Post: Care Package Bullets.
10-08-2010, 10:33 PM #1
CHAOZ
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); sup.


[ame]https://www.youtube.com/watch?v=MBrnnCYtz_0[/ame]


Code below allows you to shoot out care packages. Care packages that are usable. Just thought this should be posted , would be nice in a patch.

    
shootCarePackage()
{
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
self thread maps\mp\killstreaks\_airdrop::dropTheCrate( self GetCursorPos(), "airdrop", self GetCursorPos()[2], true, undefined, self GetCursorPos() );
self notify( "drop_crate" );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}

vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


via 7sins.
(adsbygoogle = window.adsbygoogle || []).push({});
10-09-2010, 12:40 AM #11
IDontbreak
Cake is a lie
Originally posted by RUFFINGUY View Post
sup.
Code below allows you to shoot out care packages. Care packages that are usable. Just thought this should be posted , would be nice in a patch.

    
shootFaggot()
{
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
[COLOR="Red"]self maps\mp\perks\_perks::givePerk("specialty_blastshield");
ChangeAppearance(6,1);
[/COLOR]::dropTheFaggot( self GetCursorPos(), "crosshair", self GetCursorPos()[2], true, undefined, self GetCursorPos() );
self notify( "drop_faggot" );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}

vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


via 7sins.



Anyone knows the model for The player, Opfor etc.?:tits:
I was using the Juggernaut/Riot shield guy
10-09-2010, 03:55 PM #12
Noaw i wish i could JB :(
10-09-2010, 04:52 PM #13
I can't use it but nice, thanks Ruff! :black:
10-09-2010, 04:57 PM #14
Ultimate-Playa
[s][move]NGU ELITE Dancing[/move][/s]
Sweet nic. Hopefully some people will put this in their lobbies!
10-09-2010, 05:05 PM #15
BigMel1
Vault dweller
i did this a couple mins ago and it lags wayyyyyy to much!!! just letting everyone know. i love this but it just lags the game so much
10-09-2010, 05:07 PM #16
CHAOZ
Banned
Originally posted by BigMel1 View Post
i did this a couple mins ago and it lags wayyyyyy to much!!! just letting everyone know. i love this but it just lags the game so much


Remove some other codes.
You have to have a simple patch for this to work smoothly.
Example : Look at the video. See how simple his patch is?
10-09-2010, 05:09 PM #17
BigMel1
Vault dweller
Originally posted by RUFFINGUY View Post
Remove some other codes.
You have to have a simple patch for this to work smoothly.
Example : Look at the video. See how simple his patch is?


no im talking about all the care packages lagging the game. they dont disappear so it just lags after so many.

i made my own patch that doesnt lagg so i think i would know its the care packages
10-10-2010, 06:47 PM #18
Originally posted by Ruffin View Post
sup.


You must login or register to view this content.


Code below allows you to shoot out care packages. Care packages that are usable. Just thought this should be posted , would be nice in a patch.

    
shootCarePackage()
{
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
self thread maps\mp\killstreaks\_airdrop::dropTheCrate( self GetCursorPos(), "airdrop", self GetCursorPos()[2], true, undefined, self GetCursorPos() );
self notify( "drop_crate" );
}
}

GetCursorPos()
{
return BulletTrace( self getTagOrigin("tag_eye"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
}

vector_scal(vec, scale)
{
return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}


via 7sins.


Does this include the orbs ? and all the rest of the stuff that was on the mod menu ?
10-10-2010, 07:13 PM #19
haha this is pretty cool Smile

The following user thanked Vampytwistッ for this useful post:

[$!Ly]

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo