Post: Zombie glitches (what they cannot patch)
08-05-2011, 08:12 PM #1
GRIMS REAPER
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys just thought id share some info i got from another site.

Glitches Treyarch will most likely not patch

  • Ammo glitch
  • Lag switch glitches

From what Ive been told they are trying to finish off the game and be done so they can move on to next project. My source claims that if its not a big glitch thats all over youtube they will not patch it. This means if everyone posts the same glitch and can be exploited too much too affect the outcome of the game on places like youtube, they will work on fixing it. If its not too much of a biggie they will leave it. Just because its not patched doesnt mean they dont know about it.

As for glitches using lag switches, they cannot fix these as its to do with connections and they cannot simulate the right conditions at their HQ to see what the actual problems is. So without knowing what the exact problem is they cannot fix it.

Do not ask me who my actual source is, all I can say is that he hasnt been wrong once.

Hope you found this helpfull
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08-05-2011, 08:16 PM #2
xMo
League Champion
:p its kind of obivious

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xSOADx
08-05-2011, 08:22 PM #3
ivalice
Bounty hunter
Using the Term Lag switch glitches is not really effective. They can easily fix each and every Lag Switch Glitch that involves a user standing on the board by simply taking away the ability to stand on it.. They could even remove the entire board in the patch and place it in a different location for that window.

Any Lag Switch glitch that involves a person having to jump on an object then lag switching can be fixed. Just like the one where you jump on the couch on the W@W map. They could just increase the barrier or make what people are jumping on, be not solid, so that you just fall through it.
08-05-2011, 08:58 PM #4
GRIMS REAPER
Pokemon Trainer
Originally posted by ivalice View Post
Using the Term Lag switch glitches is not really effective. They can easily fix each and every Lag Switch Glitch that involves a user standing on the board by simply taking away the ability to stand on it.. They could even remove the entire board in the patch and place it in a different location for that window.

Any Lag Switch glitch that involves a person having to jump on an object then lag switching can be fixed. Just like the one where you jump on the couch on the W@W map. They could just increase the barrier or make what people are jumping on, be not solid, so that you just fall through it.

Thats why since Acension they had to make barricades differently from the maps prior to it. In some casses they have just put another object blocking the way to some spots, but if you notice that all the ledges on windows before acension have been around forever and are still present. Alot of work, time and resources go into fixing bugs (glitches) and if they havnt fixed it by now with MW3 coming soon and new zombies maps coming out at the end of the month I dont think they will devote to it.
With the lag switch methods Im talking like when you lag through an object. The one you mentioned requires you to stand on an object but not all require you to do that. Example Shangri la PAP stairs can be done easily with lag switch. Even if they try to patch it so you cannot stay in the corner proned they cannot patch it being used with a lag switch.
08-05-2011, 09:01 PM #5
F-WiekSon
U MAD BRO?
yeah, if it wont be posted it cant be patched

---------- Post added at 04:01 PM ---------- Previous post was at 03:59 PM ----------

Originally posted by ivalice View Post
Using the Term Lag switch glitches is not really effective. They can easily fix each and every Lag Switch Glitch that involves a user standing on the board by simply taking away the ability to stand on it.. They could even remove the entire board in the patch and place it in a different location for that window.

Any Lag Switch glitch that involves a person having to jump on an object then lag switching can be fixed. Just like the one where you jump on the couch on the W@W map. They could just increase the barrier or make what people are jumping on, be not solid, so that you just fall through it.


They cant change spots of a window, they CAN change the window that the wood (wich u stand on) is on the inside instead of the outside.
08-05-2011, 09:05 PM #6
ivalice
Bounty hunter
Originally posted by GRIMS
Thats why since Acension they had to make barricades differently from the maps prior to it. In some casses they have just put another object blocking the way to some spots, but if you notice that all the ledges on windows before acension have been around forever and are still present. Alot of work, time and resources go into fixing bugs (glitches) and if they havnt fixed it by now with MW3 coming soon and new zombies maps coming out at the end of the month I dont think they will devote to it.
With the lag switch methods Im talking like when you lag through an object. The one you mentioned requires you to stand on an object but not all require you to do that. Example Shangri la PAP stairs can be done easily with lag switch. Even if they try to patch it so you cannot stay in the corner proned they cannot patch it being used with a lag switch.



I agree Happy More than likely they will not patch any of the lagswitch glitches. They are by far able to create huge unfairness when used though. And i was only saying that the ones with objects could be easily patched, all the other ones, are by far safe as you said.
08-06-2011, 05:32 AM #7
They could always just make a death barrier behind the windows, so if you lag out you just die like when you get on the roof in Ascension Awesome face

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Relevant Is God
08-06-2011, 08:40 AM #8
I'm sorry but they can fix any aspect of the game.

The game only exists because they coded and created it, glitches are simply errors in coding, loop holes to sections of code that are not meant to be run etc.

For example; Ammo glitch: this can easily be fixed by adding a simple function or error handler that ensures that when a player goes into last stand no ammo script is run apart from the degradation of his/her current ammo supply.

As for the lag switch glitches... it is very simple to stop a player from getting anywhere they are not supposed to be. A function that tracks the player’s position on the map would stop this, by mapping out the playable map coordinates they could create a simple statement which states if player’s coordinates do not match playable coordinates then kill player.

So in conclusion... saying any glitch cannot be stopped is just idiotic as the glitches only exist because of errors in coding, silly mistakes and overlooked aspects/conditions.

P.S. It is not "what they cannot patch", it is "that they are unable to patch" or "that they cannot patch". No

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luckmager1
08-06-2011, 08:53 AM #9
aBoss
< ^ > < ^ >
They CANT fix the start and triangle glitch why? cause 3arc fu*k up the ps3 version so it runs as low as 10FPS do you think they can change the FPS on a game?

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luckmager1
08-06-2011, 09:05 AM #10
Originally posted by FunAndJokes View Post
They CANT fix the start and triangle glitch why? cause 3arc fu*k up the ps3 version so it runs as low as 10FPS do you think they can change the FPS on a game?


They don't have to change frame rate, as I said... they can simply read player coordinates and make sure they never leave the play area, if they do then kill the player.

A very simple fix that would stop any glitch that caused the player to leave the map, whether because of lag, wall breaches or whatever.

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