Post: [RELEASE] IVI40A3Fusionz's Black Ops Menu Base
04-07-2012, 10:38 PM #1
IVI40A3Fusionz
Former Gaming Squad Member
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Menu base made by me from scratch, the menu base was originally coded for COD4 and 5 however works fine on Black Ops.

Video:


Script:
    
BuildMenu()
{
self endon("disconnect");
self endon("death");
self.MenuOpen = false;
self thread iniMenu();
self.Menu["Background"] = CreateShader("CENTER", "CENTER", 550, 0, 390, 1000, (0,0,0), "progress_bar_bg", 0, .6);
self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 550, -200, 390, 20, (0,0,1), "progress_bar_bg", 1, .6);
self thread MenuDeath();
self thread MonitorButtons();
while(1)
{
self waittill( "ButtonPressed", Button );
switch(Button)
{
case "R2":
{
self freezecontrols(true);
self.Menu["Scrollbar"].y = -200;
self.Menu["Scrollbar"] MoveElem("x", 1, 250);
self.Menu["Background"] MoveElem("x", 1, 250);
self thread MenuText("Main");
self.Menu["MenuText"] MoveElem("x", 1, 60);
wait 1;
self.Menu["Cursor"] = 0;
self.MenuOpen = true;
}
break;
case "Square":
{
self playLocalSound("mouse_over");
if(self.Root=="PlayerM")self.PlayerFunctions=self.Menu["Cursor"];
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
}
break;
case "R1":
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0;
else if(self.Root=="PlayerM")
{
if(self.Menu["Cursor"] > level.players.size-1)self.Menu["Cursor"]=0;
}
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "L1":
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1;
else if(self.Root=="PlayerM")
{
if(self.Menu["Cursor"] < 0)self.Menu["Cursor"]=level.players.size-1;
}
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
break;
case "R3":
{
if(self.Root == "Main")
{
self.Menu["Scrollbar"] MoveElem("x", 1, 550);
self.Menu["Background"] MoveElem("x", 1, 550);
self.Menu["MenuText"] MoveElem("x", .985, 350);
wait 1;
self.Menu["MenuText"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
}
else if(self.Root == "POpts")self thread NewMenu("PlayerM");
else if(self.Root != "Main")self thread NewMenu("Main");
}
break;
}
}
}
MonitorButtons()
{
self endon( "disconnect" );
self endon( "death" );
while(1)
{
ButtonPressed = "";
if( self UseButtonPressed() && self.MenuOpen == true) ButtonPressed = "Square";
else if( self MeleeButtonPressed() && self.MenuOpen == true) ButtonPressed = "R3";
else if( self FragButtonPressed() && self.MenuOpen == false) ButtonPressed = "R2";
else if( self AdsButtonPressed() && self.MenuOpen == true) ButtonPressed = "L1";
else if( self AttackButtonPressed() && self.MenuOpen == true) ButtonPressed = "R1";
ButtonTouched = ButtonPressed.size > 0;
if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
wait ButtonTouched*.2+.01;
}
}
MenuDeath()
{
self waittill("death");
self.Menu["Scrollbar"] destroy();
self.Menu["Background"] destroy();
self.Menu["MenuText"] destroy();
}
CreateShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
MenuText(Menu)
{
self.Root = Menu;
Text = "";
if(self.Root == "PlayerM")
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
Text += player.name+"\n";
self.MenuFunction["PlayerM"][i]=::NewMenu;
self.MenuInput["PlayerM"][i]="POpts";
}
}
else for( i=0;i<self.MenuText[Menu].size;i++ ) Text += self.MenuText[Menu][i]+"\n";
self.Menu["MenuText"] = createFontString("hud_small", 2, self);
self.Menu["MenuText"] setPoint("LEFT", "", 350, -200);
self.Menu["MenuText"] setText( Text );
self.Menu["MenuText"].alpha = 6;
self.Menu["MenuText"].sort = 15;
}
addFunction(Menu, Number, Function, Input)
{
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
addOptions(Menu, Text)
{
self.MenuText[Menu] = strTok(Text, ";");
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
NewMenu(Menu)
{
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self thread MenuText(Menu);
self.Menu["MenuText"].x = 60;
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
iniMenu()
{
addOptions("Main", "Sub Menu 1;Sub Menu 2;Sub Menu 3;Sub Menu 4;Sub Menu 5;Player Menu");
addFunction("Main", 0, ::NewMenu, "SubM1");
addFunction("Main", 1, ::NewMenu, "SubM2");
addFunction("Main", 2, ::NewMenu, "SubM3");
addFunction("Main", 3, ::NewMenu, "SubM4");
addFunction("Main", 4, ::NewMenu, "SubM5");
addFunction("Main", 5, ::NewMenu, "PlayerM");

addOptions("SubM1", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM1", 0, ::Test, "1");
addFunction("SubM1", 1, ::Test, "2");
addFunction("SubM1", 2, ::Test, "3");
addFunction("SubM1", 3, ::Test, "4");
addFunction("SubM1", 4, ::Test, "5");

