Post: M4a1 guide
07-14-2010, 03:00 AM #1
NeedaMilfSoon
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); this is a guide i made on the mw2 forums i use to post on, so i thought instead of making a whole new guide, i would just copy and paste my old guide so i would not have to spend all that time re writing it, so here it is, i hope you enjoy:

I am going to be making my gun guides on perks attachments and what not to help you rush the enemy and flank them and be aggressive, so these tips and classes are setup to help you do that better. These classes might not work for you though, as you maybe play a different style then me, and you will not like them, and also you might not be as good as me, so of course you will not have as much success as I do with each gun. I hope you enjoy though.

M4A1:
-High rate of fire
-Lower damage
-Very little recoil
-Goes through ammo quick
-Good iron sights
-Average clip size

Good sidearms for you might be: machine pistols, shotguns, or a stinger.

Fully automatic, all purpose weapon.

Unlocked at level 4.

The guns high rate of fire makes up for its weaker damage. Stopping power is not a necessity with this gun. Its recoil is low so you do not have to worry about its iron sights, I know some people do not like them, but they are fine, I dislike them as well, but really nothing wrong with them. Take into consideration how quickly it burns through ammo so that you can set your classes up and what not to make sure you do not run out of ammo too quickly. Examples being scavenger and one man army. But your side arms really do depend on what you like and what you have the most success with I am just giving suggestions. I recommend machine pistols and shotguns because you want something strong if you run out of ammo to keep getting you kills. Handguns are also good to have, if you are not worried about staying alive and keeping your kill streak going, as easy. This meaning they are not as powerful so it might not keep you alive as well usually. As a handgun recommendation I would say maybe USP 45 akimbo.

As a attachment for the gun I would recommend red dot sight. It helps you be more accurate. First perk I recommend is sleight of hand pro. This gun has a great rate of fire but low damage so with sleigh of hand pro it allows you to get that first shot in which you need. The gun as well eats through ammo quickly, so you want to be able to reload quickly because you are going to be having to tons. That way you can get right back into action. As well the clip size is not that great so you have few bullets to run out of. As well you can use heavier side arms that take longer to switch out because if you can reload fast you will not have to switch guns as much and this is very useful. I do say though for perk 2 you should have stopping power. I think it is a rock when picking your second perk, usually the best option in most situations I find. As third perk I recommend ninja pro. You do not want to be found on heartbeat sensors, as well you do not want people sound whoring you. As well it allows you to sound whore. If you do not have a headset or sound whore a lot, maybe this is not the best option for you, but you should try it out. Stopping power again because you want to drop them as quick as possible. It helps when you have multiple targets to kill.

An alternative class could be.

M4A1 Silencer
-Scavenger pro
-Cold blooded pro
-Ninja pro

This class works best for the kill dependent game type. This class allows you to be a ghost, and sound whore, as well you want to use it in not loud game modes, where you will not be seeing a whole lot of action. Cold blooded is helpful when you have bad teammates and they just give the team air support.

Another alternative class could be.

M4A1 Red dot sight/Silencer
-Bling
-Stopping power
-Ninja

This is best for something like search and destroy or demolition. There is not going to be lots of kills, but you need to stay aggressive but remain hidden. The 2 attachments help you do both of these.

Attachments

Grenade Launcher: This allows you to fire grenades. The grenade must travel a certain distance before it explodes on impact. You can also kill an enemy with an unarmed grenade, if it hits them.

Unlocked:
M4A1: Marksman I - Get 10 kills with this weapon.

Red Dot Sight: The Red Dot Sight replaces the weapon's iron sight. The RDS has a much better view and a bright laser dot in the center that allows for a quick aim.

Unlocked:
M4A1: Marksman II - Get 25 kills with this weapon.

Silencer: Makes the weapon more silent and reduces recoil. This attachment lowers the weapons range and damage over distance.

When you fire a silenced weapon, you won't show up on the mini-map.

