Post: DConnor's Mod Menu for Black Ops
01-22-2011, 06:16 PM #1
DEREKTROTTER
You're Goddamn Right
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DConnor's Mod Menu for Black Ops


We need to figure out how to convert XBOX patches to PS3 :hitman:

[ame=https://www.youtube.com/watch?v=XTjJO3gNsgE]YouTube - Steamzz menu[/ame]


Simply edit:

* menu names
* menu options
* add the corresponding functions

Controls for the menu are as follows:

* dpad_down: Activates menu
* dpad_right: Cycle right
* dpad_left: Cycle left
* dpad_down: Scrolls down
* dpad_up: Scrolls up
* A: Selects a mod
* knife: Exits the menu

Source Code

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_challenges;
iniPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
setDvar( "player_clipSizeMultiplier", 50 );
self waittill( "spawned_player" );
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^2streamzz ^7Modded ^5Lobby", "Press [{+actionslot 2}] To Open Menu", "rank_prestige15", "black", "mp_level_up", 7 );
self thread menu();
self thread Buttons();
}
}
closeMenuOnDeath(){
self waittill("death");
self.MenuIsOpen = false;
}

menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self thread listenUpside Down Happy:iniMenu, "down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "right" );
self thread listenMenuEvent( ::cycleLeft, "left" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "rs" );
}
}

select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

exitMenu(){
self.MenuIsOpen = false;
}

updateMenu(){
drawMenu( self.cycle, self.scroll );
}

_openMenu(){
self.MenuIsOpen = true;

menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}

checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();

//get the titles
titles = self createFontString( "objective", 2.0 );
titles setPoint( "CENTER", "TOP", 0, 0 );
titleText = "";

//Left Title
if( menu.size > 2 ){
if( cycle-1 < 0 )
titleText += menu[menu.size - 1].name[0];
else
titleText += menu[cycle - 1].name[0];
}

//Center Title
titleText += " " + menu[cycle].name[0] + " ";

//Right Title
if( menu.size > 2 ){
if( cycle > menu.size - 2 )
titleText += menu[0].name[0];
else
titleText += menu[cycle + 1].name[0];
}

titles setText( titleText );
self thread destroyOnAny( titles, "right", "left",
"up", "down", "rs", "death" );

//draw column
column = self createFontString( "objective", 1.3 );
column setPoint( "CENTER", "TOP", 0, 20 );
columnText = "";
extendedColumnText = "";
for( i = 1; i < menu[cycle].name.size; i++ ){
if(i == scroll)
columnText += "^2" + menu[cycle].name[i] + "^7\n";//Highlighted option
else
columnText += menu[cycle].name[i] + "\n";

//Extend the column if the string is too long.
if( columnText.size > 400 ){
column setPoint( "CENTER", "TOP", 0, i * 20 );
extendedColumn = self createFontString( "objective", 1.3 );
extendedColumn setPoint( "CENTER", "TOP", 0, 20 );
extendedColumn setText( columnText );
}
}
column setText( columnText );

self thread destroyOnAny( column, "right", "left",
"up", "down", "rs", "death" );
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "rs" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "rs" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "rb" );
self thread listenMenuEvent( ::cycleLeft, "lb" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "rs" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;

wait .01;
self notify( "down" );
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "SubMenu Options";
menu.name[menu.name.size] = "kick";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";

menu.function[menu.function.size+1] = ::kickPlayer;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getMenu(){
menu = [];
menu[menu.size] = getSubMenu1();
menu[menu.size] = getSubMenu2();
menu[menu.size] = getSubMenu3();
menu[menu.size] = getSubMenu4();
menu[menu.size] = getSubMenu5();

if(self isHost()){
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
}
return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];

players.name[0] = "Players";
for( i = 0; i < level.players.size; i++ ){
players.name[i+1] = level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Admin";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 1";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu2(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 2";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu3(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 3";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu4(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 4";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu5(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 5";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

