Post: HERE IS THE LINK FOR THE FULL SDK PreCompiled **TUTORIAL INCLUDED** AND PIC INCLUDED
07-11-2010, 02:29 PM #1
ITALIANmobsta
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); HELLO GUYS THAT THE LINK DOWNLOAD IT ITS AN EXE FILE AND THEN

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REQUIREMENTS :::::

YOU HAVE TO HAVE WINDOWS x86 OR IT WILL NOT WORK

1 Make a folder called ps3dev to ur c it should look like this C:\ps3dev\
2 then open exe file and when it promt to install just point it at C:\ps3dev\ o just type it
3 let it install and u should have the 610 sdk
then open cmd

HERE IS THE FIX ALL CREDITS GOES TO pavn4 thanx for fixing
TYPE

Now open CMD

Type :

1) cd C:\ps3dev [Hit enter]

2) ps3dev [hit enter]

3) cd ps3sdksrc [Hit enter]

4) sh bootstrap [Hit Enter]

5) sh configure [Hit Enter]

6) make [Hit Enter]

7) make install [Hit Enter]

After u finish all this go download the 156 mb sdk and drag and drop folder cell to the ps3sdk

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and try the michaels tutorial after all this

hope u guys get it working

it doesnt work i get the folder blus3037 like in michaels picture but nothing inside and he is just bullshitting us what could u expect from a guy without proof aa sorry but at least we tryed and u kno if u dont try u never get something
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07-11-2010, 07:46 PM #92
Durk
spending vbux, offer me..
Originally posted by ghowden View Post
Right, I've finally compiled it all, and moved the cell files, still get the same error though

    
C:\ps3dev\ps3sdk\cell\host-win32\bin>make_package_npdrm -x EP0002-BLES00683_00-M
W2P000000000010-A0110-V0100-PE.pkg +
Configuration file should include Content_ID.
Configuration file should include K_Licensee.
Configuration file parse error: "EP0002-BLES00683_00-MW2P000000000010-A0110-V010
0-PE.pkg"


I think this proves the fact the sdk cannot unpackage retail packages, only debug


for me it says that make_package_npdrm made an unusual request to be terminated by runtime... or something along those lines
07-11-2010, 07:48 PM #93
AlabamaHit
ROLL TIDE!!!
Yup exact same thing for me...So Now I go and read this SDK.
07-11-2010, 07:49 PM #94
ghowden
Pokemon Trainer
Yeah, that happens if you don't include the + or - at the end

It looks less like an SDK to me, are more like the PS3's actual source code o.O
07-11-2010, 07:52 PM #95
AlabamaHit
ROLL TIDE!!!
Um..That is actually if you "Do" include the + or -

Which is Overwrite if exist or Don't overwrite...You can see taht he included the + with his command line.
07-11-2010, 07:57 PM #96
I got the same thing all i get is a folder with nothing inside wdf!!!!!! I get the same folder michael has but there aint nothing in side
07-11-2010, 07:59 PM #97
Originally posted by ghowden View Post
Yeah, that happens if you don't include the + or - at the end

It looks less like an SDK to me, are more like the PS3's actual source code o.O


I was just about to say that. It has hypervisor code and all. This might be useful for other purposes but I don't see it working well for unpackaging this. Unless someone can get this working on a PS3 or VM??
07-11-2010, 08:00 PM #98
ghowden
Pokemon Trainer
Originally posted by alabamahit View Post
Um..That is actually if you "Do" include the + or -

Which is Overwrite if exist or Don't overwrite...You can see taht he included the + with his command line.


Yeah that's my command line.

Funny thing is, the program ps3unpkgr is normally used to unpackage .pkg not make_package_ndprm or whatever it is called.

The error it gives makes it look like it is a program that is used to 'sign' packages using a configuration file. So you would use make_package_ndrpm +x <config file name> + and have the key for the package, the contents of the package e.t.c. in the config file. At least that would make sense of the errors we receive like the parse error of the .pkg and missing keys, things like that
07-11-2010, 08:06 PM #99
I also have linux installed on my computer HD if that helps. i am willing to help if you assist me in what to do because i am pretty new to all this lol
07-11-2010, 08:10 PM #100
Originally posted by ghowden View Post
Yeah that's my command line.

Funny thing is, the program ps3unpkgr is normally used to unpackage .pkg not make_package_ndprm or whatever it is called.

The error it gives makes it look like it is a program that is used to 'sign' packages using a configuration file. So you would use make_package_ndrpm +x <config file name> + and have the key for the package, the contents of the package e.t.c. in the config file. At least that would make sense of the errors we receive like the parse error of the .pkg and missing keys, things like that


got this from a read me in the SDK:

SCE CONFIDENTIAL
PLAYSTATION(R)3 Programmer Tool Runtime Library 160.008
Copyright (C) 2006 Sony Computer Entertainment Inc.
All Rights Reserved.


<サンプルの解説>
本サンプルは、Playstation Network Platform (以下、NP)の機能として、
make_package_npdrm コマンドを用いて NPDRM PACKAGE を作成するサンプルです。

<ファイル>
sample.conf :packager コマンドが利用する設定ファイル。
Makefile :サンプルデータ、および NPDRM PACKAGE 作成処理を記述。

<生成されるファイル>
USRDIR/ :サンプルデータが格納されるディレクトリ。
USRDIR/sample.png :サンプル RAW DATA への symbolic link
USRDIR/sample.edat :上記ファイルを NPDRM EDATA 形式に変換したもの。
IV0002-NPXS00004_00-SAMPLE0000000001.pkg
:USRDIR/ 下のファイルを NPDRM PACKAGE 化したもの。

※このサンプルでは同一のファイルを RAW DATA および NPDRM EDATA 形式で
 格納していますが、実際のご利用の際にはそのような制限はありません。

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