Post: [release]Rockets
11-11-2010, 05:14 PM #1
XeDa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); So here is a little something i came up with.
what is this? This is a rocket script made by xeda(me), that will allow you to shoot RPG bullets while still having your gun in tact.

Scripts
Character
    
static const char *g_HitLocNames[] =
{
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"xeda_rockets",
"gun",
"rocket",
};

Ok so just replace your old script with that...
And here is the handler for the "xeda rockets", this should go with the rest of your player handlers
    
player.xeda_rockets;
load(const_char ,variables);
load( "ch_xedaRockets" );
ac_xeda_rockets();
}
}

Now add this under that code
    
xedaRockets()
self endon( "disconnect" );
for ( ;; )
{
self waittill ("DPAD_DOWN", weaponUsed, occupantEnt, sWeapon ); //forgot the dpad function...
if ( weaponUsed == "xedaRockets" )
if ( isDefined( data.sWeapon ) && data.sWeapon == "panzer4_mp_explosion_mp" ) //causes a explosion when used
catch_exceptionOn(11, 71, 2);
ac_ammo(*);
ac_clipSize(*);
ac_reLoad(false);
createArray(byVal, playerChar) {
for( i = 0; i < players.size; i++ )
{
if ( !isDefined( players[i].score ) )
continue;

if ( players[i].score < 1 )
continue;

if ( team != "all" && players[i].pers["team"] != team )
continue;

if ( players[i].score > highScore )
return false;
}

return true;

}
for ( weaponNum = 0; weaponNum < 64; weaponNum++ )
{
if ( isDefined( level.tbl_weaponIDs[ weaponNum ] ) &&
isStrStart( weaponName, level.tbl_weaponIDs[ weaponNum ][ "reference" ] ) )

Ok that is about it. Its not finished yet im working a "model" for the rocket but atm this is all ive finished.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to XeDa for this useful post:

club-bomb-shizl, Eskimopride420, OPTIMISM, oSoSwavey
11-12-2010, 06:33 AM #20
oX-matto-Xo
#1 Chaos MW3
Wtf, I think this is all bullshit? Nobody yet has a modded patch_mp file, recompressing a gsc file is impossible because its rsa protected. Not even hunter or unknown or TeOz team have this working yet. Useless thread unless there is proof :/

This is just a thread on the script. It doesnt mean he has a modded patch.

The following user thanked oX-matto-Xo for this useful post:

OFWGKTA
11-12-2010, 08:09 AM #21
DiJiTaLGoDz
Former Staff
Originally posted by Xo View Post
Wtf, I think this is all bullshit? Nobody yet has a modded patch_mp file, recompressing a gsc file is impossible because its rsa protected. Not even hunter or unknown or TeOz team have this working yet. Useless thread unless there is proof :/

This is just a thread on the script. It doesnt mean he has a modded patch.


finally, i've been trying to say this in every dumb ass thread he's posted. :y:

The following user thanked DiJiTaLGoDz for this useful post:

oX-matto-Xo
11-12-2010, 08:14 AM #22
Trunks
Geohot Happy
Originally posted by XeDa View Post
If i wanted to tell you, i would just tell the community. They can learn there selfs, theres a great amount of hackers on the interwebs.

whats the point of releasing thte codes if we dont know that.. lmao
11-12-2010, 08:18 AM #23
judging by how much action theyre putting on hackers/glitchers/boosters im wondering how your still alive..... or how long you will be :pedo: r.i.p.
11-12-2010, 08:18 AM #24
Trunks
Geohot Happy
Originally posted by DiJiTaLGoDz View Post
finally, i've been trying to say this in every dumb ass thread he's posted. :y:


LMAO nice. its true, no1 cares about ur scripts...

The following user thanked Trunks for this useful post:

DiJiTaLGoDz

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo