Post: How to (in theory) mod Black Ops
11-16-2010, 02:51 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is an IDEA. A THEORY. If it doesn't work, then oh well.

If anyone has any CoD PC Experience, they'd know about fs_game. Fs in fs_game, I believe, stands for Filesystem. On the PC, making a folder titled "mods" in your game directory, then making another folder in there with the name of your mod(such as mods/lolmod) then having an .IWD file(.zip) in that will cause the game to load the files in the IWD over the actual files, if you set fs_game to mods/lolmod by editing the startup parameters(+set fs_game mods/lolmods).

To mod Black Ops, you'd need a DEBUG SELF, then edit the Dvar Default or the Startup Parameters(if there are any) for fs_game and change it to something. Then backup Black Ops, FTP into the backup folder, create the folders, then use the Mod tools for PC to create a script mod. Upon booting the backup, the game should automatically find the mod you made, and Bypass all Encryption/Decryption. After this is completed, you can then use the mod tools to create more mods, such as custom gun skins, etc.

Technically the same is possible with MW2/WaW/CoD4(custom Nazi Zombies weapon models, anyone?)


also inb4 "THE GAME JUST CAME OUT PLAY LEGIT I HAVE A KDR of 495o052342342342z YOU HACKER YOU CAN'T PLAY WORTH A SHIT"
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The following 6 users say thank you to ihatecompvir for this useful post:

DanGFX, eddydiep, Gendjisan, ipodtouch44, Scouse_Dom, Solid Snake
11-16-2010, 02:55 AM #2
CHAOZ
Banned
I've looked into this. Its just we need a tool for it to be loaded with the game.

any good with C++ ?
11-16-2010, 02:58 AM #3
xFusion-Patriot
433 Subscribers!
Would this be for Ps3?
11-16-2010, 03:01 AM #4
Possibly Xbox aswell. Since we can get on PSN with a Jailbreak, it would be possible to 10th prestige people's accounts.


Lol @ Ruffin because this is for PS3. For PC you can just use the mod tools.
THERE'S NO HIDING YOUR EDIT
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ZoneTw0
11-16-2010, 03:01 AM #5
CHAOZ
Banned
@ IHATECOMPVIR.... true.
11-16-2010, 03:07 AM #6
Idk hunter already modded zombies so try and ask him, otherwise that was a fake video I saw; was by EddyDiep on youtube
11-16-2010, 03:08 AM #7
ihaxgames
Treasure hunter
I like this idea, but two things, 1. Can't you add DVARs to the SELF and use the DVARs, just not GSC scripts? (I may be wrong)
2. Also can debug SELF files be ran on a retail w/o JB? cuz i doubt it, hope I'm wrong though
11-16-2010, 03:16 AM #8
CHAOZ
Banned
hunter modded zombies.
he did the same on w@w.

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11-16-2010, 03:46 AM #9
darkesthour
Little One
Originally posted by Ruffin View Post
I've looked into this. Its just we need a tool for it to be loaded with the game.

any good with C++ ?


ASSEMBLY to hook a custom dll. There you go.
11-16-2010, 05:27 AM #10
Ritztro
I am a Game Developer
Originally posted by Ihatecompvir View Post
This is an IDEA. A THEORY. If it doesn't work, then oh well.

If anyone has any CoD PC Experience, they'd know about fs_game. Fs in fs_game, I believe, stands for Filesystem. On the PC, making a folder titled "mods" in your game directory, then making another folder in there with the name of your mod(such as mods/lolmod) then having an .IWD file(.zip) in that will cause the game to load the files in the IWD over the actual files, if you set fs_game to mods/lolmod by editing the startup parameters(+set fs_game mods/lolmods).

To mod Black Ops, you'd need a DEBUG SELF, then edit the Dvar Default or the Startup Parameters(if there are any) for fs_game and change it to something. Then backup Black Ops, FTP into the backup folder, create the folders, then use the Mod tools for PC to create a script mod. Upon booting the backup, the game should automatically find the mod you made, and Bypass all Encryption/Decryption. After this is completed, you can then use the mod tools to create more mods, such as custom gun skins, etc.

Technically the same is possible with MW2/WaW/CoD4(custom Nazi Zombies weapon models, anyone?)


also inb4 "THE GAME JUST CAME OUT PLAY LEGIT I HAVE A KDR of 495o052342342342z YOU HACKER YOU CAN'T PLAY WORTH A SHIT"


This looks pretty reasonable but what checks whether or not the .ff is compressed? Because if you just change the parameters does that also change whether or not it has to be compressed? Or does it just run the code strait?

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