Post: [RELEASE] IVI40A3Fusionz's Black Ops Menu Base
04-07-2012, 10:38 PM #1
IVI40A3Fusionz
Former Gaming Squad Member
(adsbygoogle = window.adsbygoogle || []).push({});
Menu base made by me from scratch, the menu base was originally coded for COD4 and 5 however works fine on Black Ops.

Video:


Script:
    
BuildMenu()
{
self endon("disconnect");
self endon("death");
self.MenuOpen = false;
self thread iniMenu();
self.Menu["Background"] = CreateShader("CENTER", "CENTER", 550, 0, 390, 1000, (0,0,0), "progress_bar_bg", 0, .6);
self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 550, -200, 390, 20, (0,0,1), "progress_bar_bg", 1, .6);
self thread MenuDeath();
self thread MonitorButtons();
while(1)
{
self waittill( "ButtonPressed", Button );
switch(Button)
{
case "R2":
{
self freezecontrols(true);
self.Menu["Scrollbar"].y = -200;
self.Menu["Scrollbar"] MoveElem("x", 1, 250);
self.Menu["Background"] MoveElem("x", 1, 250);
self thread MenuText("Main");
self.Menu["MenuText"] MoveElem("x", 1, 60);
wait 1;
self.Menu["Cursor"] = 0;
self.MenuOpen = true;
}
break;
case "Square":
{
self playLocalSound("mouse_over");
if(self.Root=="PlayerM")self.PlayerFunctions=self.Menu["Cursor"];
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
}
break;
case "R1":
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0;
else if(self.Root=="PlayerM")
{
if(self.Menu["Cursor"] > level.players.size-1)self.Menu["Cursor"]=0;
}
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "L1":
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1;
else if(self.Root=="PlayerM")
{
if(self.Menu["Cursor"] < 0)self.Menu["Cursor"]=level.players.size-1;
}
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "R3":
{
if(self.Root == "Main")
{
self.Menu["Scrollbar"] MoveElem("x", 1, 550);
self.Menu["Background"] MoveElem("x", 1, 550);
self.Menu["MenuText"] MoveElem("x", .985, 350);
wait 1;
self.Menu["MenuText"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
}
else if(self.Root == "POpts")self thread NewMenu("PlayerM");
else if(self.Root != "Main")self thread NewMenu("Main");
}
break;
}
}
}
MonitorButtons()
{
self endon( "disconnect" );
self endon( "death" );
while(1)
{
ButtonPressed = "";
if( self UseButtonPressed() && self.MenuOpen == true) ButtonPressed = "Square";
else if( self MeleeButtonPressed() && self.MenuOpen == true) ButtonPressed = "R3";
else if( self FragButtonPressed() && self.MenuOpen == false) ButtonPressed = "R2";
else if( self AdsButtonPressed() && self.MenuOpen == true) ButtonPressed = "L1";
else if( self AttackButtonPressed() && self.MenuOpen == true) ButtonPressed = "R1";
ButtonTouched = ButtonPressed.size > 0;
if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
wait ButtonTouched*.2+.01;
}
}
MenuDeath()
{
self waittill("death");
self.Menu["Scrollbar"] destroy();
self.Menu["Background"] destroy();
self.Menu["MenuText"] destroy();
}
CreateShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
MenuText(Menu)
{
self.Root = Menu;
Text = "";
if(self.Root == "PlayerM")
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="POpts";
}
}
else for( i=0;i<self.MenuText[Menu].size;i++ ) Text += self.MenuText[Menu][i]+"\n";
self.Menu["MenuText"] = createFontString("hud_small", 2, self);
self.Menu["MenuText"] setPoint("LEFT", "", 350, -200);
self.Menu["MenuText"] setText( Text );
self.Menu["MenuText"].alpha = 6;
self.Menu["MenuText"].sort = 15;
}
addFunction(Menu, Number, Function, Input)
{
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
addOptions(Menu, Text)
{
self.MenuText[Menu] = strTok(Text, ";");
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
NewMenu(Menu)
{
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self thread MenuText(Menu);
self.Menu["MenuText"].x = 60;
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
iniMenu()
{
addOptions("Main", "Sub Menu 1;Sub Menu 2;Sub Menu 3;Sub Menu 4;Sub Menu 5;Player Menu");
addFunction("Main", 0, ::NewMenu, "SubM1");
addFunction("Main", 1, ::NewMenu, "SubM2");
addFunction("Main", 2, ::NewMenu, "SubM3");
addFunction("Main", 3, ::NewMenu, "SubM4");
addFunction("Main", 4, ::NewMenu, "SubM5");
addFunction("Main", 5, ::NewMenu, "PlayerM");

addOptions("SubM1", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM1", 0, ::Test, "1");
addFunction("SubM1", 1, ::Test, "2");
addFunction("SubM1", 2, ::Test, "3");
addFunction("SubM1", 3, ::Test, "4");
addFunction("SubM1", 4, ::Test, "5");

