Post: DConnor's Mod Menu for Black Ops
01-22-2011, 06:16 PM #1
DEREKTROTTER
You're Goddamn Right
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DConnor's Mod Menu for Black Ops


We need to figure out how to convert XBOX patches to PS3 :hitman:

[ame=https://www.youtube.com/watch?v=XTjJO3gNsgE]YouTube - Steamzz menu[/ame]


Simply edit:

* menu names
* menu options
* add the corresponding functions

Controls for the menu are as follows:

* dpad_down: Activates menu
* dpad_right: Cycle right
* dpad_left: Cycle left
* dpad_down: Scrolls down
* dpad_up: Scrolls up
* A: Selects a mod
* knife: Exits the menu

Source Code

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_challenges;
iniPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
setDvar( "player_clipSizeMultiplier", 50 );
self waittill( "spawned_player" );
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^2streamzz ^7Modded ^5Lobby", "Press [{+actionslot 2}] To Open Menu", "rank_prestige15", "black", "mp_level_up", 7 );
self thread menu();
self thread Buttons();
}
}
closeMenuOnDeath(){
self waittill("death");
self.MenuIsOpen = false;
}

menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self thread listenUpside Down Happy:iniMenu, "down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "right" );
self thread listenMenuEvent( ::cycleLeft, "left" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "rs" );
}
}

select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

exitMenu(){
self.MenuIsOpen = false;
}

updateMenu(){
drawMenu( self.cycle, self.scroll );
}

_openMenu(){
self.MenuIsOpen = true;

menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}

checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();

//get the titles
titles = self createFontString( "objective", 2.0 );
titles setPoint( "CENTER", "TOP", 0, 0 );
titleText = "";

//Left Title
if( menu.size > 2 ){
if( cycle-1 < 0 )
titleText += menu[menu.size - 1].name[0];
else
titleText += menu[cycle - 1].name[0];
}

//Center Title
titleText += " " + menu[cycle].name[0] + " ";

//Right Title
if( menu.size > 2 ){
if( cycle > menu.size - 2 )
titleText += menu[0].name[0];
else
titleText += menu[cycle + 1].name[0];
}

titles setText( titleText );
self thread destroyOnAny( titles, "right", "left",
"up", "down", "rs", "death" );

//draw column
column = self createFontString( "objective", 1.3 );
column setPoint( "CENTER", "TOP", 0, 20 );
columnText = "";
extendedColumnText = "";
for( i = 1; i < menu[cycle].name.size; i++ ){
if(i == scroll)
columnText += "^2" + menu[cycle].name[i] + "^7\n";//Highlighted option
else
columnText += menu[cycle].name[i] + "\n";

//Extend the column if the string is too long.
if( columnText.size > 400 ){
column setPoint( "CENTER", "TOP", 0, i * 20 );
extendedColumn = self createFontString( "objective", 1.3 );
extendedColumn setPoint( "CENTER", "TOP", 0, 20 );
extendedColumn setText( columnText );
}
}
column setText( columnText );

self thread destroyOnAny( column, "right", "left",
"up", "down", "rs", "death" );
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "rs" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "rs" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "rb" );
self thread listenMenuEvent( ::cycleLeft, "lb" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "rs" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;

wait .01;
self notify( "down" );
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "SubMenu Options";
menu.name[menu.name.size] = "kick";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";

menu.function[menu.function.size+1] = ::kickPlayer;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getMenu(){
menu = [];
menu[menu.size] = getSubMenu1();
menu[menu.size] = getSubMenu2();
menu[menu.size] = getSubMenu3();
menu[menu.size] = getSubMenu4();
menu[menu.size] = getSubMenu5();

if(self isHost()){
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
}
return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];

players.name[0] = "Players";
for( i = 0; i < level.players.size; i++ ){
players.name[i+1] = level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Admin";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 1";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu2(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 2";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu3(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 3";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu4(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 4";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu5(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 5";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

kickPlayer( player ){
kick( player getEntityNumber() );
}
Buttons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()) self notify("up");
if(self ActionSlotTwoButtonPressed()) self notify("down");
if(self ActionSlotThreeButtonPressed()) self notify ("left");
if(self ActionSlotFourButtonPressed()) self notify ("right");
if(self FragButtonPressed()) self notify("rb");
if(self MeleeButtonPressed()) self notify("rs");
if(self ADSButtonPressed()) self notify ("left_trigger");
if(self AttackButtonPressed()) self notify ("right_trigger");
if(self SecondaryOffHandButtonPressed()) self notify("lb");
if(self JumpButtonPressed()) self notify("button_a");
if(self UseButtonPressed()) self notify ("button_x");
if(self ChangeSeatButtonPressed()) self notify ("button_y");
if(self ThrowButtonPressed()) self notify ("button_b");
wait 0.05;
}
}



CLEAN MENU - You must login or register to view this content.


