Originally posted by Tuxedo
You guys are funny. Only one person took into account that Juggernaut lasts for the entire match, while painkiller only lasts 10 seconds. So lets take a look at that in perspective:
Say a player's average life is 1 minute. That's 60 seconds.
With painkiller, the number of shots needed to kill somebody is multiplied by about 2.5 (if the gun does 30 damage which is the average in MW2 then it kills in 4 bullets with the standard 100 damage. If the damage is divided by three then the gun deals 10 damage. That's 10 shots to kill. 10/4 = 2.5)
With juggernaut, the number of bullets needed to kill usually increases by 1. That's a 1.33% increase.
The chances of running into the person with Painkiller while it's active in a 1 minute life is 16.6%. The chances of running into a person using Juggernaut while it's active are 100%, no matter what the lifespan.
2.50% - 1.33% = 1.17%
100% - 16.6% = 83.4%
83.4% > 1.17%
Point is, although it takes a few more bullets to kill somebody with painkiller, it's way over compensated by the fact that your chances of running into somebody using painkiller are 6 times smaller than those of running into a Juggernaut.
By the way, I use both.
1,000th post FTW.
Well we all know Juggernaut lasts the entire match. But really it's not too much of a problem, at least in my eyes. The one extra bullet has never bothered me. And even if I'm using the M40 most of the time I can still get a one shot kill. I'm sure you're math is correct, but I run across painkiller quite a bit, and it always seems to be at the worst times. And when you do come across it, it's much more of a pain than Juggernaut is.