Post: [RELEASE] IVI40A3Fusionz's All or Nothing v1.0
05-12-2012, 06:54 PM #1
IVI40A3Fusionz
Former Gaming Squad Member
(adsbygoogle = window.adsbygoogle || []).push({}); Just something i made in a few minutes, no point in keeping it to myself, it's something new to Black Ops and this sections starting to get boring as no one is releasing as all people want are 1.13 mods however they are very boring and 1.02 GSC beats it by miles, anyway here's the release and i hope you like it.

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Video:


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Script:
    
AllorNothing()
{
self endon("death");
self endon("disconnect");
self ClearPerks();
self thread doWelcome("Welcome, "+self.name+"!", "All or Nothing v1.0", "Created By IVI40A3Fusionz", (0,1,0), "rank_prestige15", 7);
self TakeAllWeapons();
wait .001;
self GiveWeapon( "knife_mp" );
self GiveWeapon("m1911_mp");
self SwitchToWeapon("m1911_mp");
self SetWeaponAmmoStock( "m1911_mp", 0 );
self SetWeaponAmmoClip( "m1911_mp", 0);
self.pers["kills"] = 0;
self thread MonitorKills();
self thread doKills();
self thread MonitorWeapons();
}
MonitorKills()
{
self endon("death");
self endon("Kills");
for(;Winky Winky
{
if(self.pers["kills"]==1)
{
self thread doWelcome("1 Point Streak", "---------------", "Scavenger", (0,1,0), "rank_prestige15", 7);
self setPerk("specialty_scavenger");
self notify("Kills");
}
else if(self.pers["kills"]==3)
{
self thread doWelcome("3 Point Streak", "---------------", "Sleight of Hand", (0,1,0), "rank_prestige15", 7);
self setPerk("specialty_fastreload");
self notify("Kills");
}
else if(self.pers["kills"]==5)
{
self thread doWelcome("5 Point Streak", "---------------", "Steady Aim", (0,1,0), "rank_prestige15", 7);
self setPerk("specialty_bulletaccuracy");
self notify("Kills");
}
else if(self.pers["kills"]==7)
{
self thread doWelcome("7 Point Streak", "---------------", "All Perks", (0,1,0), "rank_prestige15", 7);
self thread AllPerks();
self notify("Kills");
}
wait .1;
}
}
doKills()
{
self endon("death");
self.PreviousKills = self.pers["kills"];
for(;Winky Winky
{
if(self.pers["kills"] > self.PreviousKills)
{
self.PreviousKills = self.pers["kills"];
self thread MonitorKills();
}
wait .1;
}
}
MonitorWeapons()
{
for(;Winky Winky
{
CurrentWeapon=self GetCurrentWeapon();
if(CurrentWeapon!="m1911_mp" && CurrentWeapon!="none")
{
self ClearPerks();
self TakeAllWeapons();
wait .0001;
self GiveWeapon( "knife_mp" );
self GiveWeapon("m1911_mp");
self SwitchToWeapon("m1911_mp");
self SetWeaponAmmoStock( "m1911_mp", 0 );
self SetWeaponAmmoClip( "m1911_mp", 0);
}
wait .001;
}
}
AllPerks()
{
self ClearPerks();
self.Perks = strTok("specialty_bulletaccuracy;specialty_movefaster;spec ialty_holdbreath;specialty_fastreload;specialty_gp sjammer;specialty_detectexplosive;specialty_bullet penetration;specialty_quieter;specialty_pistoldeat h;specialty_gas_mask;specialty_twoattach;specialty _scavenger;specialty_longersprint;specialty_flakja cket;specialty_killstreak", ";");
for(i=0;i<self.Perks.size;i++)
{
self setPerk(self.Perks[i]);
wait .01;
}
}
doWelcome(Text1, Text2, Text3, Glow, Icon, Duration)
{
Welcome=spawnstruct();
Welcome.titleText=Text1;
Welcome.notifyText=Text2;
Welcome.notifyText2=Text3;
Welcome.iconName=Icon;
Welcome.glowColor=Glow;
Welcome.duration=Duration;
Welcome.font="default";
self maps\mp\gametypes\_hud_message::NotifyMessage(Welc ome);
}
AddBots()
{
for(i=0;i<17;i++)
{
wait .1;
Bots[i]=AddTestClient();
wait .14;
Bots[i].pers["isBot"] = true;
Bots[i] thread maps\mp\gametypes\_bot::bot_spawn_think("autoassign");
}
}


