Post: Black Ops .ff 'Decrypter' and 'Encrypter'
12-20-2010, 11:38 PM #1
gola
OVER 9000!
(adsbygoogle = window.adsbygoogle || []).push({}); A video of me using the patch_mp.ff I extracted using this..

[ame]https://www.youtube.com/watch?v=csYY7rYuAVc[/ame]

UPDATED DOWNLOAD LINK
Download link for program:You must login or register to view this content.


Notepad++: You must login or register to view this content.

If you don't have the .ffs or can't get them but want to have a look at the coding I have the TU3(latest) versions here: You must login or register to view this content.

Disclaimer: This will only work if you do EXACTLY as the tutorial says, if not you'll get a million different errors.
Tutorial:

Step-One

First open the Fast crypt tool program. Click File then click import and search for your TU3, Patch_mp. Now open the patch and it will ask you to name a new zone file, name it "Patch_mp". It'll ask you, do you want to open it now, Click no. Close the program.

Step-Two
In the Config folder that comes with the Fast Crypt tool there should be a file called "Patch_mp.ini", double click it. Clear all text in the file and replace the text with this.

[Scripts]
maps/mp/gametypes/_missions.gsc 562017



Step-Three
Open Fast crypt Tool again. Click file and then open and open your Patch_mp.zone file that you've created before.
Click on maps/mp/gametypes/_mission.gsc and then click edit and then click Extract and put it on your Desktop don't rename it to anything else.

Step-Four
Open Notepad++ and open the file "maps/mp/gamestype/_mission.gsc" and do whatever you have to do and save the file.

Step-Five
In Fast Crypt tool click edit and click inject and then open your "maps/mp/gamestype/_mission.gsc" file. Then in Fast crypt tool. Click file export and name the file as Patch_mp.ff.


There you have it that's how you simply mod you Patch_mp.ff file with Fast crypt tool it's as easy as that.
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The following user thanked gola for this useful post:

Chance Mott
12-23-2010, 11:52 PM #92
hunter12
Retired, done with gaming
Originally posted by juddylovespizza View Post
could you have the mp40 in multiplayer


Im not going to say anything yet, because if something goes wrong
next thing I no the whole community is calling me a liar lol. I will say that it is possible.
12-23-2010, 11:56 PM #93
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by hunter12 View Post
Im not going to say anything yet, because if something goes wrong
next thing I no the whole community is calling me a liar lol. I will say that it is possible.


but its like getting the dragunov and them other weapons from mw2 in multiplayer which could never be done.
12-24-2010, 12:44 AM #94
hunter12
Retired, done with gaming
Originally posted by juddylovespizza View Post
but its like getting the dragunov and them other weapons from mw2 in multiplayer which could never be done.


Who says it couldnt be done?
12-24-2010, 12:56 AM #95
Originally posted by hunter12 View Post
Who says it couldnt be done?


It can be done, but the changes would be client side. This means that other players would not see the weapon. Also, it can only be done by replacing another weapon. Therefor the other players will only see the weapon you replaced.

This is why I cba.
12-24-2010, 12:57 AM #96
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by hunter12 View Post
Who says it couldnt be done?


Unkn0wn :carling:
EDIT: LMAO what a conscience the man himself posts the same time and makes my troll invalid
12-24-2010, 08:27 AM #97
0xFa1z
Splicer
Originally posted by hunter12 View Post
Who says it couldnt be done?


If i were u, i'd port the intervention, but again, dont you have to port the way it actually "shots" as the unkown said, other players will see like a "default weapon" but you'd see the weapon you ported. One more thing, dont u have to also port its "bullets"?
12-24-2010, 08:15 PM #98
Ritztro
I am a Game Developer
Originally posted by hunter12 View Post
Who says it couldnt be done?


Well for custom models you just find the ff that has some of the compressed xmodels, then you could add them to the end of the file, maybe. But then you would have to probably change a lot of things in the other files to make sure it loads right then you would have to give it all the properties of any other weapon and assign it a slot and all. Ok well i dont think that is very possible. But just editing the models should work because it will just be a weapon with a different model. So you just find the model say for the wa2000, and then you edit it to your liking, such as putting a chainsaw. Or maybe putting in a lawnmower that shoots bullets.. Hmmmm. But there could be some checksum problems with that if there are checksums because of the changing file size.. Oh well it seems very confusing.. lol
12-25-2010, 03:24 AM #99
hunter12
Retired, done with gaming
Originally posted by Dutch View Post
Well for custom models you just find the ff that has some of the compressed xmodels, then you could add them to the end of the file, maybe. But then you would have to probably change a lot of things in the other files to make sure it loads right then you would have to give it all the properties of any other weapon and assign it a slot and all. Ok well i dont think that is very possible. But just editing the models should work because it will just be a weapon with a different model. So you just find the model say for the wa2000, and then you edit it to your liking, such as putting a chainsaw. Or maybe putting in a lawnmower that shoots bullets.. Hmmmm. But there could be some checksum problems with that if there are checksums because of the changing file size.. Oh well it seems very confusing.. lol


No, you have no idea how editing the models work.
xD
12-25-2010, 03:26 AM #100
RavagedBoom
Sing My Guitar
Nice. Now go mod your patches.

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