Post: {TUT} Recompile modded patch_mp.ff (detailed)
09-13-2010, 09:30 PM #1
Big Poppa Bren
Treasure hunter
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys, sorry for the delay, most have been having problems with recompiling, this is due to compresstions, so read on and you will get all the answers, first i will explian WHY everybody has been having problems, its because off all the empty space in the full decompiled patch, so follow my new method and hopefully you will all get sorted.

use offzip to decompile, but dont use the -1 option.
you will get all 22 zlib blocks as seperate files in the folder,

>> once decompressed cmd window will tell you important info you need to know <<

it will tell you what offsets were zlib blocks, for example

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here are the offsets ( 0x0000b4a0 > 0x00024ef5 ) for the gsc files, copy the hex from the patch in hxd and paste into a new file.

now you decomp that file with these options -a -1 -z -15
(use -1 as it will join the 2 zlib blocks for you, iw have split the missions in 2 parts with the use of zlib. but this is the way round it.)

open the decompiled file in hxd, you can search the gsc files and futher extract the _missions.gsc

(the offsets for missions in your new file are start > 0000D7D2 end > 00010628

once you have decompressed mission, use packzip to recompress with -o 0x00000002 (make a new hxd file with a zlib header only 78DA) -w -15 .it will then compress the missions

one thing you need to do is compare sizes from original files, you can paste write you compressed missions over the original, but you will have to delete data untill the end off your new missions meets the rank.gsc (check out the picture for a better idea of what i mean)

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once you have edited the data you need to delete all the untouched data inbetween, right up to when you paste write to the orignal patch_mp (delete data upto next untouched zlib block)

i have also uploaded an orginal patch_mp 1.11 offzip and packzip to help a few people out,

You must login or register to view this content.

thanks guys
__________________
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The following 11 users say thank you to Big Poppa Bren for this useful post:

das0, fightinillini94, Flokko-RCD, Gendjisan, ihaxgames, IW_JOSH, Karoolus, Nice1der, NOTANOOB, The_Return, XxprokillahxX
09-19-2010, 04:09 AM #83
ilikeitindabutt
Who fukmi who the fukru
lol check your patch here is a way to check your patch if you trying extract it using the -1 if you do not get 22 blocks will not work. u must have 22 blocks in order for it to work.
09-19-2010, 04:10 AM #84
bbk4614
BBK 4 BBK!!!
Rephrase he didnt say reload he said Zip??
09-19-2010, 05:05 AM #85
PS3LUV3R
Too Beast
Originally posted by ilikeitindabutt View Post
lol check your patch here is a way to check your patch if you trying extract it using the -1 if you do not get 22 blocks will not work. u must have 22 blocks in order for it to work.


LOL I'm pretty sure everyone can get that far....

I just followed Gendijans tut, black screened. Even though it says "No black screen!" lol.

Why can't someone make a program like they have for the 360? Patch maker. Would be so epic. *Waits for Unkn0wn to make one*

I would pay for that shit. This is too hard. And obviously all these tuts either leave something out, or are wrong because no one can seem to do it besides themselves.
09-19-2010, 05:53 AM #86
ilikeitindabutt
Who fukmi who the fukru
Originally posted by PS3LUV3R View Post
LOL I'm pretty sure everyone can get that far....

I just followed Gendijans tut, black screened. Even though it says "No black screen!" lol.

Why can't someone make a program like they have for the 360? Patch maker. Would be so epic. *Waits for Unkn0wn to make one*

I would pay for that shit. This is too hard. And obviously all these tuts either leave something out, or are wrong because no one can seem to do it besides themselves.


what im saying is instead of putting it on your ps3 after you pack it all up unzip it if you do not get 22 blocks don't bother putting it back into your ps3 cause you will get black screen.
09-19-2010, 01:40 PM #87
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by PS3LUV3R View Post
LOL I'm pretty sure everyone can get that far....

I just followed Gendijans tut, black screened. Even though it says "No black screen!" lol.

Why can't someone make a program like they have for the 360? Patch maker. Would be so epic. *Waits for Unkn0wn to make one*

I would pay for that shit. This is too hard. And obviously all these tuts either leave something out, or are wrong because no one can seem to do it besides themselves.


He has made a program to do that, he has to be editing the patch_mp at the end of the day. And he has said he has a program but its UBBER secret Winky Winky

Must just do all the offsets, recompress etc in it then you paste your codes in :rolleyes:
09-19-2010, 11:52 PM #88
Ritztro
I am a Game Developer
Originally posted by brendanj9554 View Post
hey guys, sorry for the delay, most have been having problems with recompiling, this is due to compresstions, so read on and you will get all the answers, first i will explian WHY everybody has been having problems, its because off all the empty space in the full decompiled patch, so follow my new method and hopefully you will all get sorted.

use offzip to decompile, but dont use the -1 option.
you will get all 22 zlib blocks as seperate files in the folder,

>> once decompressed cmd window will tell you important info you need to know <<

it will tell you what offsets were zlib blocks, for example

You must login or register to view this content.

here are the offsets ( 0x0000b4a0 > 0x00024ef5 ) for the gsc files, copy the hex from the patch in hxd and paste into a new file.

now you decomp that file with these options -a -1 -z -15
(use -1 as it will join the 2 zlib blocks for you, iw have split the missions in 2 parts with the use of zlib. but this is the way round it.)

open the decompiled file in hxd, you can search the gsc files and futher extract the _missions.gsc

(the offsets for missions in your new file are start > 0000D7D2 end > 00010628

once you have decompressed mission, use packzip to recompress with -o 0x00000002 (make a new hxd file with a zlib header only 78DA) -w -15 .it will then compress the missions

one thing you need to do is compare sizes from original files, you can paste write you compressed missions over the original, but you will have to delete data untill the end off your new missions meets the rank.gsc (check out the picture for a better idea of what i mean)

You must login or register to view this content.

once you have edited the data you need to delete all the untouched data inbetween, right up to when you paste write to the orignal patch_mp (delete data upto next untouched zlib block)

i have also uploaded an orginal patch_mp 1.11 offzip and packzip to help a few people out,

You must login or register to view this content.

thanks guys
__________________


I am stuck on where I have to recompile it doesnt work. Any help? I put new codes in btw
09-20-2010, 12:06 AM #89
Gendjisan
A.k.a. Bushigan
If someone can test this patch and tell me if you get a blackscreen...

Download : You must login or register to view this content.
09-20-2010, 12:13 AM #90
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by Dutch. View Post
I am stuck on where I have to recompile it doesnt work. Any help? I put new codes in btw


Same step, so you go the codes in the decompressed portion of the gsc's.. You have to use packzip at the specific offset you took them from and compress it into the patch_mp. Equals a black screen though :confused:
09-20-2010, 01:02 AM #91
Ritztro
I am a Game Developer
so how does he get 000000002 when i got it from here D7D2

---------- Post added at 07:19 PM ---------- Previous post was at 07:18 PM ----------

Also I think the black screen is because you didnt transfer each individual thing. Like the utility and stuff. They all link together.

Originally posted by juddylovespizza View Post
Same step, so you go the codes in the decompressed portion of the gsc's.. You have to use packzip at the specific offset you took them from and compress it into the patch_mp. Equals a black screen though :confused:


---------- Post added at 07:21 PM ---------- Previous post was at 07:19 PM ----------

I am just wondering how does he make that conversion from offset to numbers..

---------- Post added at 08:02 PM ---------- Previous post was at 07:21 PM ----------

Juddy you there?

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