doAC-130()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("n", "+actionslot 1");
while(1) {
self waittill( "n" );
self thread MonitorWeapon( "ac130_105mm_mp" );
wait 0.05;
self switchToWeapon( "ac130_105mm_mp" );
wait 1;
self iPrintlnBold( "^3Walking ^0AC-130 ^1Bitches!!!" );
wait 5;
self iPrintlnBold( "^2To ^1Kill ^3Yourself ^2Press ^4N ^5again." );
self waittill( "n" );
self Suicide();
wait 1;
self iPrintlnBold( "^3Ouch!!!" );
}
}
MonitorWeapon( allowed, add )
{
self endon("new roll");
self endon("disconnect");
self endon("death");
while(1) {
if ( self getCurrentWeapon() != allowed ) {
if(isSubStr(allowed, "akimbo") || allowed == "m79_mp") {
self takeAllWeapons();
self giveWeapon(allowed, 8, true);
self switchToWeapon(allowed); }
if(!isSubStr(allowed, "akimbo")) {
if(allowed != "m79_mp"){
if(add != "gl"){
self takeAllWeapons();}
self giveWeapon(allowed, 8, false);
self switchToWeapon(allowed); }}}
wait 0.5; }
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread doAC-130();
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
currentWeapon = self getCurrentWeapon();
if( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;
{
self waittill("spawned_player");
self thread doAC-130();
self thread doAmmo();
}
}
doWallhack()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for(;
{
// Wallhack On
self waittill ( "5" );
self ThermalVisionFOFOverlayOn();
self iPrintlnBold("Wallhack Activated!");
self playSound("claymore_activated");
self waittill ( "5" );
// Wallhack Off
self ThermalVisionFOFOverlayOff();
self iPrintlnBold("Wallhack De-Activated!");
self playSound("claymore_activated");
}
}
doWallhack()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for(;
{
// Wallhack On
self waittill ( "5" );
self ThermalVisionFOFOverlayOn();
self iPrintlnBold("Wallhack Activated!");
self playSound("claymore_activated");
self waittill ( "5" );
// Wallhack Off
self ThermalVisionFOFOverlayOff();
self iPrintlnBold("Wallhack De-Activated!");
self playSound("claymore_activated");
}
}
+rep
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