Post: 1.06 & Beyond - Today!
01-05-2011, 10:52 PM #1
3ptO
version 3.0
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Straight from the CoD website,
Originally posted by David

I had hoped by this time in the game life-cycle we would be engaged in a series of constructive debates about the game tuning. Tweaking a few things one way or the other.

These are some of the key things on our minds. The ones in bold are done already as of Jan 5th.

We think the AK74U grip variant re-center speed is too quick. Although the tuning in line with other grip variant weapons, the gun itself has a very perfectible kick and other attributes or attachments that make it a popular weapon to use.
We have slightly de-tuned the AK74u grip for version 1.06.


We are considering giving full kill credit to the guy who drops someone in Second Chance and Assist credit for someone who finishes them off. We are also considering allowing you to only be revived one time. We are even considering increasing the revive time.
- Forum users like to complain about the "invulnerability period" when someone is dropping. I found where this happens. It's in code and not script which is why I didn't see it originally. We need to think about this one clearly. I went through the revision history. Any attempts to remove the "0.5" seconds of invulnerability mean the guy with Second Chance will likely never be given his Second Chance. Removal of this entirely will all but remove the perk from the game (which I know many of you would prefer in the first place, but it's something we are not yet ready to do). This "0.5" seconds is consistent with the previous games and is not any longer or shorter.

We are evaluating the RC-XD minimum and maximum damage and damage radius and it's movement speed. Changing the kill requirement isn't feasible at this time.

We are largely okay with the sniper rifle and knife tuning at this time. No changes are currently planned for either of these for version 1.06.

.....

Please note that I may not necessarily read every reply to this thread. Every day we go to work to fight glitches, cheaters, hackers, "bad judgment" emblem makers, and the like. We mostly work on genuine bugs and connectivity, party, and matchmaking issues. We also have a very aggressive DLC strategy and desire to do some unique things with the level designs of those maps. In-between all that, and when not covering for co-workers who are getting a well-deserved break, we work on gameplay finesse.

It is studio boss Mark Lamia's vision that this be the most well supported Call of Duty MP game in the history of the franchise. This is a tall order but it is exactly what we are going to continue to do. The scale of the game is massive. On any given day, we have dozens of things to deal with. Nothing prepares you for that except living it. And we are. With experience we will get better at it.

David 'Vahn' Vonderhaar
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01-07-2011, 03:28 PM #38
ツSparky
Teddy <3
Originally posted by willdisturbyou
i was agreeing to you >.> how am i a noob and how am i crying lol

Oh sorry have a rep

The following user thanked ツSparky for this useful post:

ChefHOU
01-07-2011, 03:35 PM #39
123lookatme
Pokemon Trainer
I dont care because the Galil is just as good as the Ak74u if used properly Smile
And the gun I am mostly killed by is the ak74u anyways
I usually get 25+ kills in TDM and I usually get like 8 deaths with ak74u .
01-07-2011, 04:47 PM #40
Hazel
Problem rule #16?
I kinda wondered why you could be revived more then once in this game. (If I remember correctly you could only be revived once in W@W) I kinda hope they keep the RCXD the way it is.

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