Post: [RELEASE] My Version of Round Editor (sorry ryan)
04-15-2012, 05:57 PM #1
xRaW
xI2aW-
(adsbygoogle = window.adsbygoogle || []).push({}); Well i wasnt going to release this cause Ryan beat me to it, so i thought rounds only go up by 1 :fa: what if i want round 100000 it would take me years to get there. So my version allows you to "choose" the rounds you want it to go up by, whether you want 1 or up by a thoudsand, you choose.


Video Coming Soon Winky Winky


Code vvv
    EditRound()
{
self notify("endmenu");
start2 = createfontstring("objective", 1.5,self);
start2 setpoint("TOP");
start2 settext("[{+attack}] increase [{+speed_throw}] Lower [{+melee}] Accept");
rounds = 1;
roundedit = true;
start = createfontstring("objective", 1.5,self);
start setpoint("CENTER");
start settext("Round Increases By " +rounds);
while(roundedit)
{
if(self AttackButtonPressed() || self AdsButtonPressed())
{
rounds += self AttackButtonPressed();
rounds -= self AdsButtonPressed();
if(rounds == 0) rounds = 1;
start settext("Round Increases By " +rounds);
}
if(self MeleeButtonPressed())
{
roundedit = false;
}
wait 0.1;
}
start destroy();
start2 destroy();
wait 1;
display = createfontstring("objective",1.5,self);
display setpoint("CENTER");
display settext("Attack: Raise -- Ads: Lower -- Melee: Accept");
edits = true;
choices = rounds;
choiced = -1;
display2 = createfontstring("objective",1.5,self);
display2 setpoint("CENTER","CENTER",0,100);
display2 settext("Current: "+choices);
while(edits)
{
if(self AttackButtonPressed())
{
choices += rounds;
display2 settext("Current: "+choices);
}
if(self AdsButtonPressed())
{
choices -= rounds;
if(choices <= 0) choices = 1;
display2 settext("Current: "+choices);
}
if(self MeleeButtonPressed())
{
level.round_number=choices+choiced;
self thread NukeEm();
edits = false;
}
wait 0.1;
}
display destroy();
display2 destroy();
}



You'll Need this
    NukeEm()
{
Zombz = GetAiSpeciesArray( "axis" );
level.zombie_total = 0;
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] maps\_zombiemode_spawner::zombie_head_gib();
Zombz[i] DoDamage( Zombz[i].health * 5000, Zombz[i].origin, self );
wait .05;
}
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following user groaned xRaW for this awful post:

Correy
04-15-2012, 06:01 PM #2
iTruceFret
[move]From now on, call me DRAGON.[/move]
:lol:

This is cool. So are you two guys like...in a battle to see who gets more downloads, or something?

I'd try out of all these scripts you guys have been releasing, but I can't force myself to back the game up for over an hour, just to play by myself. :fa:

Nice job, nonetheless.
04-15-2012, 06:03 PM #3
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Truce View Post
:lol:

This is cool. So are you two guys like...in a battle to see who gets more downloads, or something?


I don't think so :confused:, i had the idea of a round editor since the start of Black Ops Modding even when i started to Mod W@W i was gonna make one for Zombies XD.

The following user thanked IVI40A3Fusionz for this useful post:

iTruceFret
04-15-2012, 06:04 PM #4
xRaW
xI2aW-
Originally posted by Truce View Post
:lol:

This is cool. So are you two guys like...in a battle to see who gets more downloads, or something?

I'd try out of all these scripts you guys have been releasing, but I can't force myself to back the game up for over an hour, just to play by myself. :fa:

Nice job, nonetheless.

no we just love each other and i just wanted people to have "my version" cause its gna be released in my v2 of my ultimate patch

The following user thanked xRaW for this useful post:

iTruceFret
04-15-2012, 06:06 PM #5
IVI40A3Fusionz
Former Gaming Squad Member
Time to wipe the floor of this thread and release my DVAR Editor Happy.
04-15-2012, 06:10 PM #6
xRaW
xI2aW-
Originally posted by IVI40A3Fusionz View Post
Time to wipe the floor of this thread and release my DVAR Editor Happy.


well to be honest ryan nobody cares :carling:
04-15-2012, 06:22 PM #7
Choda
Banned
this is good nice job
04-15-2012, 07:01 PM #8
Originally posted by xRaW View Post
Well i wasnt going to release this cause Ryan beat me to it, so i thought rounds only go up by 1 :fa: what if i want round 100000 it would take me years to get there. So my version allows you to "choose" the rounds you want it to go up by, whether you want 1 or up by a thoudsand, you choose.


Video Coming Soon Winky Winky


Code vvv
    EditRound()
{
self notify("endmenu");
start2 = createfontstring("objective", 1.5,self);
start2 setpoint("TOP");
start2 settext("[{+attack}] increase [{+speed_throw}] Lower [{+melee}] Accept");
rounds = 1;
roundedit = true;
start = createfontstring("objective", 1.5,self);
start setpoint("CENTER");
start settext("Round Increases By " +rounds);
while(roundedit)
{
if(self AttackButtonPressed() || self AdsButtonPressed())
{
rounds += self AttackButtonPressed();
rounds -= self AdsButtonPressed();
if(rounds == 0) rounds = 1;
start settext("Round Increases By " +rounds);
}
if(self MeleeButtonPressed())
{
roundedit = false;
}
wait 0.1;
}
start destroy();
start2 destroy();
wait 1;
display = createfontstring("objective",1.5,self);
display setpoint("CENTER");
display settext("Attack: Raise -- Ads: Lower -- Melee: Accept");
edits = true;
choices = rounds;
choiced = -1;
display2 = createfontstring("objective",1.5,self);
display2 setpoint("CENTER","CENTER",0,100);
display2 settext("Current: "+choices);
while(edits)
{
if(self AttackButtonPressed())
{
choices += rounds;
display2 settext("Current: "+choices);
}
if(self AdsButtonPressed())
{
choices -= rounds;
if(choices <= 0) choices = 1;
display2 settext("Current: "+choices);
}
if(self MeleeButtonPressed())
{
level.round_number=choices+choiced;
self thread NukeEm();
edits = false;
}
wait 0.1;
}
display destroy();
display2 destroy();
}



You'll Need this
    NukeEm()
{
Zombz = GetAiSpeciesArray( "axis" );
level.zombie_total = 0;
for( i = 0;i < Zombz.size;i++ )
{
Zombz[i] maps\_zombiemode_spawner::zombie_head_gib();
Zombz[i] DoDamage( Zombz[i].health * 5000, Zombz[i].origin, self );
wait .05;
}
}


Is it alright if I leave a link to this thread in my thread? You must login or register to view this content.
04-15-2012, 09:28 PM #9
xRaW
xI2aW-
Originally posted by FourzerotwoFAILS View Post
Is it alright if I leave a link to this thread in my thread? You must login or register to view this content.


yeah go ahead. i see you put a lot of my things already in there Happy
04-15-2012, 10:56 PM #10
sciz0r
Big Daddy
Originally posted by Truce View Post
:lol:

This is cool. So are you two guys like...in a battle to see who gets more downloads, or something?

I'd try out of all these scripts you guys have been releasing, but I can't force myself to back the game up for over an hour, just to play by myself. :fa:

Nice job, nonetheless.


You dont need to play on a back up maan

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