Post: [GSC] Black Ops: List of Functions
04-14-2012, 12:22 AM #1
DEREKTROTTER
You're Goddamn Right
(adsbygoogle = window.adsbygoogle || []).push({}); Credits to XanTium_ from The Tech Game

These are for anyone who knows how to use em Reaper

Animation
    
animhasnotetrack
getangledelta
getanimassettype
getanimlength
getmovedelta
getnotetracktimes
getnumparts
getpartname
gettagangles
gettagorigin


Clans
    
getclanid
getclanname


Client
    
allclientsprint
allowspectateteam
announcement
ban
beginlocationselection
clientannouncement
clientprint
cloneplayer
disableweapons
dropitem
enableweapons
endlocationselection
getviewmodel
ismantling
isonladder
isplayernumber
isragdoll
isragdoll
istalking
kick
makedvarserverinfo
nightvisionforceoff
sayall
sayteam
setrank
setspawnweapon
setteamfortrigger
showscoreboard
startragdoll
startragdoll
suicide
updatedmscores
updatescores
Damage
finishplayerdamage
radiusdamage
setplayerignoreradiusdamage


Debug
    
addtestclient
assert
assertex
assertmsg
createprintchannel
iprintln
iprintlnbold
line
print
print3d
println
setprintchannel


Dvars
    
getdvar
getdvarfloat
getdvarint
setdvar


Effects
    
loadfx
playfx
playfxontag
playloopedfx
setexpfog
spawnfx
triggerfx
visionsetnaked
visionsetnight


Entity
    
attach
delete
detach
detachall
detonate
disableaimassist
enableaimassist
enablelinkto
entityradiusdamage
getattachignorecollision
getattachmodelname
getattachsize
getattachtagname
getcentroid
getent
getentarray
getentbynum
getentitynumber
getnormalhealth
getorigin
getshootatpos
hide
hidepart
istouching
laseroff
laseroff
laseron
laseron
linkto
localtoworldcoords
setcontents
setcursorhint
sethintstring
setmodel
setnormalhealth
setstablemissile
show
showallparts
showpart
showtoplayer
unlink
useby
usetriggerrequirelookat


File
    
closefile
fgetarg
fprintfields
fprintln
freadln
openfile


HUD
    
clearalltextafterhudelem
cleartargetent
destroy
fadeovertime
moveovertime
newclienthudelem
newhudelem
newteamhudelem
obituary
reset
scaleovertime
setclock
setclockup
setgametypestring
setmapnamestring
setplayernamestring
setpulsefx
setshader
settargetent
settenthstimer
settenthstimerup
settext
settimer
settimerup
setvalue
setwaypoint


Level
    
clearlocalizedstrings
earthquake
exitlevel
getarraykeys
getbrushmodelcenter
getnorthyaw
getstarttime
gettime
issplitscreen
isvalidgametype
map
map_restart
mapexists
setclientnamemode
setgameendtime
setmapcenter
setminimap
setvotenocount
setvotestring
setvotetime
setvoteyescount
setwinningplayer
setwinningteam
updateclientnames
worldentnumber


Math
    
acos
asin
atan
cos
int
pointonsegmentnearesttopoint
randomfloat
randomfloatrange
randomint
randomintrange
sin
tan
vectorfromlinetopoint


Menus
    
closeingamemenu


Missile
    
missile_createattractorent
missile_createattractororigin
missile_createrepulsorent
missile_createrepulsororigin
missile_deleteattractor


Motion
    
devaddpitch
devaddroll
devaddyaw
movegravity
moveto
movex
movey
movez
notsolid
rotatepitch
rotateroll
rotateto
rotatevelocity
rotateyaw
solid


Objective
    
objective_add
objective_current
objective_delete
objective_icon
objective_onentity
objective_position
objective_state
objective_team
pingplayer


Physics
    
physicsexplosioncylinder
physicsexplosionsphere
physicsjitter
physicsjolt


Precache
    
precacheheadicon
precacheitem
precachelocationselector
precachemenu
precachemodel
precacherumble
precacheshader
precacheshellshock
precachestatusicon
precachestring
precacheturret
scr_tablelookupistring
scr_tablelookupistring
tablelookup
tablelookup


Sentient
    
geteye
isalive
isgodmode
isplayer


Sound
    
ambientplay
ambientstop
musicplay
musicstop
playloopsound
playsound
playsoundasmaster
playsoundtoplayer
playsoundtoteam
soundexists
soundfade
stoploopsound


