Post: JD_2020 PS3 Community Update (15/11/10)
11-16-2010, 12:26 PM #1
xLew--
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); More fixes added to the "In Progress" list.



IN PROGRESS

- Improved matchmaking to find matches faster
- Improved match and host selection; will result in much better networking conditions for all games (a.k.a., decreased lag)
- Weekly and Monthly leaderboards stats reporting incorrectly for kills, deaths and assists (All Time leaderboard not affected by this)
- Additional improvements to party system
· Improved matchmaking to find matches significantly faster
· Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
· Improved host selection to ensure that the best host is always selected in the pre-game lobby
· Improved party system to ensure that parties don’t get broken apart
· Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
· Server-side and game-side changes to decrease the amount of failed Film uploads
· Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
· Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
· Prevention of killstreak selection getting disabled in Combat Training under rare conditions
· Prevention of Valkyrie rocket exploding upon release under rare conditions
· Prevention of Gunship failing to give player full control under rare conditions
· Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
· Additional fine-tuning of audio levels and ranges for footsteps and gunfire
· Additional fine-tuning of audio levels for bomb plants/defuses
· Additional online security enhancements
· Array: Added collision to prevent players from partially clipping into a tree
· Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
· Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
· Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
· Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
· Disable ability to vote for a previous map twice in a row
· Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends


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The following 16 users say thank you to xLew-- for this useful post:

DanGFX, dayleboiii, diego111, DR-Dizzy, game1231, Goone, grim-reaper, Jamaicanmecrazy, ONEster, Pixie Lott, Scouse_Dom, soby1996, Thristle, Toptuning, Will101, XxEuro_KidxX
11-18-2010, 01:14 PM #65
PHO3NIX~
Regenerated and Reborn
Originally posted by xLew
More fixes added to the "In Progress" list.



IN PROGRESS

- Improved matchmaking to find matches faster
- Improved match and host selection; will result in much better networking conditions for all games (a.k.a., decreased lag)
- Weekly and Monthly leaderboards stats reporting incorrectly for kills, deaths and assists (All Time leaderboard not affected by this)
- Additional improvements to party system
· Improved matchmaking to find matches significantly faster
· Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
· Improved host selection to ensure that the best host is always selected in the pre-game lobby
· Improved party system to ensure that parties don’t get broken apart
· Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
· Server-side and game-side changes to decrease the amount of failed Film uploads
· Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
· Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
· Prevention of killstreak selection getting disabled in Combat Training under rare conditions
· Prevention of Valkyrie rocket exploding upon release under rare conditions
· Prevention of Gunship failing to give player full control under rare conditions
· Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
· Additional fine-tuning of audio levels and ranges for footsteps and gunfire
· Additional fine-tuning of audio levels for bomb plants/defuses
· Additional online security enhancements
· Array: Added collision to prevent players from partially clipping into a tree
· Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
· Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
· Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
· Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
· Disable ability to vote for a previous map twice in a row
· Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends


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/facepalm /facepalm /facepalm

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11-18-2010, 01:18 PM #66
Superman.
Is it a bird? ... Is it a plane?
remove noobtubes?
lolwtfbbq?
11-18-2010, 04:37 PM #67
11/17 is live, i guess.
11-18-2010, 05:58 PM #68
DiXiEnOrMoUz28
A.K.A Daboss1288
even tho the patch is here and live it still takes forever to get into a game but at least there isnt any lag when shooting someone

The following 2 users say thank you to DiXiEnOrMoUz28 for this useful post:

iSoldier, iSoldier

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