So we remember the no recoil and clan tag modifications via hex editing on MW2. We remember that if we mod the GPAD0_MP on MW2, we could have no recoil and a unbound clan tag.
I went to work on Black Ops about this. While doing this, I found out that:
Black Ops servers automatically dynamically encrypt a file for download, GRAD0_MP, and save it to your game save. It writes all the mp data then dynamically encrypt, and each time you log back online, it downloads a new file.
So say if you log online and you check your GPAD0_MP, and its like this
Originally posted by another user
00 01 02 03 04 05 06 07 08 09 0A 0B
And that stores your current clan tag + stats.
Next time you go online it'll be
Originally posted by another user
0E 05 06 0B 08 0FF 0AC 0FC 0AB 03 03F 07F
But when decrypted, it stores your sensitivity (which can be modded for no recoil) and it stores your current clan tag.
If you decrypt the file, good luck. When you log back on its just gonna get overwritten.
With this information posted, no recoil + unbound clan tag is impossible through hex editing the GPAD0_MP.
How is this old when I'm the only one who reversed it? Please, don't try to act like you knew. All you could of said was "cool story bro.". This really has nothing to do with making decent hacks on Black Ops. Only clan tag modification and no recoil. This is not the reason why Black Ops is hard to hack.
Reasons why it is hard to hack on PS3:
- Really, you gotta have 2 ps3s.
- Learn how to program
- Learn how to hack
- Make a decrypter
- Make a encrypter
- Find the algorithm
- Heavily Encrypted
- Much more...
I just wrote another cool story, bro. Mod the EBOOT.BIN and call it a day .
So we remember the no recoil and clan tag modifications via hex editing on MW2. We remember that if we mod the GPAD0_MP on MW2, we could have no recoil and a unbound clan tag.
I went to work on Black Ops about this. While doing this, I found out that:
Black Ops servers automatically dynamically encrypt a file for download, GRAD0_MP, and save it to your game save. It writes all the mp data then dynamically encrypt, and each time you log back online, it downloads a new file.
So say if you log online and you check your GPAD0_MP, and its like this
And that stores your current clan tag + stats.
Next time you go online it'll be
But when decrypted, it stores your sensitivity (which can be modded for no recoil) and it stores your current clan tag.
If you decrypt the file, good luck. When you log back on its just gonna get overwritten.
With this information posted, no recoil + unbound clan tag is impossible through hex editing the GPAD0_MP.
more proof M8 i DONT BELIEVE you think your full o shi* prove me wrong
The following 6 users groaned at RETRO-STATE for this awful post:
So we remember the no recoil and clan tag modifications via hex editing on MW2. We remember that if we mod the GPAD0_MP on MW2, we could have no recoil and a unbound clan tag.
I went to work on Black Ops about this. While doing this, I found out that:
Black Ops servers automatically dynamically encrypt a file for download, GRAD0_MP, and save it to your game save. It writes all the mp data then dynamically encrypt, and each time you log back online, it downloads a new file.
So say if you log online and you check your GPAD0_MP, and its like this
And that stores your current clan tag + stats.
Next time you go online it'll be
But when decrypted, it stores your sensitivity (which can be modded for no recoil) and it stores your current clan tag.
If you decrypt the file, good luck. When you log back on its just gonna get overwritten.
With this information posted, no recoil + unbound clan tag is impossible through hex editing the GPAD0_MP.[/Q
omg thats too long for me to read..
The following user thanked JaKe. for this useful post:
---------- Post added at 11:09 AM ---------- Previous post was at 11:08 AM ----------
Originally posted by Famas103
So we remember the no recoil and clan tag modifications via hex editing on MW2. We remember that if we mod the GPAD0_MP on MW2, we could have no recoil and a unbound clan tag.
I went to work on Black Ops about this. While doing this, I found out that:
Black Ops servers automatically dynamically encrypt a file for download, GRAD0_MP, and save it to your game save. It writes all the mp data then dynamically encrypt, and each time you log back online, it downloads a new file.
So say if you log online and you check your GPAD0_MP, and its like this
And that stores your current clan tag + stats.
Next time you go online it'll be
But when decrypted, it stores your sensitivity (which can be modded for no recoil) and it stores your current clan tag.
If you decrypt the file, good luck. When you log back on its just gonna get overwritten.
With this information posted, no recoil + unbound clan tag is impossible through hex editing the GPAD0_MP.
You haven't decrypted them at all. Mainly because they are also encrypted with SONYs game save encryption too.
Are you a idiot? I said I haven't decrypted them. I don't care if you are a bigshot CoD hacker. You simply can't read. I expect better from you Unkn0wn.