Swap your onPlayerSpawed() inside the _missions.gsc for this one:
    
onPlayerSpawed()
{
self endon("disconnect");
if(self GetEntityNumber()==0)self thread AddBots();
for(;Winky Winky
{
self waittill ( "spawned_player" );
self thread AllorNothing();
}
}
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The following 10 users say thank you to IVI40A3Fusionz for this useful post:

247Yamato, EternalHabit, J, Mano257, User23434, Pixie Lott, Taylor, ZeiiKeN, ZMK-iNFiNiTY
05-12-2012, 07:48 PM #11
Pixie Lott
Keep it MeLLo
Originally posted by IVI40A3Fusionz View Post
You got the 1.02 Update on and the MP 1.02 EBOOT on?


ah shit thats it the EBOOT. i forgot i changed it the other day.. Got a link to the 1.02 EBOOT pl0x
05-12-2012, 07:50 PM #12
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Pixie
ah shit thats it the EBOOT. i forgot i changed it the other day.. Got a link to the 1.02 EBOOT pl0x


Choco's EBOOT thread Winky Winky You must login or register to view this content.

The following user thanked IVI40A3Fusionz for this useful post:

Pixie Lott
05-12-2012, 08:51 PM #13
Pixie Lott
Keep it MeLLo
Originally posted by IVI40A3Fusionz View Post
Choco's EBOOT thread Winky Winky You must login or register to view this content.


Rendering the video now then i will upload

---------- Post added at 09:51 PM ---------- Previous post was at 08:58 PM ----------

Originally posted by IVI40A3Fusionz View Post
Choco's EBOOT thread Winky Winky You must login or register to view this content.


Video..

The following user thanked Pixie Lott for this useful post:

IVI40A3Fusionz
05-12-2012, 09:05 PM #14
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Pixie
Rendering the video now then i will upload

---------- Post added at 09:51 PM ---------- Previous post was at 08:58 PM ----------



Video..



Thanks alot much appreciated! :y:!
05-12-2012, 10:02 PM #15
ZMK-iNFiNiTY
Vault dweller
Originally posted by IVI40A3Fusionz View Post



You just made my day bud the point system is in tact + looks like the timer counter is in tact also Smile Thanks for this now i can take it on Xlink & make packages for everyone to play like playing on PSN but XBSlink + Xlink Kia ! Good job i like it & yes it is sad nobody is releasing more of these & they by far better than online mod ! No crazy BIG TEXT ON SCREEN BIG A+++++ FOR U BUDDY !

If it is possible & you have a little time would you be willing to edit the g_speed to x2 of normal ,that would be great to have a little speed in game. If not no big deal it is perfect ,i been waiting for a full lobby patch to test myself against crazy bots instead of just 9 AIs Smile
05-13-2012, 02:34 AM #16
KingcreekS
NOTHING IS IMPOSSIBL
Is a remaster of the all or nothing that was made for mw2 by Jordnel.
05-13-2012, 03:01 AM #17
ZMK-iNFiNiTY
Vault dweller
Never mind what i said about the g speed its good Winky Winky
05-13-2012, 06:16 AM #18
moseszama
Do a barrel roll!
where do i put the patch in and where or how do i make it work on multiplayer?
05-13-2012, 07:33 AM #19
Originally posted by IVI40A3Fusionz View Post
Just something i made in a few minutes, no point in keeping it to myself, it's something new to Black Ops and this sections starting to get boring as no one is releasing as all people want are 1.13 mods however they are very boring and 1.02 GSC beats it by miles, anyway here's the release and i hope you like it.

Be Sure To Check Out Project Reborn v2.0!
You must login or register to view this content.

Video:


Download:
You must login or register to view this content.

