Post: Guys why dont we start at part 1
07-19-2010, 11:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Okk so none of u probably want to BUT. Hunter started with WAW and has said there aint a checksum so why shouldnt we all try that??? then u can get used to decryption and actually test if it works?? Dont flame but i havnt seen many people trying it so try re-trace Hunters steps and we could come across something!!!!!

Just remember to de compress the WAW patch u need to have knowledge of zlib headers

If your with me quote otherwise dont bother replying..

EDIT: this is from brendanj9554

Originally posted by another user
Just to add. Ppl who are trying to modded the pkg file itself are waisting there time.

I have found out a few things will looking into all the files.

1 method I head off is putting a custom fastfile within the pkg. Fixing checksum and then sending it to the ps3 via proxy. Nobody has got it to work sussesfully because.........

It's the game discs itself that creates the header for the fastfile. Xbox and ps3 headers ate different because the platforms are different and how they handle files. When ppl do finally unpack the .pkg (I have done this so not a theory) they will not find a single file that starts iwff..... This is because the disc adds the header to the fastfiles as they ate installed to the hdd.

So ppl trying to send a modded pkg (that's write protected by the way) will 100% off the time get a fail on install.
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07-19-2010, 02:34 PM #38
fightinillini94
Climbing up the ladder
Originally posted by Mirciulikkk View Post
Thanks... But we must put this into the patch, not in the savegame... Thanks for the effort tho.


haha i know. thats why i asked if he wanted me to post the GSC code earlier

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