kickPlayer( player ){
kick( player getEntityNumber() );
}
Buttons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()) self notify("up");
if(self ActionSlotTwoButtonPressed()) self notify("down");
if(self ActionSlotThreeButtonPressed()) self notify ("left");
if(self ActionSlotFourButtonPressed()) self notify ("right");
if(self FragButtonPressed()) self notify("rb");
if(self MeleeButtonPressed()) self notify("rs");
if(self ADSButtonPressed()) self notify ("left_trigger");
if(self AttackButtonPressed()) self notify ("right_trigger");
if(self SecondaryOffHandButtonPressed()) self notify("lb");
if(self JumpButtonPressed()) self notify("button_a");
if(self UseButtonPressed()) self notify ("button_x");
if(self ChangeSeatButtonPressed()) self notify ("button_y");
if(self ThrowButtonPressed()) self notify ("button_b");
wait 0.05;
}
}



CLEAN MENU - You must login or register to view this content.


Credits:

* Dconnor - For coding the menu
* streamzz - For modifying to work for black ops
*WaTcH HoW i MoD - For clean menu

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The following 31 users say thank you to DEREKTROTTER for this useful post:

Accurs0, AgentSexyPig, bigboybobby14, blackout612, chat912, clizzzzz, DanGFX, DanTheFEED, DONT_H8_5150, FAKA_ELITE, Hakaan, Janiboy, joerfc, Justin, Kill_tony485, Leiino, LordOlliee, LordxReaper, maxrox, Mw2Freak13, nite_master, OFWGKTA, soebred, Solid Snake, TMAN242, WolvezWarrior, ww2gamer3, xEazy-A, XxCaccola-ManxX, ZzXr3V0LuTi0NzZ
01-29-2011, 06:36 PM #56
I swear EliteMossy made a converter (or someone on NGU did) not to long ago. I did it for WAW on 3.55 and it worked but it would get few errors every now and then.:black:
01-29-2011, 09:22 PM #57
Bichote
Former Staff
We need to work on this
01-29-2011, 09:58 PM #58
clydeinglis
Do a barrel roll!
Not long hopefully Smile
01-29-2011, 11:16 PM #59
m3ley
Keeper
hope fully there do convert it because it would be so great just wait guys someone will find away to do it just give them time Upside Down Happy
01-29-2011, 11:37 PM #60
cool . Smile ........
01-29-2011, 11:56 PM #61
Originally posted by DEREKTROTTER View Post
DConnor's Mod Menu for Black Ops


We need to figure out how to convert XBOX patches to PS3 :hitman:

You must login or register to view this content.


Simply edit:

* menu names
* menu options
* add the corresponding functions

Controls for the menu are as follows:

* dpad_down: Activates menu
* dpad_right: Cycle right
* dpad_left: Cycle left
* dpad_down: Scrolls down
* dpad_up: Scrolls up
* A: Selects a mod
* knife: Exits the menu

Source Code

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_challenges;
iniPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
setDvar( "player_clipSizeMultiplier", 50 );
self waittill( "spawned_player" );
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^2streamzz ^7Modded ^5Lobby", "Press [{+actionslot 2}] To Open Menu", "rank_prestige15", "black", "mp_level_up", 7 );
self thread menu();
self thread Buttons();
}
}
closeMenuOnDeath(){
self waittill("death");
self.MenuIsOpen = false;
}

menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self thread listenUpside Down Happy:iniMenu, "down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "right" );
self thread listenMenuEvent( ::cycleLeft, "left" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "rs" );
}
}

select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

exitMenu(){
self.MenuIsOpen = false;
}

updateMenu(){
drawMenu( self.cycle, self.scroll );
}

_openMenu(){
self.MenuIsOpen = true;

menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}

checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();

//get the titles
titles = self createFontString( "objective", 2.0 );
titles setPoint( "CENTER", "TOP", 0, 0 );
titleText = "";

//Left Title
if( menu.size > 2 ){
if( cycle-1 < 0 )
titleText += menu[menu.size - 1].name[0];
else
titleText += menu[cycle - 1].name[0];
}

