Post: How to (in theory) mod Black Ops
11-16-2010, 02:51 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is an IDEA. A THEORY. If it doesn't work, then oh well.

If anyone has any CoD PC Experience, they'd know about fs_game. Fs in fs_game, I believe, stands for Filesystem. On the PC, making a folder titled "mods" in your game directory, then making another folder in there with the name of your mod(such as mods/lolmod) then having an .IWD file(.zip) in that will cause the game to load the files in the IWD over the actual files, if you set fs_game to mods/lolmod by editing the startup parameters(+set fs_game mods/lolmods).

To mod Black Ops, you'd need a DEBUG SELF, then edit the Dvar Default or the Startup Parameters(if there are any) for fs_game and change it to something. Then backup Black Ops, FTP into the backup folder, create the folders, then use the Mod tools for PC to create a script mod. Upon booting the backup, the game should automatically find the mod you made, and Bypass all Encryption/Decryption. After this is completed, you can then use the mod tools to create more mods, such as custom gun skins, etc.

Technically the same is possible with MW2/WaW/CoD4(custom Nazi Zombies weapon models, anyone?)


also inb4 "THE GAME JUST CAME OUT PLAY LEGIT I HAVE A KDR of 495o052342342342z YOU HACKER YOU CAN'T PLAY WORTH A SHIT"
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The following 6 users say thank you to ihatecompvir for this useful post:

DanGFX, eddydiep, Gendjisan, ipodtouch44, Scouse_Dom, Solid Snake
11-16-2010, 05:39 AM #11
Battler624
I’m too L33T
iHateCompvier i <3 U
you are a great help to the community hopefully i will get my PsJailBreak and PsDowngrade soon and then test this theory <hopefully>

thx your the one who's giving us idea really thx again
11-16-2010, 06:39 AM #12
Blackstorm
Veni. Vidi. Vici.
ihatecompvir, that is probably, the most reasonable theory out there... But I mean, where can we get a debug .self from? :/
11-16-2010, 08:24 AM #13
Karoolus
I'm the W@W Menu Guy !
Originally posted by MecAj View Post
ihatecompvir, that is probably, the most reasonable theory out there... But I mean, where can we get a debug .self from? :/


from the debug pkg :p
shouldn't be 2 hard to come by

okay, so i think idea is good, but there's some things i'm just not sure about:
would you mod a patch_mp.ff & put it in the Mods (or w/e) folder or just the script ?
cause there's more in the patch than just the scripts, so either it has to load the patch_mp.ff first & after that the mods
OR
you'd have to crack the encryption on the patch_mp.ff & make a folder with modded patch_mp.ff, then follow the rest of your theory..
11-16-2010, 04:16 PM #14
Originally posted by Ihatecompvir View Post
This is an IDEA. A THEORY. If it doesn't work, then oh well.

If anyone has any CoD PC Experience, they'd know about fs_game. Fs in fs_game, I believe, stands for Filesystem. On the PC, making a folder titled "mods" in your game directory, then making another folder in there with the name of your mod(such as mods/lolmod) then having an .IWD file(.zip) in that will cause the game to load the files in the IWD over the actual files, if you set fs_game to mods/lolmod by editing the startup parameters(+set fs_game mods/lolmods).

To mod Black Ops, you'd need a DEBUG SELF, then edit the Dvar Default or the Startup Parameters(if there are any) for fs_game and change it to something. Then backup Black Ops, FTP into the backup folder, create the folders, then use the Mod tools for PC to create a script mod. Upon booting the backup, the game should automatically find the mod you made, and Bypass all Encryption/Decryption. After this is completed, you can then use the mod tools to create more mods, such as custom gun skins, etc.

Technically the same is possible with MW2/WaW/CoD4(custom Nazi Zombies weapon models, anyone?)


also inb4 "THE GAME JUST CAME OUT PLAY LEGIT I HAVE A KDR of 495o052342342342z YOU HACKER YOU CAN'T PLAY WORTH A SHIT"


i think it can be possible but we need to find how to bypass encryption decryption , if we find it , we can mod BO

EDIT : Idea : if we mod the patch ad use rsa encryption but not the same as treyarch and we use a debug self , can be possible?
11-16-2010, 05:26 PM #15
Cain
Tutorial Team Like A Boss
You really have no idea what you're on about.. do you :carling:
11-16-2010, 06:12 PM #16
Karoolus
I'm the W@W Menu Guy !
Originally posted by marc1903 View Post
: Idea : if we mod the patch ad use rsa encryption but not the same as treyarch and we use a debug self , can be possible?


excuse me, WHAT ?
using a different encryption would render the file useless to the ps3
cause when the game will decompress, the outcome will be something totally different than it should be..
11-16-2010, 06:26 PM #17
AlabamaHit
ROLL TIDE!!!
PC != PS3 this will 100% not work, the layout and the way the game functions is 100% different.

Debug stuff would remove 'some' checks. It would NEVER make it just boot up random stuff.

Also, we are already using Debug selfs and eboots on JB....so...that pretty much squashes this.

Next time do us all a favor and help keep the site faster by not posting something that you could test yourself.

If you don't have a JB then leave the section cause we don't need your theories.
11-16-2010, 06:29 PM #18
Blackstorm
Veni. Vidi. Vici.
Originally posted by Karoolus View Post
from the debug pkg :p
shouldn't be 2 hard to come by

okay, so i think idea is good, but there's some things i'm just not sure about:
would you mod a patch_mp.ff & put it in the Mods (or w/e) folder or just the script ?
cause there's more in the patch than just the scripts, so either it has to load the patch_mp.ff first & after that the mods
OR
you'd have to crack the encryption on the patch_mp.ff & make a folder with modded patch_mp.ff, then follow the rest of your theory..


We'd have to actually put the modded .GSC in the folders not just the script
11-16-2010, 06:49 PM #19
Karoolus
I'm the W@W Menu Guy !
Originally posted by MecAj View Post
We'd have to actually put the modded .GSC in the folders not just the script


yeah i know snippets of script wouldn't work..
but i was thinking: do we need to put in an entire patch_mp.ff in a folder or would ¨¨¨.gsc (the names of the gsc) do ?

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