Post: MW2 - *NEW* Quartentine Zombies!! + Download Link
08-02-2010, 01:24 AM #1
Cpt.Slow
Samurai Poster
(adsbygoogle = window.adsbygoogle || []).push({}); [ame=https://www.youtube.com/watch?v=RtJEIXsBKak&playnext=1&videos=zSRnpspZjFM&feature=sub]YouTube - MW2 - *NEW* Quartentine Zombies!! + Download Link[/ame]

Download Link :
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Mods Featured :
* A custom round system, so map doesn't have to be reset every time
* Random Submachine Gun, Shotgun, and Pistol at beginning of round
* 100% all time active shop menu, as to not disrupt gameplay
* Random Machine Pistol, Assault Rifle, or Light Machine Gun when upgrading weapons
* Game Start when night sets in
* Fog is generated to limit your sight
* Ability to Customize your weapon with attachments
* Number of Alpha Zombies selected are determined by number of players
* Alpha Zombies are slightly faster than normal zombies and slightly stronger
* All Zombies can buy health, thermal vision overlay, or throwing knife
* Doors, Blocks, and Elevators Opens Up more of the map to play on.
* Doors can be broken down by zombies
* Zombies can buy throwing knifes, To prevent uber camp pwnage
* State of the art, Reconnect Prevention
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The following user thanked Cpt.Slow for this useful post:

Fionn
08-02-2010, 04:15 AM #11
why are there no carepackage bunkers in the mod :( it sais one of the features doors, elvators and maps open up. I don't see any of that, no carpackage bunkers of any sort or doors. :S?
08-02-2010, 04:25 AM #12
u have to buy the doors and elevators.
08-02-2010, 04:26 AM #13
sorry didnt see my earlier post
08-02-2010, 02:38 PM #14
Cpt.Slow
Samurai Poster
too bad eh :P
08-02-2010, 02:45 PM #15
Pack
Gym leader
Originally posted by Cpt.Slow View Post
You must login or register to view this content.

Download Link :
You must login or register to view this content.

Mods Featured :
* A custom round system, so map doesn't have to be reset every time
* Random Submachine Gun, Shotgun, and Pistol at beginning of round
* 100% all time active shop menu, as to not disrupt gameplay
* Random Machine Pistol, Assault Rifle, or Light Machine Gun when upgrading weapons
* Game Start when night sets in
* Fog is generated to limit your sight
* Ability to Customize your weapon with attachments
* Number of Alpha Zombies selected are determined by number of players
* Alpha Zombies are slightly faster than normal zombies and slightly stronger
* All Zombies can buy health, thermal vision overlay, or throwing knife
* Doors, Blocks, and Elevators Opens Up more of the map to play on.
* Doors can be broken down by zombies
* Zombies can buy throwing knifes, To prevent uber camp pwnage
* State of the art, Reconnect Prevention


+REP This is quality
08-02-2010, 03:11 PM #16
nice work to you my good sir

everyone with a jtag should have fun with this
08-02-2010, 06:20 PM #17
dm430
I defeated!
Originally posted by Matt
it's a shame that none of this is for PS3. Its sort of funny how bored people are that they start making these gametypes, but they look amazing. kudos to the designer of these.


canT you just open it in a .ff viewer and extract the c++ code?
08-02-2010, 07:00 PM #18
DEREKTROTTER
You're Goddamn Right
Originally posted by gstroublemaker View Post
nice work to you my good sir

everyone with a jtag should have fun with this


anyone with a PC can aswell
08-02-2010, 09:12 PM #19
Mr.Kane
Greatness
so will everyone with a PS............... oh yer

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