//Center Title
titleText += " " + menu[cycle].name[0] + " ";

//Right Title
if( menu.size > 2 ){
if( cycle > menu.size - 2 )
titleText += menu[0].name[0];
else
titleText += menu[cycle + 1].name[0];
}

titles setText( titleText );
self thread destroyOnAny( titles, "right", "left",
"up", "down", "rs", "death" );

//draw column
column = self createFontString( "objective", 1.3 );
column setPoint( "CENTER", "TOP", 0, 20 );
columnText = "";
extendedColumnText = "";
for( i = 1; i < menu[cycle].name.size; i++ ){
if(i == scroll)
columnText += "^2" + menu[cycle].name[i] + "^7\n";//Highlighted option
else
columnText += menu[cycle].name[i] + "\n";

//Extend the column if the string is too long.
if( columnText.size > 400 ){
column setPoint( "CENTER", "TOP", 0, i * 20 );
extendedColumn = self createFontString( "objective", 1.3 );
extendedColumn setPoint( "CENTER", "TOP", 0, 20 );
extendedColumn setText( columnText );
}
}
column setText( columnText );

self thread destroyOnAny( column, "right", "left",
"up", "down", "rs", "death" );
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "rs" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "rs" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "rb" );
self thread listenMenuEvent( ::cycleLeft, "lb" );
self thread listenMenuEvent( ::scrollUp, "up" );
self thread listenMenuEvent( ::scrollDown, "down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "rs" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;

wait .01;
self notify( "down" );
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "SubMenu Options";
menu.name[menu.name.size] = "kick";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";

menu.function[menu.function.size+1] = ::kickPlayer;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getMenu(){
menu = [];
menu[menu.size] = getSubMenu1();
menu[menu.size] = getSubMenu2();
menu[menu.size] = getSubMenu3();
menu[menu.size] = getSubMenu4();
menu[menu.size] = getSubMenu5();

if(self isHost()){
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
}
return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];

players.name[0] = "Players";
for( i = 0; i < level.players.size; i++ ){
players.name[i+1] = level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Admin";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";
menu.name[menu.name.size] = "admin option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 1";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu2(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 2";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu3(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 3";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu4(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 4";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu5(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 5";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;
//menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

kickPlayer( player ){
kick( player getEntityNumber() );
}
Buttons()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky
{
if(self ActionSlotOneButtonPressed()) self notify("up");
if(self ActionSlotTwoButtonPressed()) self notify("down");
if(self ActionSlotThreeButtonPressed()) self notify ("left");
if(self ActionSlotFourButtonPressed()) self notify ("right");
if(self FragButtonPressed()) self notify("rb");
if(self MeleeButtonPressed()) self notify("rs");
if(self ADSButtonPressed()) self notify ("left_trigger");
if(self AttackButtonPressed()) self notify ("right_trigger");
if(self SecondaryOffHandButtonPressed()) self notify("lb");
if(self JumpButtonPressed()) self notify("button_a");
if(self UseButtonPressed()) self notify ("button_x");
if(self ChangeSeatButtonPressed()) self notify ("button_y");
if(self ThrowButtonPressed()) self notify ("button_b");
wait 0.05;
}
}



CLEAN MENU - You must login or register to view this content.


Credits:

* Dconnor - For coding the menu
* streamzz - For modifying to work for black ops
*WaTcH HoW i MoD - For clean menu



lol are god (Outie), or you work doing Call of Duty's? :carling:
01-30-2011, 12:19 AM #62
Default Avatar
Exasy
Guest
Even if it does come out on PS3 i wouldnt do it because you will just get banned permanently so even if you do DONT DO IT ONLINE!
I got permenant ban for 15th Prestige Hack :embarrassed:
01-30-2011, 12:24 AM #63
Stevan0v
Save Point
Good Job =)
01-30-2011, 12:28 AM #64
Omg that is sick tbh. hope it come out for ps3 soon Smile

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