Credits:

* Dconnor - For coding the menu
* streamzz - For modifying to work for black ops
*WaTcH HoW i MoD - For clean menu

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The following 31 users say thank you to DEREKTROTTER for this useful post:

Accurs0, AgentSexyPig, bigboybobby14, blackout612, chat912, clizzzzz, DanGFX, DanTheFEED, DONT_H8_5150, FAKA_ELITE, Hakaan, Janiboy, joerfc, Justin, Kill_tony485, Leiino, LordOlliee, LordxReaper, maxrox, Mw2Freak13, nite_master, OFWGKTA, soebred, Solid Snake, TMAN242, WolvezWarrior, ww2gamer3, xEazy-A, XxCaccola-ManxX, ZzXr3V0LuTi0NzZ
01-22-2011, 09:35 PM #38
HtD
Dark Knight
Originally posted by ihaxgames View Post
Someone told me finding the Black Ops encryption key can be done with the same equation Fail0verflow used to find the PS3's private keys, if so we need someone good with math, that is if the key is different from the Xbox version's key


Geohot found the keys, not fail0verflow...
01-22-2011, 09:40 PM #39
i dont understand all of this like the pros but since the ps3 and xbox are decrypted the same way couldn't u read the normal scrips and compare the scripting from each one and convert the differences to create a ps3 version of this script??
01-22-2011, 09:48 PM #40
juddylovespizza
I'VE GOT JUNGLE FEVER
I tried copy and pasting the xbox patch into the ps3 one but it didn't work for some reason just black screened. These treyarch guys are cleverer than I thought

The following user thanked juddylovespizza for this useful post:

Kill_tony485
01-22-2011, 10:50 PM #41
The Truth
Hai Im From Minecraft
Originally posted by DEREKTROTTER View Post
DConnor's Mod Menu for Black Ops


We need to figure out how to convert XBOX patches to PS3 :hitman:

You must login or register to view this content.


Simply edit:

* menu names
* menu options
* add the corresponding functions

Controls for the menu are as follows:

* dpad_down: Activates menu
* dpad_right: Cycle right
* dpad_left: Cycle left
* dpad_down: Scrolls down
* dpad_up: Scrolls up
* A: Selects a mod
* knife: Exits the menu

Source Code

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_challenges;
iniPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
setDvar( "player_clipSizeMultiplier", 50 );
self waittill( "spawned_player" );
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^2streamzz ^7Modded ^5Lobby", "Press [{+actionslot 2}] To Open Menu", "rank_prestige15", "black", "mp_level_up", 7 );
self thread menu();
self thread Buttons();
}
}
closeMenuOnDeath(){
self waittill("death");
self.MenuIsOpen = false;
}

menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self thread listenUpside Down Happy:iniMenu, "down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "right" );
self thread listenMenuEvent( ::cycleLeft, "left" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "rs" );
}
}

select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

exitMenu(){
self.MenuIsOpen = false;
}

updateMenu(){
drawMenu( self.cycle, self.scroll );
}

_openMenu(){
self.MenuIsOpen = true;

menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}

checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();

//get the titles
titles = self createFontString( "objective", 2.0 );
titles setPoint( "CENTER", "TOP", 0, 0 );
titleText = "";

//Left Title
if( menu.size > 2 ){
if( cycle-1 < 0 )
titleText += menu[menu.size - 1].name[0];
else
titleText += menu[cycle - 1].name[0];
}

//Center Title
titleText += " " + menu[cycle].name[0] + " ";

//Right Title
if( menu.size > 2 ){
if( cycle > menu.size - 2 )
titleText += menu[0].name[0];
else
titleText += menu[cycle + 1].name[0];
}

titles setText( titleText );
self thread destroyOnAny( titles, "right", "left",
"up", "down", "rs", "death" );