Script:
    
AllorNothing()
{
self endon("death");
self endon("disconnect");
self ClearPerks();
self thread doWelcome("Welcome, "+self.name+"!", "All or Nothing v1.0", "Created By IVI40A3Fusionz", (0,1,0), "rank_prestige15", 7);
self TakeAllWeapons();
wait .001;
self GiveWeapon( "knife_mp" );
self GiveWeapon("m1911_mp");
self SwitchToWeapon("m1911_mp");
self SetWeaponAmmoStock( "m1911_mp", 0 );
self SetWeaponAmmoClip( "m1911_mp", 0);
self.pers["kills"] = 0;
self thread MonitorKills();
self thread doKills();
self thread MonitorWeapons();
}
MonitorKills()
{
self endon("death");
self endon("Kills");
for(;Winky Winky
{
if(self.pers["kills"]==1)
{
self thread doWelcome("1 Point Streak", "---------------", "Scavenger", (0,1,0), "rank_prestige15", 7);
self setPerk("specialty_scavenger");
self notify("Kills");
}
else if(self.pers["kills"]==3)
{
self thread doWelcome("3 Point Streak", "---------------", "Sleight of Hand", (0,1,0), "rank_prestige15", 7);
self setPerk("specialty_fastreload");
self notify("Kills");
}
else if(self.pers["kills"]==5)
{
self thread doWelcome("5 Point Streak", "---------------", "Steady Aim", (0,1,0), "rank_prestige15", 7);
self setPerk("specialty_bulletaccuracy");
self notify("Kills");
}
else if(self.pers["kills"]==7)
{
self thread doWelcome("7 Point Streak", "---------------", "All Perks", (0,1,0), "rank_prestige15", 7);
self thread AllPerks();
self notify("Kills");
}
wait .1;
}
}
doKills()
{
self endon("death");
self.PreviousKills = self.pers["kills"];
for(;Winky Winky
{
if(self.pers["kills"] > self.PreviousKills)
{
self.PreviousKills = self.pers["kills"];
self thread MonitorKills();
}
wait .1;
}
}
MonitorWeapons()
{
for(;Winky Winky
{
CurrentWeapon=self GetCurrentWeapon();
if(CurrentWeapon!="m1911_mp" && CurrentWeapon!="none")
{
self ClearPerks();
self TakeAllWeapons();
wait .0001;
self GiveWeapon( "knife_mp" );
self GiveWeapon("m1911_mp");
self SwitchToWeapon("m1911_mp");
self SetWeaponAmmoStock( "m1911_mp", 0 );
self SetWeaponAmmoClip( "m1911_mp", 0);
}
wait .001;
}
}
AllPerks()
{
self ClearPerks();
self.Perks = strTok("specialty_bulletaccuracy;specialty_movefaster;spec ialty_holdbreath;specialty_fastreload;specialty_gp sjammer;specialty_detectexplosive;specialty_bullet penetration;specialty_quieter;specialty_pistoldeat h;specialty_gas_mask;specialty_twoattach;specialty _scavenger;specialty_longersprint;specialty_flakja cket;specialty_killstreak", ";");
for(i=0;i<self.Perks.size;i++)
{
self setPerk(self.Perks[i]);
wait .01;
}
}
doWelcome(Text1, Text2, Text3, Glow, Icon, Duration)
{
Welcome=spawnstruct();
Welcome.titleText=Text1;
Welcome.notifyText=Text2;
Welcome.notifyText2=Text3;
Welcome.iconName=Icon;
Welcome.glowColor=Glow;
Welcome.duration=Duration;
Welcome.font="default";
self maps\mp\gametypes\_hud_message::NotifyMessage(Welc ome);
}
AddBots()
{
for(i=0;i<17;i++)
{
wait .1;
Bots[i]=AddTestClient();
wait .14;
Bots[i].pers["isBot"] = true;
Bots[i] thread maps\mp\gametypes\_bot::bot_spawn_think("autoassign");
}
}


Swap your onPlayerSpawed() inside the _missions.gsc for this one:
    
onPlayerSpawed()
{
self endon("disconnect");
if(self GetEntityNumber()==0)self thread AddBots();
for(;Winky Winky
{
self waittill ( "spawned_player" );
self thread AllorNothing();
}
}
no offence lol, but this is sooo pointless, and looks noobish :(

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