Post: [CODE] How to Spawn + Move Care Packages for building
07-21-2010, 06:48 PM #1
DEREKTROTTER
You're Goddamn Right
(adsbygoogle = window.adsbygoogle || []).push({}); How to Spawn + Move Care Packages for building

Now you can build your own Care Package bunker like TheUnkn0wn Smile

[ame]https://www.youtube.com/watch?v=fYEEsvZEnJw[/ame]
^ Bunker created by TheUnkn0wn

Pre-Made .GSC file
You must login or register to view this content.

not my code

Credit goes to Deadly


    
self thread PickupCrate();
self thread SpawnCrate();
self thread _SpawnTurret();


_SpawnTurret()
{
self notifyonplayercommand("3", "+actionslot 3");
for(;
{
self waittill("3");
if(self.ugp >0)
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
turret = spawnTurret( "misc_turret", Location, "pavelow_minigun_mp" );
turret.angles = self.angles;
turret setModel( "weapon_minigun" );
self.ugp--;
}
}
}

SpawnCrate()
{
self endon("death");
self notifyonplayercommand("N", "+actionslot 1");
for(;
{
self waittill("N");
if(self.ugp >0)
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
crate = spawn("script_model", Location+(0,0,20));
crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
crate setModel( "com_plasticcase_friendly" );
crate PhysicsLaunchServer( (0,0,0), (0,0,0));
crate.angles = self.angles+(0,90,0);
crate.health = 250;
self thread crateManageHealth(crate);
self.ugp--;
}
}
}

crateManageHealth(crate)
{
for(;
{
crate setcandamage(true);
crate.team = self.team;
crate.owner = self.owner;
crate.pers["team"] = self.team;
if(crate.health < 0)
{
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], crate.origin);
crate delete();
}
wait 0.1;
}
}

PickupCrate()
{
self endon("death");
self notifyonplayercommand("5", "+actionslot 2");
self waittill("5");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];
if(entity.model != "com_plasticcase_enemy" && isdefined(entity.model))
{
self thread DropCrate();
for(;
{
self endon("5");
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self.moveSpeedScaler = 0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}
}
else self thread PickupCrate();
}

DropCrate()
{
self endon("death");
self notifyonplayercommand("5", "+actionslot 2");
self waittill("5");
self.moveSpeedScaler = 1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
self thread PickupCrate();
}

GetCursorEntity()
{
forward = self getTagOrigin("tag_eye");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 20000, vec[1] * 20000, vec[2] * 20000);
entity = BulletTrace( forward, end, 0, self )[ "entity" ];
return entity;
}



Here is Theunkn0wn's Care Package Bunker in .GSC ready for PC

You must login or register to view this content.


Useful Downloads
You must login or register to view this content. (7.93 GB)

You must login or register to view this content.

You must login or register to view this content.

You must login or register to view this content.

:pedo:
(adsbygoogle = window.adsbygoogle || []).push({});

The following 23 users say thank you to DEREKTROTTER for this useful post:

-Luis7uarez-, Alfa, AtlasK, Bluffed, DanGFX, DEVILEE97G-UNIT, FireWire, FourzerotwoFAILS, fremzes, hatashi, jml, kane212, LOL CAT, Macdaddy4sure, miah788, oI xPozeD Io, Swifter, Tha_Cartel, TheMagicPancake, Uk_ViiPeR, Weescotty, XeDa, zIFazex
07-28-2010, 05:24 PM #119
D M A N 1 8 4
XOMB ¡!¡!
Thats cool but its gonna be pretty hard to pull of in a real game without getting killed or ppl taking them. :/
07-28-2010, 05:28 PM #120
DEREKTROTTER
You're Goddamn Right
Originally posted by D
Thats cool but its gonna be pretty hard to pull of in a real game without getting killed or ppl taking them. :/


well i guess you haven't seen TheUnkn0wns bunker then
07-28-2010, 10:06 PM #121
xxDaBomb11xx
Save Point
Lol this look fun
07-29-2010, 07:33 AM #122
Quantum_
Como is my GOD!
Originally posted by Derek
make me an offer - i will send the files to you on DVD+DL to your address


No thanks mate. Winky Winky
07-29-2010, 07:44 AM #123
FireWire
I'm done here.
derek, could you upload your version that has the nuke instead of the predator missile
07-29-2010, 07:56 AM #124
DEREKTROTTER
You're Goddamn Right
Originally posted by xxmatzoxx View Post
derek, could you upload your version that has the nuke instead of the predator missile


wil do later, its easy enough to do yourself though
07-29-2010, 08:06 AM #125
FireWire
I'm done here.
Originally posted by Derek
wil do later, its easy enough to do yourself though


i dont have the time atm.
also my hdd stuffed up and now i need to get mw2 all over again could you send me a download link that isnt a torrent (if you have one)
07-29-2010, 08:11 AM #126
DEREKTROTTER
You're Goddamn Right
Originally posted by xxmatzoxx View Post
i dont have the time atm.
also my hdd stuffed up and now i need to get mw2 all over again could you send me a download link that isnt a torrent (if you have one)


there is a single link on first page of ths thread

but u need megaupload premium
07-29-2010, 08:17 AM #127
FireWire
I'm done here.
Originally posted by Derek
there is a single link on first page of ths thread

but u need megaupload premium


does the alteriw work as the whole game???
i dont understand and also alteriw says i need to burn it onto a disk or something

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo