Post: M4a1 guide
07-14-2010, 03:00 AM #1
NeedaMilfSoon
In my man cave
(adsbygoogle = window.adsbygoogle || []).push({}); this is a guide i made on the mw2 forums i use to post on, so i thought instead of making a whole new guide, i would just copy and paste my old guide so i would not have to spend all that time re writing it, so here it is, i hope you enjoy:

I am going to be making my gun guides on perks attachments and what not to help you rush the enemy and flank them and be aggressive, so these tips and classes are setup to help you do that better. These classes might not work for you though, as you maybe play a different style then me, and you will not like them, and also you might not be as good as me, so of course you will not have as much success as I do with each gun. I hope you enjoy though.

M4A1:
-High rate of fire
-Lower damage
-Very little recoil
-Goes through ammo quick
-Good iron sights
-Average clip size

Good sidearms for you might be: machine pistols, shotguns, or a stinger.

Fully automatic, all purpose weapon.

Unlocked at level 4.

The guns high rate of fire makes up for its weaker damage. Stopping power is not a necessity with this gun. Its recoil is low so you do not have to worry about its iron sights, I know some people do not like them, but they are fine, I dislike them as well, but really nothing wrong with them. Take into consideration how quickly it burns through ammo so that you can set your classes up and what not to make sure you do not run out of ammo too quickly. Examples being scavenger and one man army. But your side arms really do depend on what you like and what you have the most success with I am just giving suggestions. I recommend machine pistols and shotguns because you want something strong if you run out of ammo to keep getting you kills. Handguns are also good to have, if you are not worried about staying alive and keeping your kill streak going, as easy. This meaning they are not as powerful so it might not keep you alive as well usually. As a handgun recommendation I would say maybe USP 45 akimbo.

As a attachment for the gun I would recommend red dot sight. It helps you be more accurate. First perk I recommend is sleight of hand pro. This gun has a great rate of fire but low damage so with sleigh of hand pro it allows you to get that first shot in which you need. The gun as well eats through ammo quickly, so you want to be able to reload quickly because you are going to be having to tons. That way you can get right back into action. As well the clip size is not that great so you have few bullets to run out of. As well you can use heavier side arms that take longer to switch out because if you can reload fast you will not have to switch guns as much and this is very useful. I do say though for perk 2 you should have stopping power. I think it is a rock when picking your second perk, usually the best option in most situations I find. As third perk I recommend ninja pro. You do not want to be found on heartbeat sensors, as well you do not want people sound whoring you. As well it allows you to sound whore. If you do not have a headset or sound whore a lot, maybe this is not the best option for you, but you should try it out. Stopping power again because you want to drop them as quick as possible. It helps when you have multiple targets to kill.

An alternative class could be.

M4A1 Silencer
-Scavenger pro
-Cold blooded pro
-Ninja pro

This class works best for the kill dependent game type. This class allows you to be a ghost, and sound whore, as well you want to use it in not loud game modes, where you will not be seeing a whole lot of action. Cold blooded is helpful when you have bad teammates and they just give the team air support.

Another alternative class could be.

M4A1 Red dot sight/Silencer
-Bling
-Stopping power
-Ninja

This is best for something like search and destroy or demolition. There is not going to be lots of kills, but you need to stay aggressive but remain hidden. The 2 attachments help you do both of these.

Attachments

Grenade Launcher: This allows you to fire grenades. The grenade must travel a certain distance before it explodes on impact. You can also kill an enemy with an unarmed grenade, if it hits them.

Unlocked:
M4A1: Marksman I - Get 10 kills with this weapon.

Red Dot Sight: The Red Dot Sight replaces the weapon's iron sight. The RDS has a much better view and a bright laser dot in the center that allows for a quick aim.

Unlocked:
M4A1: Marksman II - Get 25 kills with this weapon.

Silencer: Makes the weapon more silent and reduces recoil. This attachment lowers the weapons range and damage over distance.

When you fire a silenced weapon, you won't show up on the mini-map.

Unlocked:
M4A1: Marksman III - Get 75 kills with this weapon.

ACOG Scope Replaces the weapons iron sight for a telescopic sight.

Unlocked:
M4A1: Marksman IV - Get 150 kills with this weapon.

FMJ Full Metal Jacket bullets. Increases bullet penetration, thus allowing you to shoot through higher density cover.

This works just like the Call of Duty 4 Deep Impact perk.

Unlocked:
M4A1: Marksman V - Get 300 kills with this weapon.

Shotgun Attachment allows you to use a four round pump-action shotgun.

Unlocked:
M4A1: Shotgun - Get 20 kills with the Grenade Launcher.

Holographic Sight The Holographic Sight is a little more accurate than the Red Dot Sight and the reticule is a bit different:

Unlocked:
M4A1: Holographic Sight - Get 60 kills with the Red Dot Sight.

Heartbeat Sensor: This is attached to the side of your weapon. You can track anyone that is in front of you, except for enemies that use the Ninja perk. Enemies are shown as red dots and friendlies as green dots.

Unlocked:
M4A1: Heartbeat Sensor - Get 15 kills with the Silencer.

Thermal Scope: Everything is shown as grayscale. Players glow white, except for those who use the Cold-Blooded perk. You can't see through walls/cover with this scope.

Unlocked:
M4A1: Thermal Scope - Get 20 kills with the ACOG Scope.

Extended Mags Increases the capacity of your weapons magazine, but it doesn't give you any extra ammunition.

Unlocked:
M4A1: Extended Mags - Get 40 penetration kills with the FMJ.

Camouflages:

Desert Unlocked:
Unlocked by default.
Arctic Unlocked:
Unlocked by default.

Woodland
Woodland Unlocked:
M4A1: Expert I - Get 5 headshots with this weapon.

Digital Unlocked:
M4A1: Expert II - Get 15 headshots with this weapon.

Urban Unlocked:
M4A1: Expert III - Get 30 headshots with this weapon.

Blue Tiger Unlocked:
M4A1: Expert IV - Get 75 headshots with this weapon.

Red Tiger Unlocked:
M4A1: Expert V - Get 150 headshots with this weapon.

Fall Unlocked:
M4A1: Expert VI - Get 250 headshots with this weapon.

here is a link showing proof i wrote this a long time ago for that dumb staff member who thinks i did not lol:

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The following 5 users say thank you to NeedaMilfSoon for this useful post:

coltsfan360, Demente_0ne, EarthScar, Hadenkin, rokkafella-3
07-17-2010, 04:20 PM #29
ashbash
Space Ninja
Originally posted by Niekdude View Post
I rather use the M4 over the ACR though, even if it is a little difference, it still DOES have a higher fire rate+someone told me about the face on the back of the ACR so I get distracted easily while using the ACR :tits:.


the fire rate is less than 1 bullet extra per second..

if you use it for the fire rate you are better off with the TAR-21, or if you are using it for high kill time then your better off with the FAMAS.

The M4 and ACR are high accuracy, low damage guns. and as the ACR has higher accuracy, there is no reason to use the M4 over it.

although the M4 has a cool sound when it fires Smile
07-17-2010, 04:23 PM #30
Originally posted by ashbash View Post
the fire rate is less than 1 bullet extra per second..

if you use it for the fire rate you are better off with the TAR-21, or if you are using it for high kill time then your better off with the FAMAS.

The M4 and ACR are high accuracy, low damage guns. and as the ACR has higher accuracy, there is no reason to use the M4 over it.

although the M4 has a cool sound when it fires Smile

For some reason I do loads better with M4 though, I have over 750 kills with each assault rifle, apart from the ACR, because I do so bad with it+if you know about the face on the back of the ACR you WILL get distracted. (oh I think M4 and ACR are the worst AR's btw)
07-17-2010, 04:40 PM #31
itzbigant91
League Champion
Originally posted by BOLT View Post
one of my favourite guns early on is this gun, and like you said, bling, but i usually put red dot sight and silencer especially for search and destroy

---------- Post added at 09:51 AM ---------- Previous post was at 09:50 AM ----------



thanks man glad i could help

---------- Post added at 09:51 AM ---------- Previous post was at 09:51 AM ----------



for sure dude, i would definitely choose the acr over this gun
yea that would be better in those games but in like ground war or maybe hardcore tdm.
07-17-2010, 06:56 PM #32
NeedaMilfSoon
In my man cave
Originally posted by itzbigant91 View Post
yea that would be better in those games but in like ground war or maybe hardcore tdm.


well in games like groundwar and such i tend to use the rpd
07-17-2010, 08:17 PM #33
itzbigant91
League Champion
Originally posted by BOLT View Post
well in games like groundwar and such i tend to use the rpd


yea cant go wrong with a large mag along with sleight of hand and youll get most of your killstreaks out.
07-17-2010, 10:18 PM #34
NeedaMilfSoon
In my man cave
Originally posted by itzbigant91 View Post
yea cant go wrong with a large mag along with sleight of hand and youll get most of your killstreaks out.


for sure dude, it is probably my favourite gun in the whole game
07-17-2010, 11:07 PM #35
NeedaMilfSoon
In my man cave
Originally posted by lIlIlIlIlI View Post
nice post man


thank you man
07-23-2010, 08:42 PM #36
NeedaMilfSoon
In my man cave
who just minus repped me for no reason? step up and say so and be a man so we can talk to the staff about this if you are so tough. you wrote "dont minus rep me for disagreeing with you ya fag" well for one thing, the minus rep system is in place to -rep people when you disagree with them, your reason for minus repping me was getting me back, and then you called me a name? not cool dude, im going to get the staff to look into this, or you can just man up and say you did it, and i know it was probably you vladieboi or that tall31 guy or whatever because they were the ones i was having disagreements with
07-23-2010, 09:28 PM #37
Default Avatar
Dylan
Guest
Originally posted by BOLT View Post
who just minus repped me for no reason? step up and say so and be a man so we can talk to the staff about this if you are so tough. you wrote "dont minus rep me for disagreeing with you ya fag" well for one thing, the minus rep system is in place to -rep people when you disagree with them, your reason for minus repping me was getting me back, and then you called me a name? not cool dude, im going to get the staff to look into this, or you can just man up and say you did it, and i know it was probably you vladieboi or that tall31 guy or whatever because they were the ones i was having disagreements with


LOL it was me :carling:

You minus repped me for "spam" when all I said was that this guide is pretty pointless since the games been out for awhile. You minus repped all the people that disagreed with you in this thread and thats pathetic. If someone goes around neg repping everybody they disagree everyone in this forum will all be in neg rep.

---------- Post added at 04:25 PM ---------- Previous post was at 04:21 PM ----------

So basically, if you go around neg repping people for little reasons like that, you can expect to get some back Awesome face

---------- Post added at 04:28 PM ---------- Previous post was at 04:25 PM ----------

Also i see you made a -repped thread in the help section over this, niiiiceee

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