Post: Proof that make_package_npdrm cannot unpackage patch
07-13-2010, 02:38 PM #1
ghowden
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); I've posted this in a thread and have said to a couple of people, but I'm putting in a separate thread so people can see it, as people still seem to be trying to use it :/

Right, now for some proof that this only opens debug packages.

Picture 1)

Making a package using the program, config and edata

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Successful in making a package file:

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Unpackaging the created package using the program works:

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Note no need for a + or - in this case

Now trying the same with the Modern Warfare patch:

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This program is made for DEBUG PACKAGES ONLY, the simple fact the patch has a different naming convention (extra sections on the end of the regular pattern) shows something else was done to it after it was made in this program (like being signed by Sony), hence the program cannot 'unpackage' the contents.

And yes, I have tried making my own mw2 patch, and further proof of this being a debug only program is that when the custom made patch goes to install on the ps3 it gives an error, which when searched for, tells me I am trying to install a debug package on a retail machine....

Case closed as far as I can tell here.
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The following user thanked ghowden for this useful post:

molmark
07-13-2010, 03:18 PM #11
Michael
I love smart girls. ♥
Originally posted by ghowden View Post
Yes, I can make .pkg myself, the problem is that they are debug packages until sony sign them themselves to make them retail. I tried installing one of my packages, and, as expected, got the error code that relates to it being a debug package installed on a retail machine


Well, then maybe Hunter has something super useful.
07-13-2010, 03:20 PM #12
ghowden
Pokemon Trainer
Well I assume so too, as even the best hackers have been trying to crack .pkgs for a good few years, and got practically nowhere. All I have managed to do is find a few key areas in the hex of pkgs, but nothing that has allowed me to unpackage them or use signing from another pkg.
07-13-2010, 03:30 PM #13
:tup: good luck
07-13-2010, 04:47 PM #14
Originally posted by ghowden View Post
I've posted this in a thread and have said to a couple of people, but I'm putting in a separate thread so people can see it, as people still seem to be trying to use it :/

Right, now for some proof that this only opens debug packages.

Picture 1)

Making a package using the program, config and edata

You must login or register to view this content.

Successful in making a package file:

You must login or register to view this content.

Unpackaging the created package using the program works:

You must login or register to view this content.

Note no need for a + or - in this case

Now trying the same with the Modern Warfare patch:

You must login or register to view this content.

This program is made for DEBUG PACKAGES ONLY, the simple fact the patch has a different naming convention (extra sections on the end of the regular pattern) shows something else was done to it after it was made in this program (like being signed by Sony), hence the program cannot 'unpackage' the contents.

And yes, I have tried making my own mw2 patch, and further proof of this being a debug only program is that when the custom made patch goes to install on the ps3 it gives an error, which when searched for, tells me I am trying to install a debug package on a retail machine....

Case closed as far as I can tell here.


I Got This error: Illegal header format : sample.conf
07-13-2010, 04:59 PM #15
ghowden
Pokemon Trainer
Originally posted by teddy76db View Post
I Got This error: Illegal header format : sample.conf


You're not quite using the parameters of the program correctly then.

Look at the CMDs in my images, the correct syntax is as follows:

create a package:

make_package_npdrm <config file> .

extract a package:

make_package_npdrm -x <package file name> <optional + or ->

If you're trying to use this to unpack the MW2 patch, you obviously havn't read the thread
07-13-2010, 05:15 PM #16
Originally posted by ghowden View Post
You're not quite using the parameters of the program correctly then.

Look at the CMDs in my images, the correct syntax is as follows:

create a package:

make_package_npdrm <config file> .

extract a package:

make_package_npdrm -x <package file name> <optional + or ->

If you're trying to use this to unpack the MW2 patch, you obviously havn't read the thread


I do not understand I do not succeed in creating the package myself its errors!!! Illegal Header !
07-14-2010, 02:58 AM #17
Thanks for showing proof dude saved me a lot of time
07-16-2010, 02:51 AM #18
People are still going to be shaggin' their peens over old-ass SDKs trying to play with MW2 PKG files.

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