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Mods Featured :
* A custom round system, so map doesn't have to be reset every time
* Random Submachine Gun, Shotgun, and Pistol at beginning of round
* 100% all time active shop menu, as to not disrupt gameplay
* Random Machine Pistol, Assault Rifle, or Light Machine Gun when upgrading weapons
* Game Start when night sets in
* Fog is generated to limit your sight
* Ability to Customize your weapon with attachments
* Number of Alpha Zombies selected are determined by number of players
* Alpha Zombies are slightly faster than normal zombies and slightly stronger
* All Zombies can buy health, thermal vision overlay, or throwing knife
* Doors, Blocks, and Elevators Opens Up more of the map to play on.
* Doors can be broken down by zombies
* Zombies can buy throwing knifes, To prevent uber camp pwnage
* State of the art, Reconnect Prevention
it's a shame that none of this is for PS3. Its sort of funny how bored people are that they start making these gametypes, but they look amazing. kudos to the designer of these.
I got all the raw .gcs files extracted from the .ff file and used a mod loader to inject it into mw2. Everything works fine but I don't see no carepackage-like-bunkers, fences, doors or anything like it. any help?