Unlocked:
M4A1: Marksman III - Get 75 kills with this weapon.

ACOG Scope Replaces the weapons iron sight for a telescopic sight.

Unlocked:
M4A1: Marksman IV - Get 150 kills with this weapon.

FMJ Full Metal Jacket bullets. Increases bullet penetration, thus allowing you to shoot through higher density cover.

This works just like the Call of Duty 4 Deep Impact perk.

Unlocked:
M4A1: Marksman V - Get 300 kills with this weapon.

Shotgun Attachment allows you to use a four round pump-action shotgun.

Unlocked:
M4A1: Shotgun - Get 20 kills with the Grenade Launcher.

Holographic Sight The Holographic Sight is a little more accurate than the Red Dot Sight and the reticule is a bit different:

Unlocked:
M4A1: Holographic Sight - Get 60 kills with the Red Dot Sight.

Heartbeat Sensor: This is attached to the side of your weapon. You can track anyone that is in front of you, except for enemies that use the Ninja perk. Enemies are shown as red dots and friendlies as green dots.

Unlocked:
M4A1: Heartbeat Sensor - Get 15 kills with the Silencer.

Thermal Scope: Everything is shown as grayscale. Players glow white, except for those who use the Cold-Blooded perk. You can't see through walls/cover with this scope.

Unlocked:
M4A1: Thermal Scope - Get 20 kills with the ACOG Scope.

Extended Mags Increases the capacity of your weapons magazine, but it doesn't give you any extra ammunition.

Unlocked:
M4A1: Extended Mags - Get 40 penetration kills with the FMJ.

Camouflages:

Desert Unlocked:
Unlocked by default.
Arctic Unlocked:
Unlocked by default.

Woodland
Woodland Unlocked:
M4A1: Expert I - Get 5 headshots with this weapon.

Digital Unlocked:
M4A1: Expert II - Get 15 headshots with this weapon.

Urban Unlocked:
M4A1: Expert III - Get 30 headshots with this weapon.

Blue Tiger Unlocked:
M4A1: Expert IV - Get 75 headshots with this weapon.

Red Tiger Unlocked:
M4A1: Expert V - Get 150 headshots with this weapon.

Fall Unlocked:
M4A1: Expert VI - Get 250 headshots with this weapon.

here is a link showing proof i wrote this a long time ago for that dumb staff member who thinks i did not lol:

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The following 5 users say thank you to NeedaMilfSoon for this useful post:

coltsfan360, Demente_0ne, EarthScar, Hadenkin, rokkafella-3
07-15-2010, 03:12 PM #11
K3ITH2K9
Do a barrel roll!
M4A1 Is Good Gun But IW Are Supposed To Be Bringing A Patch Out To Increase Its Damage
07-15-2010, 03:40 PM #12
NeedaMilfSoon
In my man cave
Originally posted by Tall31 View Post
Stop flooding the forums with these useless guide threads. You basically copy and pasted the same information from the other 5 guides that youve made. Everyone knows how to unlock the camos and attachments.

Do you really not get it? You just posted "When you fire a silenced weapon you wont show up on the mini map." Considering we are up to the 6th cod game and several contain some sort of supressor which all have the same effect what your posting is useless information.


lol dude every post you make is useless so im sure you know tons about that

but as i have said many times it is not finished so i honestly do not care if you think it is bad or not, i just put something down as like a foundation, and i will build off of it when i have time, maybe instead of complaining about everyone elses guides, you could write one yourself since you act so smart and think you know everything, why not make a guide for everyone and show how smart you are...oh wait that is right, you do not post anything helpful

---------- Post added at 09:33 AM ---------- Previous post was at 09:32 AM ----------

Originally posted by K3ITH2K9 View Post
M4A1 Is Good Gun But IW Are Supposed To Be Bringing A Patch Out To Increase Its Damage


all it has on the acr is faster rate of fire, so i think easily the acr is the better gun, having better iron sights and less recoil

