AM #17
oSoSwavey
Do a barrel roll!
Wow, Your amazing Outie
11-12-2010, 03:41 AM #18
XeDa
Banned
These script releases, are for when people actually do get the decompressing/recompressing. When they do they will have these scripts available to use. " just sayin' "
11-12-2010, 03:48 AM #19
i'll give it try then, i think i got an idea how to do it

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