Originally posted by xRaW
yeah pretty easy just have a for loop to check your current weapons. Just have something like curwep = self getCurrentWeapon(); and a if .statment like this
if(curwep == "minigun_zm"){ } else { self takeallweapons(); self giveweapon("minigun_zm"); } } or something like that

i aint trying it myself but just looks like it would work. All within a forloop so it keeps running
or you could use some of the ingame functions that disable cycling the weapons and shit
I didnt fix it with a weapon check in the end .. I made a loop that runs throughout the game.. which resets original dvars and functions i added .. so if you lose anything or gain anything.. it should refresh.