Post: Modding BlackOps .self *For EXPERIENCED Hackers Only*
01-13-2011, 02:09 AM #1
DiJiTaLNiCk
BaLLiN' STaTuS
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys think ive discovered how to mod blackops .self. hunter proved the end part of my method and im 80% sure that my method is correct. i havent tested it as i dont have the time. But its good to feel the me (a 14 y/o) Got it... Happy

well here we goo. so first we start of buy un-selfing the .self. so basically .self to .elf. this .elf is the same as a debug.self (Decompressed/Decrypted). from there we want to open up our IDA and use Schaos modding tut to change our values in HxD. once modded save the file in HxD and then we are goign to use Geohots tools to re compress. i think the command line is something like this: "make_self_npdrm.exe eboot.elf EBOOT.BIN"

thats for the eboot.bin - but we can also use that same command line for .self/.elf not sure if that command line is right as i havent tested.
but what the make_self_npdrm.exe does is it recompress and re-encrypt's making our newly modded .elf into a .self

Well that all ive got for u guys. like i said its not really a detailed tut as its for experienced modders only.
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The following 14 users say thank you to DiJiTaLNiCk for this useful post:

FaTbOyOnAbiKe, Febreze, ihaxgames, JamesSwagger, JD_WCE, jfed, Leiino, Mr. Goodbye, OFWGKTA, onkaloonka, OPTIMISM, Pass Word, Pauliinho14, S T E V E N
01-22-2011, 03:50 PM #65
ihaxgames
Treasure hunter
Originally posted by niccrx View Post
what Dutch said made me think. all's we need is 1.05 DBEUG .pkg and we have virtually hacked bops. what am i going on about unselfing a retail .self when alls we have to do is compress a debug .elf with geohots tool's now that is interesting.

Problem is the latest debug update that's out is version 1.02, we need someone with a debug console who's willing to leak the files, I know, I've been looking for the newer debug updates

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