Post: [CODE] How to Spawn + Move Care Packages for building
07-21-2010, 06:48 PM #1
DEREKTROTTER
You're Goddamn Right
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Now you can build your own Care Package bunker like TheUnkn0wn Smile

[ame]https://www.youtube.com/watch?v=fYEEsvZEnJw[/ame]
^ Bunker created by TheUnkn0wn

Pre-Made .GSC file
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not my code

Credit goes to Deadly


    
self thread PickupCrate();
self thread SpawnCrate();
self thread _SpawnTurret();


_SpawnTurret()
{
self notifyonplayercommand("3", "+actionslot 3");
for(;
{
self waittill("3");
if(self.ugp >0)
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
turret = spawnTurret( "misc_turret", Location, "pavelow_minigun_mp" );
turret.angles = self.angles;
turret setModel( "weapon_minigun" );
self.ugp--;
}
}
}

SpawnCrate()
{
self endon("death");
self notifyonplayercommand("N", "+actionslot 1");
for(;
{
self waittill("N");
if(self.ugp >0)
{
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
crate = spawn("script_model", Location+(0,0,20));
crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
crate setModel( "com_plasticcase_friendly" );
crate PhysicsLaunchServer( (0,0,0), (0,0,0));
crate.angles = self.angles+(0,90,0);
crate.health = 250;
self thread crateManageHealth(crate);
self.ugp--;
}
}
}

crateManageHealth(crate)
{
for(;
{
crate setcandamage(true);
crate.team = self.team;
crate.owner = self.owner;
crate.pers["team"] = self.team;
if(crate.health < 0)
{
level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L");
playfx(level.chopper_fx["smoke"]["trail"], crate.origin);
crate delete();
}
wait 0.1;
}
}

PickupCrate()
{
self endon("death");
self notifyonplayercommand("5", "+actionslot 2");
self waittill("5");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ];
if(entity.model != "com_plasticcase_enemy" && isdefined(entity.model))
{
self thread DropCrate();
for(;
{
self endon("5");
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self.moveSpeedScaler = 0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}
}
else self thread PickupCrate();
}

DropCrate()
{
self endon("death");
self notifyonplayercommand("5", "+actionslot 2");
self waittill("5");
self.moveSpeedScaler = 1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
self thread PickupCrate();
}

GetCursorEntity()
{
forward = self getTagOrigin("tag_eye");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 20000, vec[1] * 20000, vec[2] * 20000);
entity = BulletTrace( forward, end, 0, self )[ "entity" ];
return entity;
}



Here is Theunkn0wn's Care Package Bunker in .GSC ready for PC

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Useful Downloads
You must login or register to view this content. (7.93 GB)

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:pedo:
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The following 23 users say thank you to DEREKTROTTER for this useful post:

-Luis7uarez-, Alfa, AtlasK, Bluffed, DanGFX, DEVILEE97G-UNIT, FireWire, FourzerotwoFAILS, fremzes, hatashi, jml, kane212, LOL CAT, Macdaddy4sure, miah788, oI xPozeD Io, Swifter, Tha_Cartel, TheMagicPancake, Uk_ViiPeR, Weescotty, XeDa, zIFazex
07-29-2010, 08:21 PM #137
mrfunk
Keeper
Originally posted by Derek
yes of course it does

just put the code in your patch, then put the patch on the ps3

good luck with that


i use the RFOM patch blocker... so...?
07-29-2010, 08:26 PM #138
DanGFX
Dan's GFX Shop v 2.0 check it out!
Originally posted by rambokiller View Post
do these work on ps3 ?


yes, but u need to know how to mod mw2 on ps3
+rep if it helped Happy
07-29-2010, 08:55 PM #139
need primum account to download mw2 pm me
07-29-2010, 11:32 PM #140
DEREKTROTTER
You're Goddamn Right
Originally posted by 786 View Post
need primum account to download mw2 pm me


dont have one, but manners do help you know
07-30-2010, 03:13 AM #141
Originally posted by Derek
dont have one, but manners do help you know


do you need one
07-30-2010, 07:58 AM #142
DEREKTROTTER
You're Goddamn Right
Originally posted by 786 View Post
do you need one


no i dont need one
08-04-2010, 04:55 PM #143
hi there love the mod but cant work out how to delete things i dont want , and what does the H key do,cause mine aint working
08-04-2010, 05:10 PM #144
exTacy Angel
Auto 4 Theft?
can we get this on PS3 anytime soon?
08-04-2010, 05:30 PM #145
DEREKTROTTER
You're Goddamn Right
Originally posted by HoppingZombie View Post
can we get this on PS3 anytime soon?


Just TheUnkn0wn - he uses his bunker online lol

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