addOptions("SubM2", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM2", 0, ::Test, "1");
addFunction("SubM2", 1, ::Test, "2");
addFunction("SubM2", 2, ::Test, "3");
addFunction("SubM2", 3, ::Test, "4");
addFunction("SubM2", 4, ::Test, "5");

addOptions("SubM3", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM3", 0, ::Test, "1");
addFunction("SubM3", 1, ::Test, "2");
addFunction("SubM3", 2, ::Test, "3");
addFunction("SubM3", 3, ::Test, "4");
addFunction("SubM3", 4, ::Test, "5");

addOptions("SubM4", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM4", 0, ::Test, "1");
addFunction("SubM4", 1, ::Test, "2");
addFunction("SubM4", 2, ::Test, "3");
addFunction("SubM4", 3, ::Test, "4");
addFunction("SubM4", 4, ::Test, "5");

addOptions("SubM5", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM5", 0, ::Test, "1");
addFunction("SubM5", 1, ::Test, "2");
addFunction("SubM5", 2, ::Test, "3");
addFunction("SubM5", 3, ::Test, "4");
addFunction("SubM5", 4, ::Test, "5");

addOptions("POpts", "Kick Player;Kill Player;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("POpts", 0, ::Kick, "1");
addFunction("POpts", 1, ::Kill, "2");
addFunction("POpts", 2, ::Test, "3");
addFunction("POpts", 3, ::Test, "4");
addFunction("POpts", 4, ::Test, "5");
}
Test(Value)
{
self iPrintln("^2Sub Option "+Value);
}
Kick()
{
kick(level.players[self.PlayerFunctions] getEntityNumber(),"EXE_PLAYERKICKED");
}
Kill()
{
level.players[self.PlayerFunctions] suicide();
}


Tutorial (Once You Have An Edited Black Ops patch_mp.ff):
Step 1: - Delete the Black Ops update and install the Black Ops 1.02 Update.pkg
Step 2: - Following the directory (dev_hdd0/game/BLES01031/USRDIR) place the EBOOT.bin in there.
Step 3: - Following the directory (dev_hdd0/game/BLES01031/USRDIR/GAME/BLES01031/USRDIR/english) place the patch_mp.ff in there.
Step 4: - Load up Black Ops and enjoy Smile.

NOTE:
- My region code is BLES - 01031, your will be different.
- You will need the PS3 Black Ops FF Viewer made by TheUnkn0wn to edit the PS3 .ff.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 9 users say thank you to IVI40A3Fusionz for this useful post:

iPROFamily, Jeremy, mattyjkilledme, Murt, Pauly, Taylor, xMrCheatVisionx
04-07-2012, 10:49 PM #2
Choco
Respect my authoritah!!
:yuno:

And I just got mine working :wah:
04-07-2012, 10:50 PM #3
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by .Choco View Post
:yuno:

And I just got mine working :wah:


LMAO what you mean?
04-07-2012, 10:58 PM #4
Convex
Ain't No Telling
Originally posted by IVI40A3Fusionz View Post
LMAO what you mean?

Nice menu base :y:
Looks very clean.. but I already said that Winky Winky
04-07-2012, 10:59 PM #5
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xFLAMeHD
I'm out of black ops modding...
I'm not a problem for anyone now...


Why you leave so soon? :( you have the right to release what ever you want despite what others think :\.
04-07-2012, 11:07 PM #6
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xFLAMeHD
I Can't release anything without getting hated. :(


Haters now a days have nothing better to do other than criticize of others success, all you have to do is brush them aside, pretty much give them a telling off and make them feel small Happy it's the one characteristic of a hater they will only go at you until you break by making them feel small you've done the deed of making them feel happy and they may just may leave you alone ^^ just telling you some things i've learnt while coding Winky Winky.
04-07-2012, 11:08 PM #7
Harry
Former Staff
Originally posted by xFLAMeHD
I Can't release anything without getting hated. :(


Everyone will despise you at some point Smile get on with life and do what you want Happy
04-07-2012, 11:09 PM #8
Default Avatar
Newelly
Guest
Awesome menu base :y:
04-07-2012, 11:09 PM #9
Cmd-X
It's been awhile.
Originally posted by xFLAMeHD
I Can't release anything without getting hated.


Are you kidding me? wat
Who "hates" on you? Even if you have a few haters, you also have about 9,543,980 people that love you.. Everybody has at least one hater.

The following user groaned Cmd-X for this awful post:

xRaW
04-07-2012, 11:11 PM #10
DEREKTROTTER
You're Goddamn Right
Originally posted by xFLAMeHD
I Can't release anything without getting hated. :(


LOL... one person makes you quit /facepalm

The following user thanked DEREKTROTTER for this useful post:

Cmd-X

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo