Post: MW2 1.11 Patch_mp.ff Decompressed!
08-27-2010, 01:47 PM #1
DiJiTaLNiCk
BaLLiN' STaTuS
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys i thought i would post this because i dont think many people have the new 1.11 patch_mp.ff - well here it is.

Please do not flame as it took hours to do. well about 1 day to be exact.
Comes with original .ff (The one thats on the PS3) it has that extracted to a couple of .dat and then i extracted them to the actual .gsc which u can edit and add ur own code when u open them with 'NOTEPAD'

Have a look guys. And please +REP because it took me a very long time. Any questions - Just ask me


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08-29-2010, 10:33 PM #119
BuC-ShoTz
TeamMvKâ?¢
you didnt even post the full patch, the length is 03 8C 7A, look in your patch_mp you posted, the second iwffu100 is the begining of the patch_mp, delete everything above. now at lenght 20000 you will see all 00's. delete them. now click edit, select block and choose start 0, lenght 03 8C 7A, now you have the full patch_mp.ff, now you can decompress all of the patch. if you want more info pm me, i will continue testing. if i figure it out i wont release out of respect for hunter and theunkn0wn, if they didnt do it we wouldnt even know it was possible. its on them to release....but i think its done by decrypting, has any1 got past black screen?

heres a link to the full patch_mp.ff compressed
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08-29-2010, 10:35 PM #120
Rath
Today Will Be Different
Originally posted by XxprokillahxX View Post
if you have read over posts a while back all your questions have been asked...

theres no way to copy game data (patches) via usb

and u cannot downgrade a retail ps3

@soulja

dont talk crap. all the codes are already out there on other sites and it will not enable a challenge lobby! unless u can give a good answer on how to get the patch/codes back on ps3 without syntax errors and bypassing the default_mp.self..... no u cannot


Ha .self bypass... I wonder if resistance fall of man might work?? I highly doubt it for obvious reasons. R:FOM only bypasses patches. Not .selfs. But man I'm gonna start a shit storm over R:FOM lol
08-29-2010, 10:36 PM #121
this is worthless can't modd lobbies with this.
08-29-2010, 10:42 PM #122
BuC-ShoTz
TeamMvKâ?¢
the ps3 patch isnt rsa encrypted like the xbox, so you may not even have to worry about the default_mp.self

on xbox in the begining of hacking mw2 they didnt do anything to the default_mp.xex
08-29-2010, 11:26 PM #123
Big Poppa Bren
Treasure hunter
Originally posted by BucN View Post
you didnt even post the full patch, the length is 03 8C 7A, look in your patch_mp you posted, the second iwffu100 is the begining of the patch_mp, delete everything above. now at lenght 20000 you will see all 00's. delete them. now click edit, select block and choose start 0, lenght 03 8C 7A, now you have the full patch_mp.ff, now you can decompress all of the patch. if you want more info pm me, i will continue testing. if i figure it out i wont release out of respect for hunter and theunkn0wn, if they didnt do it we wouldnt even know it was possible. its on them to release....but i think its done by decrypting, has any1 got past black screen?

heres a link to the full patch_mp.ff compressed
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i got past the black screen, got it loading the gsc's but fialed 3 quarters through, (bad syntax) cant get syntax correct because the compressions are different (ie. the letter S would = 4 bytes)

so to get a working script with byte for byte compression is impossible at the min, 1 byte over and its checksum error (black screen)
08-29-2010, 11:28 PM #124
Rath
Today Will Be Different
Originally posted by Bluffed View Post
Now we just gotta find a way to get this patch into our systems.

"cough, cough ps3jailbreak"


PS3 Jailbreak only makes backups and runs homebrew. If you find a way to recode the .self file then you are god. I know a bit about .self/.elf files but not to much to reprogram it. And another thing good luck getting the .self file.

The following user thanked Rath for this useful post:

Devz-x
08-29-2010, 11:28 PM #125
Devz-x
Banned
Originally posted by brendanj9554 View Post
i got past the black screen, got it loading the gsc's but fialed 3 quarters through, (bad syntax) cant get syntax correct because the compressions are different (ie. the letter S would = 4 bytes)

so to get a working script with byte for byte compression is impossible at the min, 1 byte over and its checksum error (black screen)


thanks for clearing that up
you clearly no your sh*t bro
08-29-2010, 11:32 PM #126
Rath
Today Will Be Different
Originally posted by TheUnkn0wn View Post
Nice, although an easier way would be to simply grab the Xbox 360 GSC files because they are exactly the same. I don't know what your thinking of doing with them either? Because you do know you cant modify them? I use the patch files to find out what IW have been up too hehehe! I compare them with older patches.

"I'm just saying..." Winky Winky


At least I'm not the only one looking down at my 360 hehe. But yea its amazing what you can learn from "reading" patches. Thanks for some advice man.
08-29-2010, 11:46 PM #127
Originally posted by Kingcr3b View Post
At least I'm not the only one looking down at my 360 hehe. But yea its amazing what you can learn from "reading" patches. Thanks for some advice man.


Sup, Rathlos long time no see... Well lets see what idea I have..... I think it does have something to do with getting the ISO, because thats the only way you can get the default_mp (I think).\, also after you reprogram the default_mp, I'm pretty sure you have to do something to the eboot.bin...

PS I'll give my aunt's ex BF a call later on, he know all about programming, he makes programs for fedex and stuff...

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