Originally posted by Murt
i fixed it for him when he asked me on Skype to help him add new things i fixed it ^^ easy
yeah pretty easy just have a for loop to check your current weapons. Just have something like curwep = self getCurrentWeapon(); and a if .statment like this
if(curwep == "minigun_zm"){ } else { self takeallweapons(); self giveweapon("minigun_zm"); } } or something like that

i aint trying it myself but just looks like it would work. All within a forloop so it keeps running
or you could use some of the ingame functions that disable cycling the weapons and shit