---------- Post added at 09:36 AM ---------- Previous post was at 09:33 AM ----------

Originally posted by ashbash View Post
I like the M4A1 and do use it, but as wings of rdemption says, its the poor mans ACR.

the M4 is essentially an ACR with some recoil.


i totally agree man

---------- Post added at 09:38 AM ---------- Previous post was at 09:36 AM ----------

Originally posted by Hadenkin View Post
I completely coincide with you pal, very useful and good guide. Just, that stooping power doesn't help much you might save 4~7 bullets, I mean you still have 120 more :p And if you are accurate enough you will get the guy down in 3 maybe 5 bullets.


first off thank you, secondly i have to disagree man, one bullet can mean the difference between life and death that is why i think stopping power in essential on most weapons, either it makes them way overpowered examples being the rpd and ump45 that they just rape everything or it makes weaker guns like the m4a1 actually have a chance to compete, but on guns like the ump 45 and tar 21 etc, they usually do not need stopping power which does give you the luxury of being able to use cold blooded or hardline

---------- Post added at 09:40 AM ---------- Previous post was at 09:38 AM ----------

Originally posted by SanosukeRX View Post
I really enjoy using the M4A1, some of the best weapons are first unlocks. Examples: MP5K, UMP45, M4A1, etc.


definitely the m4a1 is probably the most versatile weapon in the game and being able to unlock it so early is a bonus as well the ump45 probably one of the best guns in the whole game is another amazing gun to be able to unlock very early
07-15-2010, 05:48 PM #13
Hadenkin
< ^ > < ^ >
Originally posted by BOLT View Post

first off thank you, secondly i have to disagree man, one bullet can mean the difference between life and death that is why i think stopping power in essential on most weapons, either it makes them way overpowered examples being the rpd and ump45 that they just rape everything or it makes weaker guns like the m4a1 actually have a chance to compete, but on guns like the ump 45 and tar 21 etc, they usually do not need stopping power which does give you the luxury of being able to use cold blooded or hardline


Maybe, but it depends on your style of gaming lol.
07-15-2010, 05:49 PM #14
NeedaMilfSoon
In my man cave
Originally posted by Hadenkin View Post
Maybe, but it depends on your style of gaming lol.


that is true, if you want to be a ghost, then cold blooded is good, if you are running and gunning with low kill streaks such as uav/counter uav...then hardline is best
07-15-2010, 06:01 PM #15
Hadenkin
< ^ > < ^ >
Originally posted by BOLT View Post
that is true, if you want to be a ghost, then cold blooded is good, if you are running and gunning with low kill streaks such as uav/counter uav...then hardline is best


I've maxed both out, Hardline it really sucks, is just 1 kill less you need to do and I think it's a waste of a perk, i reccommend to use Cold Blood Pro that can get you a lot of kills, even more with noobs that just see red dots in the map and go to kill'em lol if you have cold blood you don't appear and you can fuk'em. And regarding to stopping power, I've used it for 2 complete prestiges and I'm sick of it lol, plus all the new people and the vast majority of the players use it so, I kinda prefer to be one of the little percentage that's not Happy

Cold Blood Pro FTW!
07-15-2010, 06:04 PM #16
Default Avatar
Dylan
Guest
TLAwesome faceR I dont need some random guy telling me how I should use my gun and make classes
07-15-2010, 06:06 PM #17
NeedaMilfSoon
In my man cave
Originally posted by iFoX
TLAwesome faceR I dont need some random guy telling me how I should use my gun and make classes


you talking about my guide?
07-15-2010, 06:12 PM #18
HomelandSec
League Champion
Thanks for this guide....
07-15-2010, 06:13 PM #19
NeedaMilfSoon
In my man cave
Originally posted by x0xo View Post
Thanks for this guide....


your welcome, i will finish it when i have time Winky Winky

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