Post: {TUT} Decompress patch_mp.ff
09-09-2010, 08:32 AM #1
Big Poppa Bren
Treasure hunter
(adsbygoogle = window.adsbygoogle || []).push({}); removed untill the ps3 stats situation is sorted out,

*will be back up when i find offsets so people can edit / fix stats*
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09-13-2010, 05:22 PM #56
OK, well I get it to re-compress but it gives me the black screen every time. I have tried so many different ways with the darksiders mod, but they all give the black screen.
09-13-2010, 07:56 PM #57
dm430
I defeated!
Originally posted by Mr
OK, well I get it to re-compress but it gives me the black screen every time. I have tried so many different ways with the darksiders mod, but they all give the black screen.


i did mine like this
    "C:\Upack FF PS3\BackEnd\packzip.exe" -o 0x00000002  -w -15  "C:\Upack FF PS3\Out\00000002.DAT" "C:\Upack FF PS3\Ex.ff" 


then im compressing the ex back into the dat 00000027
09-13-2010, 08:01 PM #58
Originally posted by dm430 View Post
i did mine like this
    "C:\Upack FF PS3\BackEnd\packzip.exe" -o 0x00000002  -w -15  "C:\Upack FF PS3\Out\00000002.DAT" "C:\Upack FF PS3\Ex.ff" 


then im compressing the ex back into the dat 00000027


And..it ran on the ps3 without the black screen?

Also, is "Ex.ff" the extracted .gsc from 00000027.dat? And 00000002.DAT is the de-compressed "Ex.ff" ?

Thanks
09-13-2010, 08:11 PM #59
Gendjisan
A.k.a. Bushigan
I have ported the HaVoC UnDead v6.0 patch_mp.ff

If someone can test and tell me if it work...

Download : You must login or register to view this content.
09-13-2010, 08:15 PM #60
Kidd Cold
**** my Toaster !~!
Originally posted by Mr
Thanks for the tutorial, but I'm having some trouble re-compiling.

I extracted the .gsc and its in English...and its a .DAT file.

When I try to recompile using:
-o 0x00000027 (spacebar) (modded file) (spacebar) -w -15 (spacbar) (original compressed .ff)

In "modded file" I point to the location of the .gsc thats in English and in .DAT format which I modified, but it doesn't work. It gives the error "Wrong argument (location of english .gsc in .DAT format) "

Any help would be appreciated.
Thanks.


try it this way..

-o 0x00000027 (spacebar) -w -15 (spacbar) (modded file) (spacebar) (original compressed .ff)



Originally posted by Gendjisan View Post
I have ported the HaVoC UnDead v6.0 patch_mp.ff

If someone can test and tell me if it work...

Download : You must login or register to view this content.


black screen.. :-/
09-13-2010, 08:24 PM #61
Gendjisan
A.k.a. Bushigan
Hummm...ok i test another way...can you send me your email ?
09-13-2010, 08:26 PM #62
Big Poppa Bren
Treasure hunter
ok guys i just got back from training, i am starting a really detailed tut, NOBODY should have a problem when i finish, will be about 30 mins, and it will be up :-)

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09-13-2010, 08:28 PM #63
dm430
I defeated!
Originally posted by Gendjisan View Post
I have ported the HaVoC UnDead v6.0 patch_mp.ff

If someone can test and tell me if it work...

Download : You must login or register to view this content.


i dont think its compiled correctly becuase the zip only find one file

---------- Post added at 04:28 PM ---------- Previous post was at 04:27 PM ----------

Originally posted by brendanj9554 View Post
ok guys i just got back from training, i am starting a really detailed tut, NOBODY should have a problem when i finish, will be about 30 mins, and it will be up :-)


kool thanks and have you successfully repacked the file
09-13-2010, 09:01 PM #64
Gendjisan
A.k.a. Bushigan
Originally posted by dm430 View Post
i dont think its compiled correctly becuase the zip only find one file

Here is my 00000026.dat (patch_mp.ff decompressed) injected/modded...

Link ; You must login or register to view this content.

Now i'm stuck at 00000026.dat to patch_mp.ff recompilation whit good header...

PS : Sorry for my english...

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