Post: 1.05 EBOOT.BIN Decrypting in progress
01-13-2011, 12:09 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); To everyone i am currently decrypting EBOOT.BIN for black ops using cygwin and im gonna work on it,
If i have success i will update my progress,
Feel free on asking any questions or suggestions to me because i still need the communitys help,
Thanks.
(adsbygoogle = window.adsbygoogle || []).push({});
01-13-2011, 01:40 AM #11
hunter12
Retired, done with gaming
Why are you guys trying to compress LOL.

What do you think geohots make_self_npdrm does?

compress+crypt!

The following 2 users say thank you to hunter12 for this useful post:

DiJiTaLNiCk, iNgLewooD64-
01-13-2011, 01:41 AM #12
Maty360414
dev_hdd0/game/BLUS30377
U can do it buddy
01-13-2011, 01:54 AM #13
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by hunter12 View Post
Why are you guys trying to compress LOL.

What do you think geohots make_self_npdrm does?

compress+crypt!


ohh yeah well i think ive crakced it.
unself the .self to make it a editable .elf mod the speed and jump values by searching them in IDA and then HxD modding them with hexadecimals. from there use geohot tools to get it back into .self form. u just proved my whole method basically. thanks for the hint <3

The following 2 users say thank you to DiJiTaLNiCk for this useful post:

riotmost, xCristian
01-13-2011, 01:56 AM #14
xXCoLt
Vault dweller
Originally posted by niccrx View Post
ohh yeah well i think ive crakced it.
unself the .self to make it a editable .elf mod the speed and jump values by searching them in IDA and the HxD modding them with hexadecimals. from there use geohot tools to get it back into .self forum. u just proved my whole method basically. thanks for the hint <3


let me know if that works, im using same tools but a diff method.I dont use IDA...Cool Man (aka Tustin)
01-13-2011, 01:57 AM #15
Originally posted by niccrx View Post
ohh yeah well i think ive crakced it.
unself the .self to make it a editable .elf mod the speed and jump values by searching them in IDA and then HxD modding them with hexadecimals. from there use geohot tools to get it back into .self form. u just proved my whole method basically. thanks for the hint <3



please do upload if your successful, i was trying to attempt it earlier but i kept failing and getting errors.
01-13-2011, 01:57 AM #16
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by xXCoLt View Post
let me know if that works, im using same tools but a diff method.I dont use IDA...Cool Man (aka Tustin)


IDA doesnt really do anything. it just tells me where the values are..
01-13-2011, 01:58 AM #17
riotmost
The Bad Guy
Originally posted by niccrx View Post
ohh yeah well i think ive crakced it.
unself the .self to make it a editable .elf mod the speed and jump values by searching them in IDA and then HxD modding them with hexadecimals. from there use geohot tools to get it back into .self form. u just proved my whole method basically. thanks for the hint <3


this is getting intresting :y:
01-13-2011, 01:58 AM #18
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by hunter12 View Post
Why are you guys trying to compress LOL.

What do you think geohots make_self_npdrm does?

compress+crypt!


you got any more hints Winky Winky LOL
01-13-2011, 02:02 AM #19
xXCoLt
Vault dweller
Originally posted by niccrx View Post
you got any more hints Winky Winky LOL


Well i know unpack the .self to edit, you already know how to find your values and the most difficult part make self npdrm is leaked.......

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo