Originally posted by Ihatecompvir
This is an IDEA. A THEORY. If it doesn't work, then oh well.
If anyone has any CoD PC Experience, they'd know about fs_game. Fs in fs_game, I believe, stands for Filesystem. On the PC, making a folder titled "mods" in your game directory, then making another folder in there with the name of your mod(such as mods/lolmod) then having an .IWD file(.zip) in that will cause the game to load the files in the IWD over the actual files, if you set fs_game to mods/lolmod by editing the startup parameters(+set fs_game mods/lolmods).
To mod Black Ops, you'd need a DEBUG SELF, then edit the Dvar Default or the Startup Parameters(if there are any) for fs_game and change it to something. Then backup Black Ops, FTP into the backup folder, create the folders, then use the Mod tools for PC to create a script mod. Upon booting the backup, the game should automatically find the mod you made, and Bypass all Encryption/Decryption. After this is completed, you can then use the mod tools to create more mods, such as custom gun skins, etc.
Technically the same is possible with MW2/WaW/CoD4(custom Nazi Zombies weapon models, anyone?)
also inb4 "THE GAME JUST CAME OUT PLAY LEGIT I HAVE A KDR of 495o052342342342z YOU HACKER YOU CAN'T PLAY WORTH A SHIT"
This looks pretty reasonable but what checks whether or not the .ff is compressed? Because if you just change the parameters does that also change whether or not it has to be compressed? Or does it just run the code strait?