Post: Ultimate ACR Guide...
04-02-2010, 11:09 PM #1
vladieboi
oh hai mark
(adsbygoogle = window.adsbygoogle || []).push({}); Coming from a 2500+ Confirmed kills with that beast.

Bushmaster Adaptive Combat Rifle
Specs


Accuracy: This is actually very good, May be the best accuracy at an AR from the whole game. Great for longshots.
Damage: Medium, 40 per bullet in a 1.0x Multiplier zone (3-bullets-to-kill in stomach)
Range: Actually does not matter, in Call Of Duty series the bullet travels untill it reaches the end of the map. It's like 80% of what it's on the graph.
Recoil: Actually none : D You can get longshots without even brustfire-ing.
Reload time: 2.3 Seconds, actually quicker then most of the rifles, including the AK47 (3.3)

Atachaments


Iron Sights : It looks like a + and it's pretty easy to aim with it, also it has a small delay, it doesn't aim at the center of the cross, It aims at the top of it.

Grenade Launcher : For you starters, good to use, like on any rifle, but If I meet you using one and repedeatly killing me with it, I'm gonna say "Fawk you f*ggot, The ACR wasn't done for that". So pleaase for God's sake, Don't use it.

Red Dot Sight : Pretty useful atachament if you're a beginner, because most of the advanced players use Holographic Sight. (Check)

Silencer : Actually, one of the most useful atachaments in-game used with the ACR. Not just that it does not show you on the radar, but it actually reduces the 0,5% recoil to 0,1%, That's actually 0 Recoil, and you can even snipe with it! xD!

ACOG Scope : I use this in big maps with SleightOfHand Pro and I can even nuke with it, because it zooms very fast and I think it actually reduces the recoil a bit.

FMJ : Don't actually use this too much to tell you details about it, I just used it to get Extended Mags. All that I know is that it's not very good for the ACR as it's damage is very low, so if you kill someone through a scrapyard wall with:
ACR = 6 shots
AK = 3 shots

Shotgun : Used it for a bit, don't really like it, it's very underused, it's best used on a FAL, I can't get kills with it for hell. Best tactic for this is to use in CQB maps like Skidrow.

Holographic Sight : Finally, I reached to it. What it makes different to the Red dot sight is that it's not only a dot, It has a very small dot with a circle around it, making it more acurate. When using this I got my 3rd nuke.

Heartbeat Sensor : Best used in Hardcore Modes, really useful when Bling'ing your ACR with a silencer and this, it becomes a GPS of enemy locations.

Thermal : Never used, but I don't think it's pretty useful as I tried on other rifles and It's like very hard to aim with it.

Extended Mags : This is win, while used with Scravenger it's a beast, I don't see any people using it, but I recomand you use it. I had a weird habit of reloading when killing somebody, but with this I don't have it anymore.

Fashion


For camo's I don't really use them to actually camo myself like Arctic in sub base.

If you want it to look good, My top would be:
1. Red Tiger
2. Blue Tiger
3. Fall

Best used in the folowing maps


Skidrow
Sub Base
Afghan
Derail
Terminal
Overgrown
Crash
Favela

It's actually good in all the maps, but the above are just where I do my best with it.

Hope you liked my ACR Guide, please thank and rep for 1 hour of hard work.
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The following 16 users say thank you to vladieboi for this useful post:

.NINK., ρrodigyz, Alekz, Carbon0x, darkstar5283, GenuinelyJames, I3aI2c0d3, iTz Christy, Jordank5, kiwigonnapwnu713, Laney, MadKillerDog, mugatu, Omfg Jon, RedKnight, SavagedPixel
04-03-2010, 08:09 PM #38
I'll preface my message by saying that this is a very nice guide.
Just want to throw this piece of information out there for you:
You're right that in CoD, the bullets travel until they reach the end of the map (or some barrier). But the "range" that they refer to isn't how far the bullets go, it's how much the bullet damage decreases over a distance. For example, look at this chart, made by DenKirson:
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The red line is the damage without a silencer, and the blue line is the damage with a silencer. The X-axis is whatever relative unit of distance he used.
As you can see, the ACR damage is 30 at close range (keep in mind that there are damage multipliers based on where you hit the enemy-- 30 is just the base damage). However, at a certain range, the damage drops off at a constant rate until it reaches 20. With a silencer, this happens much sooner. It should be noted, though, that the ACR "range" is one of the highest in the game (the damage doesn't drop off until very far distances).
04-03-2010, 08:28 PM #39
mugatu
Pokemon Trainer
Originally posted by vladieboi View Post
+1. But not really SMG rate, Can you compear a vector to acr?

---------- Post added at 10:04 PM ---------- Previous post was at 08:50 PM ----------

Thanks for nominating me Azza, if you guys want to nominate me you're free to do it Upside Down Happy


With the exception of the vector, it is faster than the ump45 and has a similar rate of fire to the others, sorry thats what i should have said in the first place Gasp.

acog for enhanced magnification without sway + high rate of fire similar to smgs without recoil + stopping power = the best mid to long range gun in the game (snipers are a different story).
04-03-2010, 08:45 PM #40
o NICK o
My M16 is broke
Very nice, you are good at this and should possibly make more!
04-03-2010, 08:47 PM #41
awesome post, some really great info, didn't know the silencer brought down recoil, thanked and rep'd
04-03-2010, 09:55 PM #42
vladieboi
oh hai mark
@Darkstar: Shanks buddeh! *internet hi5*
@ Guy with post 40: I will do more, just that I'm pretty busy now.

Also guys, you can donate to me so I can get a "stimulus" so I make more of those, 1F U KN0 W4T M3 S4Y1NG
04-04-2010, 09:00 AM #43
vladieboi
oh hai mark
Don't let it die Sad Awesome
04-04-2010, 01:39 PM #44
good post thnx for the info!
04-04-2010, 01:40 PM #45
vladieboi
oh hai mark
Thanks !
04-04-2010, 01:43 PM #46
kiwigonnapwnu713
Pokemon Trainer
nice post but prefer the tar at the moment but have the ACR in Fall

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