addOptions("SubM2", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM2", 0, ::Test, "1");
addFunction("SubM2", 1, ::Test, "2");
addFunction("SubM2", 2, ::Test, "3");
addFunction("SubM2", 3, ::Test, "4");
addFunction("SubM2", 4, ::Test, "5");

addOptions("SubM3", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM3", 0, ::Test, "1");
addFunction("SubM3", 1, ::Test, "2");
addFunction("SubM3", 2, ::Test, "3");
addFunction("SubM3", 3, ::Test, "4");
addFunction("SubM3", 4, ::Test, "5");

addOptions("SubM4", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM4", 0, ::Test, "1");
addFunction("SubM4", 1, ::Test, "2");
addFunction("SubM4", 2, ::Test, "3");
addFunction("SubM4", 3, ::Test, "4");
addFunction("SubM4", 4, ::Test, "5");

addOptions("SubM5", "Sub Option 1;Sub Option 2;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("SubM5", 0, ::Test, "1");
addFunction("SubM5", 1, ::Test, "2");
addFunction("SubM5", 2, ::Test, "3");
addFunction("SubM5", 3, ::Test, "4");
addFunction("SubM5", 4, ::Test, "5");

addOptions("POpts", "Kick Player;Kill Player;Sub Option 3;Sub Option 4;Sub Option 5");
addFunction("POpts", 0, ::Kick, "1");
addFunction("POpts", 1, ::Kill, "2");
addFunction("POpts", 2, ::Test, "3");
addFunction("POpts", 3, ::Test, "4");
addFunction("POpts", 4, ::Test, "5");
}
Test(Value)
{
self iPrintln("^2Sub Option "+Value);
}
Kick()
{
kick(level.players[self.PlayerFunctions] getEntityNumber(),"EXE_PLAYERKICKED");
}
Kill()
{
level.players[self.PlayerFunctions] suicide();
}


Tutorial (Once You Have An Edited Black Ops patch_mp.ff):
Step 1: - Delete the Black Ops update and install the Black Ops 1.02 Update.pkg
Step 2: - Following the directory (dev_hdd0/game/BLES01031/USRDIR) place the EBOOT.bin in there.
Step 3: - Following the directory (dev_hdd0/game/BLES01031/USRDIR/GAME/BLES01031/USRDIR/english) place the patch_mp.ff in there.
Step 4: - Load up Black Ops and enjoy Smile.

NOTE:
- My region code is BLES - 01031, your will be different.
- You will need the PS3 Black Ops FF Viewer made by TheUnkn0wn to edit the PS3 .ff.
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The following 9 users say thank you to IVI40A3Fusionz for this useful post:

iPROFamily, Jeremy, mattyjkilledme, Murt, Pauly, Taylor, xMrCheatVisionx
04-07-2012, 11:17 PM #11
Default Avatar
Newelly
Guest
Originally posted by xFLAMeHD
Not only one. :(


I REALLY HATE YOU FCUK OFF OUT MY SECTION /facepalm :carling:

of course i love you really :fyea:
04-07-2012, 11:21 PM #12
do you have links for bo viewer ff
04-07-2012, 11:24 PM #13
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xFLAMeHD
Well that didn't mean I will stop updating my zombie patch. ( thanks to the for .ff tool TheUnkn0wn )


One Does Not Simply Say He's Not Gonna Update His Patch...
04-08-2012, 05:45 AM #14
primetime43
Knowledge is power Tiphat
Originally posted by xFLAMeHD
I Can't release anything without getting hated. :(

Yea but atleast your willing to share, unlike some other people.
04-08-2012, 06:00 AM #15
Originally posted by xFLAMeHD
I Can't release anything without getting hated. :(


It's fine now.

dubsy leached the .ff viewer.

I just wish you would have "waited".

BO is officially ruined Gaspkay:
04-08-2012, 06:54 AM #16
TPB Bubbles
< ^ > < ^ >
Dude don't stop hacking or modding which ever you prefer, I have been here since 08 but my ngu acct got hacked by a Faggle, you keep this site going along with alot of cool guys if it weren't for you guys this site wouldn't be so active keep doing what your doing haters are always gonna Hate but that what makes you famous. My words of advice Fu** Them!!Awesome face

The following user thanked TPB Bubbles for this useful post:

User23434
04-08-2012, 09:42 AM #17
Originally posted by DEVASTATION View Post


BO is officially ruined Gaspkay:


Black ops has always been shit, how does a few 3.55 offline patches make it any worse? :derp:

The following 2 users say thank you to x_DaftVader_x for this useful post:

Mano257, ICS Vortex
04-08-2012, 09:44 AM #18
Originally posted by x. View Post
Black ops has always been shit, how does a few 3.55 offline patches make it any worse? :derp:


hahaa daft, i will give you that :p

also when is your cod 4 patch coming out?
04-08-2012, 09:48 AM #19
Originally posted by DEVASTATION View Post
hahaa daft, i will give you that :p

also when is your cod 4 patch coming out?
Not too long now, just testing the last few things I made :y:

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