Post: DeathMachines : Rise of the Infected (BETA) by dibsy993
04-20-2012, 06:07 AM #1
DlBSY993
There's 0nly 1..
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The following 8 users say thank you to DlBSY993 for this useful post:

FM|T xR3PMz, KingcreekS, User23434, REZNET \|/, Rin1, TEXAS24_ReStEr, Top_Dog_Uk, xRaW
04-21-2012, 07:33 AM #29
DlBSY993
There's 0nly 1..
Originally posted by xRaW View Post
yeah pretty easy just have a for loop to check your current weapons. Just have something like curwep = self getCurrentWeapon(); and a if .statment like this

if(curwep == "minigun_zm"){ } else { self takeallweapons(); self giveweapon("minigun_zm"); } } or something like that Winky Winky i aint trying it myself but just looks like it would work. All within a forloop so it keeps running

or you could use some of the ingame functions that disable cycling the weapons and shit


I didnt fix it with a weapon check in the end .. I made a loop that runs throughout the game.. which resets original dvars and functions i added .. so if you lose anything or gain anything.. it should refresh.

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