//draw column
column = self createFontString( "objective", 1.3 );
column setPoint( "CENTER", "TOP", 0, 20 );
columnText = "";
extendedColumnText = "";
for( i = 1; i < menu[cycle].name.size; i++ ){
if(i == scroll)
columnText += "^2" + menu[cycle].name[i] + "^7\n";//Highlighted option
else
columnText += menu[cycle].name[i] + "\n";

//Extend the column if the string is too long.
if( columnText.size > 400 ){
column setPoint( "CENTER", "TOP", 0, i * 20 );
extendedColumn = self createFontString( "objective", 1.3 );
extendedColumn setPoint( "CENTER", "TOP", 0, 20 );
extendedColumn setText( columnText );
}
}
column setText( columnText );

self thread destroyOnAny( column, "right", "left",
"up", "down", "rs", "death" );
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "rs" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "rs" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "rb" );
self thread listenMenuEvent( ::cycleLeft, "lb" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "rs" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;

wait .01;
self notify( "down" );
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "SubMenu Options";
menu.name[menu.name.size] = "kick";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";

menu.function[menu.function.size+1] = ::kickPlayer;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getMenu(){
menu = [];
menu[menu.size] = getSubMenu1();
menu[menu.size] = getSubMenu2();
menu[menu.size] = getSubMenu3();
menu[menu.size] = getSubMenu4();
menu[menu.size] = getSubMenu5();

if(self isHost()){
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
}
return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];

players.name[0] = "Players";
for( i = 0; i < level.players.size; i++ ){
players.name[i+1] = level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Admin";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 1";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu2(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 2";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu3(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 3";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu4(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 4";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu5(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 5";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

kickPlayer( player ){
kick( player getEntityNumber() );
}
Buttons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()) self notify("up");
if(self ActionSlotTwoButtonPressed()) self notify("down");
if(self ActionSlotThreeButtonPressed()) self notify ("left");
if(self ActionSlotFourButtonPressed()) self notify ("right");
if(self FragButtonPressed()) self notify("rb");
if(self MeleeButtonPressed()) self notify("rs");
if(self ADSButtonPressed()) self notify ("left_trigger");
if(self AttackButtonPressed()) self notify ("right_trigger");
if(self SecondaryOffHandButtonPressed()) self notify("lb");
if(self JumpButtonPressed()) self notify("button_a");
if(self UseButtonPressed()) self notify ("button_x");
if(self ChangeSeatButtonPressed()) self notify ("button_y");
if(self ThrowButtonPressed()) self notify ("button_b");
wait 0.05;
}
}



CLEAN MENU - You must login or register to view this content.


Credits:

* Dconnor - For coding the menu
* streamzz - For modifying to work for black ops
*WaTcH HoW i MoD - For clean menu



You need to add stuff to it and give it to one of those xbox 360 jtagers.
01-22-2011, 10:55 PM #42
T-Icey
Samurai Poster
Originally posted by kid1 View Post
Omg I hope a Ps3 version comes out! Happy


Hope it never comes out for PS3, at least until not EVERYONE can hack Cool Man (aka Tustin)
01-22-2011, 11:00 PM #43
Josh_ox3
Treasure hunter
Black Ops Is Sorta Secure On PS3 ATM.. Wait Till It Get Rap3d Like Mw2.. There is only Solo / Split / Lan Modded Zombies on PS3 :P
01-22-2011, 11:03 PM #44
seb5594
Proud Former Admin
Originally posted by Icey View Post
Hope it never comes out for PS3, at least until not EVERYONE can hack Cool Man (aka Tustin)


First Geohot Bann after Release xD
01-22-2011, 11:06 PM #45
xFusion-Patriot
433 Subscribers!
Originally posted by Icey View Post
Hope it never comes out for PS3, at least until not EVERYONE can hack Cool Man (aka Tustin)


True lol with the Cfw out it will become useless
01-23-2011, 12:43 AM #46
Member 2484
Porn? WTF IS PORN
Originally posted by Juddy View Post
I find it funny how xbox can make modded patches no but not go online.
PS3 can go online but not make modded patches.

But lets me honest this will not happen because xbox uses a different encrytion key. We need to find the PS3s key, which is in the eboot.bin but we can't decrypt that at the moment.


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