Post: HERE IS THE LINK FOR THE FULL SDK PreCompiled **TUTORIAL INCLUDED** AND PIC INCLUDED
07-11-2010, 02:29 PM #1
ITALIANmobsta
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); HELLO GUYS THAT THE LINK DOWNLOAD IT ITS AN EXE FILE AND THEN

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REQUIREMENTS :::::

YOU HAVE TO HAVE WINDOWS x86 OR IT WILL NOT WORK

1 Make a folder called ps3dev to ur c it should look like this C:\ps3dev\
2 then open exe file and when it promt to install just point it at C:\ps3dev\ o just type it
3 let it install and u should have the 610 sdk
then open cmd

HERE IS THE FIX ALL CREDITS GOES TO pavn4 thanx for fixing
TYPE

Now open CMD

Type :

1) cd C:\ps3dev [Hit enter]

2) ps3dev [hit enter]

3) cd ps3sdksrc [Hit enter]

4) sh bootstrap [Hit Enter]

5) sh configure [Hit Enter]

6) make [Hit Enter]

7) make install [Hit Enter]

After u finish all this go download the 156 mb sdk and drag and drop folder cell to the ps3sdk

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and try the michaels tutorial after all this

hope u guys get it working

it doesnt work i get the folder blus3037 like in michaels picture but nothing inside and he is just bullshitting us what could u expect from a guy without proof aa sorry but at least we tryed and u kno if u dont try u never get something
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The following 14 users say thank you to ITALIANmobsta for this useful post:

Alfa, biggiesmalls, Bluffed, Brochacho, Draama, iNikush, KillaPwner, Macdaddy4sure, MrNightmare, pyongftw, Sandyballz, Strike Venom, the stuff, ViiTaLiZe-
07-11-2010, 08:59 PM #119
I may have found the method for make the package.conf!
07-11-2010, 09:00 PM #120
Originally posted by molmark View Post
I may have found the method for make the package.conf!


I have already, look above, it worked.
07-11-2010, 09:03 PM #121
Yes, but the problem is the K_Licensee...
07-11-2010, 09:04 PM #122
ghowden
Pokemon Trainer
Right, I can make my own .pkgs using the tools supplied (both the sdk source and the cell files), now I need to figure out a way to get all the files into an edata so they can be packaged into a .pkg, anyone with ALL the files from the MW2 patch, could you please PM me with a link so I can download them a do a few tests? Would be most apprieciated
07-11-2010, 09:04 PM #123
Originally posted by molmark View Post
Yes, but the problem is the K_Licensee...


cool you work on that dude good luck.
07-11-2010, 09:10 PM #124
Originally posted by ghowden View Post
Right, I can make my own .pkgs using the tools supplied (both the sdk source and the cell files), now I need to figure out a way to get all the files into an edata so they can be packaged into a .pkg, anyone with ALL the files from the MW2 patch, could you please PM me with a link so I can download them a do a few tests? Would be most apprieciated


i could give you the codes for the patch i just dont know how to transalte it
07-11-2010, 09:19 PM #125
I've found the all requests:
Content_ID=EP0002-BLES00685_00-MW2P000000000011-A0111-V0100-PE
K_Licensee=
DRMType=Local
Content_Type=GameData
Package_Version=01.11

(I want hide it)

It doesnt work...
07-11-2010, 09:27 PM #126
KillaPwner
Who’s Jim Erased?
I think i've found the solution to the K_Licensee.

I guess it's just an MD-4 Checksum...
07-11-2010, 09:29 PM #127
AlabamaHit
ROLL TIDE!!!
Your content_ID is going to be

EP0002-BLES00685_00-MW2P000000000011

not
EP0002-BLES00685_00-MW2P000000000011-A0111-V0100-PE

The second is wrong format..

type make_package_npdrm.exe -x

Then you will see what i mean it will tell you that.

---------- Post added at 04:29 PM ---------- Previous post was at 04:28 PM ----------

Originally posted by KillaPwner View Post
I think i've found the solution to the K_Licensee.

I guess it's just an MD-4 Checksum...


I have read the the K_licensee has to start with 0x

So I don't think that it is a MD4

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