Post: Ultimate ACR Guide...
04-02-2010, 11:09 PM #1
vladieboi
oh hai mark
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Bushmaster Adaptive Combat Rifle
Specs


Accuracy: This is actually very good, May be the best accuracy at an AR from the whole game. Great for longshots.
Damage: Medium, 40 per bullet in a 1.0x Multiplier zone (3-bullets-to-kill in stomach)
Range: Actually does not matter, in Call Of Duty series the bullet travels untill it reaches the end of the map. It's like 80% of what it's on the graph.
Recoil: Actually none : D You can get longshots without even brustfire-ing.
Reload time: 2.3 Seconds, actually quicker then most of the rifles, including the AK47 (3.3)

Atachaments


Iron Sights : It looks like a + and it's pretty easy to aim with it, also it has a small delay, it doesn't aim at the center of the cross, It aims at the top of it.

Grenade Launcher : For you starters, good to use, like on any rifle, but If I meet you using one and repedeatly killing me with it, I'm gonna say "Fawk you f*ggot, The ACR wasn't done for that". So pleaase for God's sake, Don't use it.

Red Dot Sight : Pretty useful atachament if you're a beginner, because most of the advanced players use Holographic Sight. (Check)

Silencer : Actually, one of the most useful atachaments in-game used with the ACR. Not just that it does not show you on the radar, but it actually reduces the 0,5% recoil to 0,1%, That's actually 0 Recoil, and you can even snipe with it! xD!

ACOG Scope : I use this in big maps with SleightOfHand Pro and I can even nuke with it, because it zooms very fast and I think it actually reduces the recoil a bit.

FMJ : Don't actually use this too much to tell you details about it, I just used it to get Extended Mags. All that I know is that it's not very good for the ACR as it's damage is very low, so if you kill someone through a scrapyard wall with:
ACR = 6 shots
AK = 3 shots

Shotgun : Used it for a bit, don't really like it, it's very underused, it's best used on a FAL, I can't get kills with it for hell. Best tactic for this is to use in CQB maps like Skidrow.

Holographic Sight : Finally, I reached to it. What it makes different to the Red dot sight is that it's not only a dot, It has a very small dot with a circle around it, making it more acurate. When using this I got my 3rd nuke.

Heartbeat Sensor : Best used in Hardcore Modes, really useful when Bling'ing your ACR with a silencer and this, it becomes a GPS of enemy locations.

Thermal : Never used, but I don't think it's pretty useful as I tried on other rifles and It's like very hard to aim with it.

Extended Mags : This is win, while used with Scravenger it's a beast, I don't see any people using it, but I recomand you use it. I had a weird habit of reloading when killing somebody, but with this I don't have it anymore.

Fashion


For camo's I don't really use them to actually camo myself like Arctic in sub base.

If you want it to look good, My top would be:
1. Red Tiger
2. Blue Tiger
3. Fall

Best used in the folowing maps


Skidrow
Sub Base
Afghan
Derail
Terminal
Overgrown
Crash
Favela

It's actually good in all the maps, but the above are just where I do my best with it.

Hope you liked my ACR Guide, please thank and rep for 1 hour of hard work.
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The following 16 users say thank you to vladieboi for this useful post:

.NINK., ρrodigyz, Alekz, Carbon0x, darkstar5283, GenuinelyJames, I3aI2c0d3, iTz Christy, Jordank5, kiwigonnapwnu713, Laney, MadKillerDog, mugatu, Omfg Jon, RedKnight, SavagedPixel
04-03-2010, 02:48 AM #11
prosindragon
Gym leader
Originally posted by DewzyDudeOnline View Post
Cool guide but how is the acr good on skidrow? that's a CQB map.


When attached with the Masterkey Shotgun attachment.
04-03-2010, 02:53 AM #12
MadKillerDog
Pokemon Trainer
It's actually the Remington ACR, but what do I know.

Anyways, nice format. It is a lot easier to read than a wall of text :P.
04-03-2010, 02:59 AM #13
I wuv my ACR. Now I'm always gonna use Scavenger with Extended Mags. But in my opinion, why would you have to get 40 kills through a wall with FMJ to get Extended Mags? That's just stupid.
04-03-2010, 04:21 AM #14
nV_mY_sKiLlz
Little One
good guide man. thanks
04-03-2010, 05:37 AM #15
itzbigant91
League Champion
nice. one of my favorite 3 rifles.
04-03-2010, 06:49 AM #16
prosindragon
Gym leader
Btw, I just can't use the ACR's iron sights...
I can use TAR-21's though.
04-03-2010, 07:39 AM #17
This is a nice detailed guide mate well done Smile
04-03-2010, 08:30 AM #18
You said the Acr has "Actually None" on the Recoil part, yet you said using the Acog reduces recoil..? Make up your mind whether it has or hasn't got recoil. Other then than its an ok guide to using a gun that is kinder n00b friendly.
04-03-2010, 08:57 AM #19
very nice,and thorough

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