Spawn
    
placespawnpoint
positionwouldtelefrag
spawn
spawnstruct
spawnturret


String
    
getsubstr
issubstr
strtok
tolower


System
    
logprint
resettimeout
setarchive


Teams
    
getassignedteam
getteamplayersalive
getteamradar
getteamscore
setteamradar
setteamscore


Trace
    
bullettrace
bullettracepassed
damageconetrace
physicstrace
playerphysicstrace
sightconetrace
sighttracepassed


Triggers
    
clientclaimtrigger
clientreleasetrigger
releaseclaimedtrigger


Turret
    
setbottomarc
setleftarc
setrightarc
settoparc


Variables
    
isarray
isdefined
isstring


Vector
    
anglestoforward
anglestoright
anglestoup
closer
combineangles
distance
distance2d
distancesquared
length
lengthsquared
vectordot
vectorlerp
vectornormalize
vectortoangles


Vehicles
    
cleargoalyaw
clearlookatent
cleartargetyaw
clearturrettarget
getgoalspeedmph
getspeed
getspeedmph
resumespeed
setacceleration
setairresistance
setdeceleration
setgoalyaw
sethoverparams
setjitterparams
setlookatent
setmaxpitchroll
setneargoalnotifydist
setspeed
setspeedimmediate
settargetyaw
setturningability
setturrettargetent
setturrettargetvec
setvehgoalpos
setvehicleteam
setyawspeed


Weapons
    
disablegrenadetouchdamage
enablegrenadetouchdamage
getammocount
getweaponclipmodel
getweaponmodel
isweaponcliponly
isweapondetonationtimed
itemweaponsetammo
missile_settarget
weaponaltweaponname
weaponclass
weaponclipsize
weaponfiretime
weaponinventorytype
weaponisboltaction
weaponissemiauto
weaponmaxammo
weaponstartammo
weapontype
(adsbygoogle = window.adsbygoogle || []).push({});

The following 13 users say thank you to DEREKTROTTER for this useful post:

caleb01, FAKA_ELITE, MrXXPSNGAMERXx, Pauly, ICS Vortex, scarfaceinhd, TheFuziioN-, TheUnkn0wn, UGz-, Vampytwistッ, xEnhancer, xXGRIM_REAPERXx, User2340034u
04-14-2012, 01:43 AM #11
xRaW
xI2aW-
Originally posted by PaulyD View Post
Just what I was looking for :p


:lol: nice lie pauly. You aint after them LMFAO
04-14-2012, 04:07 AM #12
Pauly
Banned
Originally posted by xRaW View Post
:lol: nice lie pauly. You aint after them LMFAO


:fa: .
04-14-2012, 04:27 AM #13
Choda
Banned
Thank You sir....
04-14-2012, 01:29 PM #14
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
Credits to XanTium_ from The Tech Game


More copy and paste by DerekTrotter! Go +Rep his ass......

The following user thanked EliteMossy for this useful post:

geheimpje
04-14-2012, 03:18 PM #15
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
More copy and paste by DerekTrotter! Go +Rep his ass......


coming from you Happy

"checks link in his sig"
04-14-2012, 03:42 PM #16
Originally posted by DEREKTROTTER View Post
i cant edit my patch one little bit without it causing bad syntax,
dunno whats causing it


Send me your FastFile if you don't mind? I would like to do some investigating.

The following user thanked TheUnkn0wn for this useful post:

DEREKTROTTER
04-14-2012, 03:48 PM #17
DEREKTROTTER
You're Goddamn Right
Originally posted by TheUnkn0wn View Post
Send me your FastFile if you don't mind? I would like to do some investigating.


Clean patch ive been using: You must login or register to view this content.
My MP Menu: You must login or register to view this content.

i tried it the other day, re-opened my "mp menu" in ffviewer - changed one bit of text and it gave me bad syntax.
that "saving as patch_mp" solved the black screens
04-14-2012, 05:56 PM #18
Originally posted by DEREKTROTTER View Post
Clean patch ive been using: You must login or register to view this content.
My MP Menu: You must login or register to view this content.

i tried it the other day, re-opened my "mp menu" in ffviewer - changed one bit of text and it gave me bad syntax.
that "saving as patch_mp" solved the black screens


Did you make the patch with 1.4.0.0 but tried to modify it with 1.5.0.0?
04-14-2012, 06:26 PM #19
DEREKTROTTER
You're Goddamn Right
Originally posted by TheUnkn0wn View Post
Did you make the patch with 1.4.0.0 but tried to modify it with 1.5.0.0?


possibly, but think ive solved it now - can edit this one fine now -> You must login or register to view this content.
i just renamed a gsc to _theunkn0wn and threaded it from a clean missions, seems to do the trick :p

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo